Subsystem Browser Plugin for Unreal Engine
Subsystems provide an easy way to extend engine functionality and implement new features while avoiding the complexity of overriding engine classes or packing multiple independent features into a single class. Check Programming Subsystems article if you haven't tried them yet.
With Subsystems being a great tool, Unreal Engine Editor does not have a default method to visualize them or allow changing their properties at runtime.
The Subsystem Browser Plugin comes to rescue with a dedicated panel displaying active subsystems and enabling viewing and editing of their properties.
Key Features
- List of all avaiable subsystem types with search bar and customizable filters
- Engine Subsystems
- Editor Subsystems
- Game Instance Subsystems
- World Subsystems
- Local Player Subsystems
- Display active subsystems in selected worlds
- Display which module or plugin subsystems originate from
- View and modify subsystem properties with Details View (including hidden properties)
- Quick navigation to source file via "Open Source File" context menu action
- Quick actions to work with ini config settings via "Export Config", "Export to Defaults" context menu actions
- Browser panel state (chosen filters, category folders state) is saved to local editor settings
- Support for custom categories:
- Support for custom table colums:
- Support for custom tooltips:
Unreal Engine Versions
Tested with 4.25-4.27, 5.0, ue5-main and can be easily modified to work with other engine versions.
Contributing
Please report any issues with GitHub Issues page for this repository.
If you want to suggest changes, improvements or updates to the plugin open new GitHub Issue requesting them or Pull Request.
License
SubsystemBrowserPlugin is available under the MIT license. See the LICENSE file for more info.
Special Thanks to Unreal Slackers Community Discord and #cpp