• Stars
    star
    112
  • Rank 312,240 (Top 7 %)
  • Language
    C#
  • License
    MIT License
  • Created about 3 years ago
  • Updated almost 3 years ago

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Repository Details

Compile asm code into C# functions on fly!

Asm To Delegate

Compile asm code into C# functions on fly! For now supports only x86 Windows 64-bit.

Get started

Get the lib (it's probably distributed by nuget) and it's recommended to write these usings:

using Iced.Intel;
using static Iced.Intel.AssemblerRegisters;
using AsmToDelegate;

Examples

Add two integers

Adds two integers:

var asm = new Assembler(bitness: 64);
asm.mov(rax, rcx);
asm.add(rax, rdx);
asm.ret();
var add = asm.ToFunctionPointerWinX64<ulong, ulong, ulong>();
Assert.Equal(44ul, add(31, 13));

Something complex

Finds a * b + c * d:

var asm = new Assembler(bitness: 64);

var a = rcx;
var b = rdx;
var c = r8;
var d = r9;

asm.mov(rax, a);
asm.imul(rax, b);
asm.mov(rbx, c);
asm.imul(rbx, d);
asm.add(rax, rbx);
asm.ret();
var add = asm.ToFunctionPointerWinX64<long, long, long, long, long>();
Assert.Equal(210L, add(5, 2, 10, 20));

... assuming the conventions.

Compute TSC

Returns Time Stamp Counter:

var asm = new Assembler(bitness: 64);
asm.rdtsc();
asm.shl(rdx, 32);
asm.add(rax, rdx);
asm.ret();
var tsc = asm.ToFunctionPointerWinX64<ulong>();
Console.WriteLine($"{tsc()} cycles since last reset");

What about F#?

F# has computation expressions which allow for an absolutely mind-blowing syntax.

Here's the same function which computes the number of cycles.

open AsmToDelegate.FSharp

let getCycles = asm {
    rdtsc
    shl rdx 32uy
    add rax rdx
    ret
}

printfn $"{getCycles ()}"

Feedback from Fred:

feedback

NaiveNanoBench

I was inspired by nanoBench, advanced linux tool for measuring costs of different instructions. So I made a very naive version of it for C#.

Here's an example. We measure the time taken by mov rcx, 6 instruction.

using Iced.Intel;
using static Iced.Intel.AssemblerRegisters;
using AsmToDelegate;
using NaiveNanoBench;

var movFunction = new Assembler(bitness: 64);
for (int i = 0; i < 1000; i++)
{
    movFunction.mov(rcx, 6);
}
movFunction.ret();

var compiled = movFunction.ToUnmanagedFunctionWinX64<ulong, ulong>();

var bench = new NanoBench(userInvokationsPerCall: 1000);

bench.Bench(compiled.Delegate);
bench.ShowDistributionOfResults();

It will warm up the thing until it more or less understands what time it takes to run the delegate, then it will switch to the actual measurement phase, perform 100 measurements where each of them takes approximately 1 second, and return the mean and the distribution. It all depends on a lot of factors, so I will just show the result (you can bench your own), as it's an example for the lib, not real answer to "how much time it takes to run a single mov".

mean: 175 ns.

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