Salle de bain by nacimus, rendered with Moonshine
- Binaries
- offline -- a headless offline renderer
- online -- a real-time windowed renderer
- hydra -- a hydra render delegate
- Light Transport
- Full path tracing
- Direct light sampling with multiple importance sampling for all lights and materials
- Lights
- 360° environment maps
- Emissive meshes
- Materials
- Standard PBR with metallic + roughness
- Mirror
- Glass
- zig (see version in CI)
- DirectXShaderCompiler
- For the online (real-time) renderer:
- For Linux (Ubuntu, similar on others):
- For Wayland:
wayland-protocols
libwayland-dev
libxkbcommon-dev
- For X11:
libxcursor-dev
libxrandr-dev
libxinerama-dev
libxi-dev
- For Wayland:
- Should work on Windows without additional dependencies
- For Linux (Ubuntu, similar on others):
- A GPU supporting Vulkan ray tracing
- Tonemapping
- HDR display
- Cameras
- Projection
- Orthographic
- Arbitrary distortion
- Bloom
- Glare
- Projection
- Materials
- Metal
- Transmissive with roughness
- Mix
- Layer
- Volumetric
- Spectral
- Lights
- Experiment with sampling triangle via solid angle after selecting it via area
- Experiment with unifying sampling mesh lights and environment map
- Build sampling data structures on GPU
- Testing
- Proper statistical tests GPU sampling routines
- Proper statistical tests to make sure images have expected mean/variance
- Should ensure validation layers are clean during tests
- Resource management
- Make sure we have all necessary
errdefers
- Delayed-destruction resources should be attached to command buffer
- GPU resource arrays should be resizable
- Need some sort of way to do async resource creation (transfers, processing)
- Make sure we have all necessary
- Use physical (with correct scales) units
- Integrators
- ReSTIR DI
- ReSTIR PT
+z
is up- phi is azimuthal angle (0-2pi) and theta is polar angle (0-pi)
- Importance sampling
- Explicit light sampling
- Multiple importance sampling
- Microfacets
- Actual materials - ton of BRDF examples, in CODE!
- Better sky
This project is licensed under the AGPL.