RayTracer.jl
This package was written in the early days of Flux / Zygote. Both these packages have significantly improved over time. Unfortunately the current state of this package of has not been updated to reflect those improvements. It also seems that it might be better to gradually transition to defining the adjoints directly using ChainRules
A Ray Tracer written completely in Julia. This allows us to leverage the AD capablities provided by Zygote to differentiate through the Ray Tracer.
INSTALLATION
This package is registered. So open up a Julia 1.3+ repl and enter the pkg mode.
julia> ]
(v1.3) pkg> add RayTracer
To use the master branch (not recommended) do.
julia> ]
(v1.3) pkg> add RayTracer#master
TUTORIALS
USAGE EXAMPLES
Follow the instructions below to run individual examples or use
examples/script.sh
to run all of them together.
First we need to get the versions of the packages used when these examples were written.
$ cd examples
$ julia --color=yes -e "using Pkg; Pkg.instantiate()"
Now we can run any of the file we need by
julia --project=. --color=yes "/path/to/file"
Running Individual Examples
teapot_rendering.jl
-- We need to download theteapot.obj
file.
wget https://raw.githubusercontent.com/McNopper/OpenGL/master/Binaries/teapot.obj
performance_benchmarks.jl
-- We need the mesh and texture for the yield sign board.
$ mkdir meshes
$ cd meshes
$ wget https://raw.githubusercontent.com/avik-pal/RayTracer.jl/master/test/meshes/sign_yield.obj
$ wget https://raw.githubusercontent.com/avik-pal/RayTracer.jl/master/test/meshes/sign_yield.mtl
$ cd ..
$ mkdir textures
$ cd textures
$ wget https://raw.githubusercontent.com/avik-pal/RayTracer.jl/master/test/textures/wood_osb.jpg
$ wget https://raw.githubusercontent.com/avik-pal/RayTracer.jl/master/test/textures/sign_yield.png
$ cd ..
This example requires a few arguments to be passes from command line. Chack them using
julia --project=. --color=yes "performance_benchmarks.jl" --help
inverse_lighting.jl
&optim_compatibility.jl
-- We need to thetree.mtl
andtree.obj
files.
$ wget https://raw.githubusercontent.com/tejank10/Duckietown.jl/master/src/meshes/tree.obj
$ wget https://raw.githubusercontent.com/tejank10/Duckietown.jl/master/src/meshes/tree.mtl
Additional Examples
Duckietown.jl uses RayTracer.jl for generating renders of a self-driving car environment. For more complex examples of RayTracer, checkout that project.
SUPPORTING AND CITING:
This software was developed as part of academic research. If you would like to help support it, please star the repository. If you use this software as part of your research, teaching, or other activities, we would be grateful if you could cite the following:
@article{Pal2020,
doi = {10.21105/jcon.00037},
url = {https://doi.org/10.21105/jcon.00037},
year = {2020},
publisher = {The Open Journal},
volume = {1},
number = {1},
pages = {37},
author = {Avik Pal},
title = {RayTracer.jl: A Differentiable Renderer that supports Parameter Optimization for Scene Reconstruction},
journal = {Proceedings of the JuliaCon Conferences}
}
CURRENT ROADMAP
These are not listed in any particular order
- Add more types of common objects (use mesh rendering for this)
- Add support for rendering arbitrary mesh
- Inverse Rendering Examples
- Texture Rendering
- Application in Machine Learning Models through Flux (work in progress)
- Major Overhaul using Flux3D.jl
- Exploit the latest improvements to Flux and Zygote