micromustache
A secure, fast and lightweight template engine with some handy additions.
Think of it as a sweet spot between plain text interpolation and mustache.js; Certainly not as logic-ful as Handlebars! Sometimes a stricter syntax is the right boundary to reduce potential errors and improve performance. This tool has a limited scope that doesn't attempt to solve everybody's use case, and instead do a specific thing well.
๐ Faster than MustacheJS (Micromustache is the fastest template engine that doesn't need pre-compilation and still works in CSP environments)๐ Secure has limits for variable length, number of interpolations, nesting debth and common Javascript pitfalls (__proto__
,constructor
, getters/etc). Works in CSP environments (no usage ofeval()
ornew Function()
). Published only with 2FA.โ Bracket notation supporta[1]['foo']
accessors (mustache.js/handlebar syntax ofa.1.foo
is also supported).๐ Lightweight less than 350 source lines of code, easy to audit, small API surface, easy to pick up๐ณ No dependencies๐ Small memory footprint sane caching strategy, no memory leak๐ฉ Meaningful errors to improve developer experience. All functions test their input contracts and throw meaningful errors to improve developer experience (DX).โก TypeScript types included out of the box and updated with every version of the library๐ Works in node (CommonJS) and Browser (UMD) and EcmaScript 6 Modules (ESM)๐ Thoroughly tested (full test coverage over 120+ tests). Also tested to produce the same results as Mustache.js.๐ Full JSDoc documentation
If variable interpolation is all you need, micromustache is a drop-in replacement for MustacheJS (see its differences with Mustache.js)
Getting started
Use directly with UNPKG:
import { render } from 'https://unpkg.com/browse/micromustache/dist/micromustache.mjs'
console.log(render('Hello {{name}}!', { name: 'world' }))
// Hello world!
Install:
$ npm i micromustache
Use:
const { render } = require('micromustache')
console.log(render('Hello {{name}}!', { name: 'world' }))
// Hello world!
Why not just use EcmaScript template literals?
Template literals work great when the template and the variables are in the same scope but not so well when the template is in another scope or is not known ahead of time. For example, suppose you had a function like this:
function greet(name) {
return `Hi ${name}!`
}
After your function became successful and you got rich
function greet(name, lang) {
// Note the lang parameter that contains a language code
return lang === 'sv' ? `Hej ${name}!` : `Hi ${name}!`
}
But how about a bunch of them?
function greet(name, lang) {
switch (lang) {
case 'sv': return `Hej ${name}!`
case 'es': return `Hola ${name}!`
default:
case 'en': return `Hi ${name}!`
}
}
That doesn't scale well as you dominate country after country and need to support more languages! Besides, that's just one string! The main problem is that the content (the text) is coupled to the code (the variable interpolation). Template engines help you to move the content out of the function and let something else deal with that concern.
const { render } = require('micromustache')
// A very simplified i18n database
const db = {
en: {
greeting: 'Hi {{name}}!',
// ...
},
sv: {
greeting: 'Hej {{name}}!',
// ...
},
// ...
}
function greet(name, lang) {
return render(db[lang].greeting, { name } )
}
Now it's better! {{
and }}
) but you can customize micromustache if you prefer something else.
Just like template literals, you can of course reference deep nested objects:
const { render } = require('micromustache')
const scope = {
fruits: [
{ name: 'Apple', color: 'red' },
{ name: 'Banana', color: 'yellow' },
]
}
console.log(render('I like {{fruits[1].color}}!', scope))
// I like Bababa!
It worth to note that Mustache and Handlebars don't support fruits[1].color
syntax and rather expect you to write it as fruits.1.color
.
The real power of micromustache comes from letting you resolve a path using your own functions! To pass a resolver function, you can use renderFn()
instead of render()
:
const { renderFn } = require('micromustache')
// Just converts the path to upper case
const up = str => str.toUpperCase()
console.log(renderFn('My name is {{Alex}}!', up))
// My name is ALEX!
The resolver gets the scope as its second parameter. If you want to lookup a value, there's a get()
function as well:
const { renderFn, get } = require('micromustache')
// Looks up the value and converts it to stars
function star(path, scope) {
// path comes from the template and is 'password' here
// scope is { password: 'abc' }
const value = get(scope, path) // value is 'abc'
return '*'.repeat(value.length)
}
console.log(renderFn('My password is {{password}}!', star, { password: 'abc' }))
// My password is ***!
If you want to resolve a value asynchronously, we got you covered using the renderFnAsync()
instead of renderFn()
. For example the following code uses node-fetch to resolve a url.
const { renderFnAsync } = require('micromustache')
const fetch = require('node-fetch')
async function taskTitleFromUrl(url) {
const response = await fetch(url)
const obj = await response.json()
return obj.title
}
console.log(await renderFnAsync('Got {{https://jsonplaceholder.typicode.com/todos/1}}!', fetch))
// Got delectus aut autem!
If you find yourself working on a particular template too often, you can compile()
it once and cache the result so the future renders will be much faster. The compiler returns an object with render()
, renderFn()
and renderFnAsync()
methods. The only difference is that they don't get the template and only need a scope:
const { compile } = require('micromustache')
const compiled = compile('Hello {{name}}! I am {{age}} years old!')
console.log(compiled.render({ name: 'world', age: 42 }))
// Hello world! I'm 42
// The methods are bound so you can use the destructed version for brevity
const { render } = compile
console.log(render({ name: 'world', age: 42 }))
// Hello world! I'm 42
If the compiled
variable above is garbage collected, the cache is freed (unlike some other template engines that dearly keep hold of the compiled result in their cache which may leads to memory leaks or out of memory errors over longer usage).
Using the options you can do all sorts of fancy stuff. For example, here is an imitation of the C# string interpolation syntax:
const { render } = require('micromustache')
const $ = scope => strings => render(strings[0], scope, { tags: ['{', '}'] })
const name = 'Michael'
console.log($({ name })`Hello {name}!`)
// Hello Michael!
API
Examples
Check out the examples
directory.
Note that they need you to build the project locally.
FAQ
Known issues
License
Made in Sweden