• Stars
    star
    133
  • Rank 271,440 (Top 6 %)
  • Language
    C#
  • License
    MIT License
  • Created over 2 years ago
  • Updated about 2 years ago

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Repository Details

A wrapper that allows you to serialize interfaces

Serializable Interface

GitHub package.json version GitHub issues GitHub pull requests GitHub license GitHub last commit

A wrapper that allows you to serialize interfaces. Both UnityEngine.Object and regular object implementers work!

Installation

  1. The package is available on the openupm registry. You can install it via openupm-cli.
openupm add net.tnrd.serializableinterface
  1. Installing through a Unity Package created by the Package Installer Creator from Needle

Usage

Usage is pretty easy and straightforward. Assuming you have the following interface

public interface IMyInterface
{
    void Greet();
}

You can add it to a behaviour like so

using TNRD;
using UnityEngine;

public class MyBehaviour : MonoBehaviour
{
    [SerializeField] private SerializableInterface<IMyInterface> mySerializableInterface;

    private void Awake()
    {
        mySerializableInterface.Value.Greet();
    }
}

Back in the Unity inspector it will look like this

image

And when you click on the object selector button you will be shown a dropdown window with all possible options like this

image

As you can see you can select items from multiple locations:

  • Assets (Scriptable Objects and Prefabs that implement said interface)
  • Classes (custom classes that implement said interface)
  • Scene (objects in the scene that implement said interface)

For the sake of example for the image above I have created some simple implementations

using UnityEngine;

public class MyComponent : MonoBehaviour, IMyInterface
{
    /// <inheritdoc />
    public void Greet()
    {
        Debug.Log("Hello, World! I'm MyComponent");
    }
}
using UnityEngine;

public class MyPoco : IMyInterface
{
    /// <inheritdoc />
    public void Greet()
    {
        Debug.Log("Hello, World! I'm MyPoco");
    }
}
using UnityEngine;

[CreateAssetMenu(menuName = "MyScriptable")]
public class MyScriptable : ScriptableObject, IMyInterface
{
    /// <inheritdoc />
    public void Greet()
    {
        Debug.Log("Hello, World! I'm MyScriptable");
    }
}

Support

Serializable Interface is a small and open-source utility that I hope helps other people. It is by no means necessary but if you feel generous you can support me by donating.

ko-fi

Contributions

Pull requests are welcomed. Please feel free to fix any issues you find, or add new features.

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