• Stars
    star
    667
  • Rank 67,625 (Top 2 %)
  • Language
    Java
  • Created almost 9 years ago
  • Updated about 8 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Context free and basic utils to build Android project conveniently

AndroidBaseUtils

Platform API License

AndroidBaseUtils Art Image

Context free and basic utils to build Android project conveniently

Any kinds of contributions including pull requests, registering new issues, sending me personal emails are always welcome. Let me know if you have any idea about basic utils for Android development.

Table of Contents

  1. Get started
  2. Utils
    1. Base
    2. LogUtil (L)
    3. LogHelper
    4. ContextUtil (Ctx)
    5. ResourcesUtil (Res)
    6. PreferencesUtil (Pref)
    7. ExtrasBinder
    8. UnitConverter (Unit)
    9. KeyboardUtil (Keyboard)
    10. APILevel
    11. DisplayUtil
    12. ViewUtil
    13. ServiceUtil
    14. ThemeUtil
    15. ActivityBuilder
    16. BundleBuilder
    17. PackageUtil
    18. VibratorUtil
    19. ClipboardManagerUtil
    20. TypedValueUtil
    21. WindowManagerUtil
    22. IntArrayUtil
    23. SparseArrayUtil
    24. ThreadUtil
  3. Contributors
  4. License

Get started

Gradle Dependency (jcenter)

Release is in process...

buildscript {
    dependencies {
        classpath 'com.neenbedankt.gradle.plugins:android-apt:1.8'
    }
}

apply plugin: 'com.neenbedankt.android-apt'

dependencies {
    compile 'com.thefinestartist:utils:0.9.5'
    apt 'com.thefinestartist:compilers:0.9.5'
}

Initialization (Application)

Call Base.initialize(context) within your Application onCreate() method.

public class App extends Application {
    @Override
    public void onCreate() {
        super.onCreate();
        Base.initialize(this);
    }
}

Utils

Base

Base helps to get Context, Resources, Assets, Configuration and DisplayMetrics in any class.

void            Base.initialize(Context context);

Context         Base.getContext();
Resources       Base.getResources();
Theme           Base.getTheme();
AssetManager    Base.getAssets();
Configuration   Base.getConfiguration();
DisplayMetrics  Base.getDisplayMetrics();

LogUtil (L)

LogUtil helps to deal with Log conveniently.
L is abbreviation class of LogUtil. You can extends LogUtil to create your own L.

Settings    L.getDefaultSettings();

LogHelper   L.tag(String tag);
LogHelper   L.tag(@StringRes int tagRes);
LogHelper   L.tag(Class clazz);
LogHelper   L.showThreadInfo(boolean showThreadInfo);
LogHelper   L.stackTraceCount(int stackTraceCount);
LogHelper   L.logLevel(LogLevel logLevel);
LogHelper   L.showDivider(boolean showDivider);
LogHelper   L.logPrinter(LogPrinter logPrinter);

void        L.v(byte message);
void        L.v(char message);
void        L.v(short message);
void        L.v(int message);
void        L.v(long message);
void        L.v(float message);
void        L.v(double message);
void        L.v(boolean message);
void        L.v(String message);
void        L.v(JSONObject message);
void        L.v(JSONArray message);
void        L.v(Exception message);
void        L.v(Object message);
// and so on...

void        L.json(String jsonString);
void        L.json(LogLevel logLevel, String jsonString);
void        L.xml(String xmlString);
void        L.xml(LogLevel logLevel, String jsonString);
// Set default settings at your Application.
L.getDefaultSettings()
        .setTag(LogUtil.class)
        .setShowThreadInfo(false)
        .setStackTraceCount(0)
        .setLogLevel(LogLevel.FULL)
        .setShowDivider(false)
        .setLogPrinter(new AndroidLogPrinter());
        
L.v("Hello World");
L.tag("Tag").e(12.0f);
L.showThreadInfo(true).i(new int[]{1, 2, 3});
L.stackTraceCount(3).showDivider(true).json("{\"name\":\"Leonardo Taehwan Kim\",\"email\":\"[email protected]\"}");

LogUtil Sample

LogHelper

LogHelper helps to deal with Log conveniently.

LogHelper   new LogHelper();
LogHelper   new LogHelper(String tag);
LogHelper   new LogHelper(@StringRes int tagRes);
LogHelper   new LogHelper(Class clazz);

LogHelper   tag(String tag);
LogHelper   tag(@StringRes int tagRes);
LogHelper   tag(Class clazz);
LogHelper   showThreadInfo(boolean showThreadInfo);
LogHelper   stackTraceCount(int stackTraceCount);
LogHelper   logLevel(LogLevel logLevel);
LogHelper   showDivider(boolean showDivider);
LogHelper   logPrinter(LogPrinter logPrinter);

void        v(byte message);
void        v(char message);
void        v(short message);
void        v(int message);
void        v(long message);
void        v(float message);
void        v(double message);
void        v(boolean message);
void        v(String message);
void        v(JSONObject message);
void        v(JSONArray message);
void        v(Exception message);
void        v(Object message);
// and so on...

void        json(String jsonString);
void        json(LogLevel logLevel, String jsonString);
void        xml(String xmlString);
void        xml(LogLevel logLevel, String jsonString);
// Set default settings at any Class.
LogHelper logHelper = new LogHelper(MainActivity.class).showThreadInfo(true);

logHelper.v("Hello World");
logHelper.e(12.0f);
logHelper.json("{\"name\":\"Leonardo Taehwan Kim\",\"email\":\"[email protected]\"}");

LogHelper Sample

ContextUtil (Ctx)

ContextUtil helps to use Context conveniently.
Ctx is abbreviation class of ContextUtil. You can extends ContextUtil to create your own Ctx.

boolean         Ctx.bindService(Intent service, ServiceConnection conn, int flags);
int             Ctx.checkCallingOrSelfPermission(String permission);
int             Ctx.checkSelfPermission(@NonNull String permission);
void            Ctx.enforceCallingOrSelfPermission(String permission, String message);
void            Ctx.enforceCallingOrSelfUriPermission(Uri uri, int modeFlags, String message);
ApplicationInfo Ctx.getApplicationInfo();
File            Ctx.getCacheDir();
File            Ctx.getExternalCacheDir();
File            Ctx.getExternalFilesDir(String type);
Looper          Ctx.getMainLooper();
Object          Ctx.getSystemService(String name);
void            Ctx.sendBroadcast(Intent intent, String receiverPermission);
void            Ctx.sendBroadcast(Intent intent);
boolean         Ctx.startActivities(Intent[] intents, Bundle options);
boolean         Ctx.startActivities(Intent[] intents);
void            Ctx.startActivity(@NonNull Intent intent);
void            Ctx.startActivity(Intent intent, Bundle options);
ComponentName   Ctx.startService(Intent service);
boolean         Ctx.stopService(Intent service);
void            Ctx.unbindService(ServiceConnection conn);
// and so on...

ResourcesUtil (Res)

ResourcesUtil helps to use Resources conveniently.
Res is abbreviation class of ResourcesUtil. You can extends ResourcesUtil to create your own Res.

XmlResourceParser   Res.getAnimation(@AnimRes int animRes);
boolean             Res.getBoolean(@BoolRes int boolRes);
int                 Res.getColor(@ColorRes int colorRes);
int                 Res.getColor(@ColorRes int colorRes, Resources.Theme theme);
ColorStateList      Res.getColorStateList(@ColorRes int colorRes);
ColorStateList      Res.getColorStateList(@ColorRes int colorRes, Resources.Theme theme);
float               Res.getDimension(@DimenRes int dimenRes);
int                 Res.getDimensionPixelOffset(@DimenRes int dimenRes);
int                 Res.getDimensionPixelSize(@DimenRes int dimenRes);
DisplayMetrics      Res.getDisplayMetrics();
Drawable            Res.getDrawable(@DrawableRes int drawableRes);
int                 Res.getIdentifier(String name, String defType, String defPackage);
int[]               Res.getIntArray(@ArrayRes int arrayRes);
int                 Res.getInteger(@IntegerRes int integerRes);
XmlResourceParser   Res.getLayout(@LayoutRes int layoutRes);
String              Res.getQuantityString(int id, int quantity, Object... formatArgs);
CharSequence        Res.getQuantityText(int id, int quantity);
String              Res.getResourceEntryName(@AnyRes int anyRes);
String              Res.getResourceName(@AnyRes int anyRes);
String              Res.getResourcePackageName(@AnyRes int anyRes);
String              Res.getResourceTypeName(@AnyRes int anyRes);
String              Res.getString(@StringRes int stringRes);
String              Res.getString(@StringRes int stringRes, Object... formatArgs);
String[]            Res.getStringArray(@ArrayRes int arrayRes);
CharSequence        Res.getText(@StringRes int stringRes, CharSequence def);
CharSequence        Res.getText(@StringRes int stringRes);
CharSequence[]      Res.getTextArray(@ArrayRes int arrayRes);
void                Res.getValue(String name, TypedValue outValue, boolean resolveRefs);
void                Res.getValue(@AnyRes int anyRes, TypedValue outValue, boolean resolveRefs);
void                Res.getValueForDensity(@AnyRes int anyRes, int density, TypedValue outValue, boolean resolveRefs);
XmlResourceParser   Res.getXml(@XmlRes int xmlRes);
TypedArray          Res.obtainAttributes(AttributeSet set, int[] attrs);
TypedArray          Res.obtainTypedArray(@ArrayRes int anyRes);
InputStream         Res.openRawResource(@RawRes int rawRes);
AssetFileDescriptor Res.openRawResourceFd(@RawRes int rawRes);
int[]               Res.getColorArray(@ArrayRes int array);
// and so on...

PreferencesUtil (Pref)

PreferencesUtil helps to manage application-wide preferences conveniently.
Pref is abbreviation class of PreferencesUtil. You can extends PreferencesUtil to create your own Pref.

String         Pref.getDefaultName();
void           Pref.setDefaultName(String name);

boolean        Pref.get(String key, boolean defValue);
int            Pref.get(String key, int defValue);
float          Pref.get(String key, float defValue);
long           Pref.get(String key, long defValue);
String         Pref.get(String key, String defValue);
Set<String>    Pref.get(String key, Set<String> defValue);
C              Pref.get(String key, C defValue);

boolean        Pref.get(String name, String key, boolean defValue);
int            Pref.get(String name, String key, int defValue);
float          Pref.get(String name, String key, float defValue);
long           Pref.get(String name, String key, long defValue);
String         Pref.get(String name, String key, String defValue);
Set<String>    Pref.get(String name, String key, Set<String> defValue);
C              Pref.get(String name, String key, C defValue);

void           Pref.put(String key, boolean value);
void           Pref.put(String key, int value);
void           Pref.put(String key, float value);
void           Pref.put(String key, long value);
void           Pref.put(String key, String value);
void           Pref.put(String key, Set<String> value);
void           Pref.put(String key, C value);

void           Pref.put(String name, String key, boolean value);
void           Pref.put(String name, String key, int value);
void           Pref.put(String name, String key, float value);
void           Pref.put(String name, String key, long value);
void           Pref.put(String name, String key, String value);
void           Pref.put(String name, String key, Set<String> value);
void           Pref.put(String name, String key, C value);

void           Pref.remove(String key);
void           Pref.remove(String name, String key);

void           Pref.clear();
void           Pref.clear(String name);

ExtrasBinder

Simply call ExtrasBinder.bind(this) in your Activity or Fragment. ExtrasBinder binds data from Intent or Bundle to matching variable. ExtrasBinder will consider annotation variable as key. If there is no annotation variable, it will consider variable name as key.

// Start YourActivity with extras
Intent intent = new Intent(this, YourActivity.class);
intent.putExtra(YourActivity.EXTRA_TITLE, "Activity title");
intent.putExtra("ids", new ArrayList<Integer>());
startActivity(intent);
public class YourActivity extends AppCompatActivity {

    public static final String EXTRA_TITLE = "TITLE";

    @Extra(EXTRA_TITLE) String title;
    @Extra ArrayList<Integer> ids;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ExtrasBinder.bind(this);
        // do something...
    }
}
// Show YourFragment with extras
YourFragment fragment = new YourFragment();
Bundle bundle = new Bundle();
bundle.putString("Name", "Fragment name");
fragment.setArguments(bundle);
public class YourFragment extends Fragment {

    @Extra("NAME") String name;
    
    @Nullable 
    @Override 
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        ExtrasBinder.bind(this);
        // do something...
    }
}

Proguard

-keep class com.thefinestartist.annotations.** { *; }
-keep class **$$ExtraBinder { *; }
-keepclasseswithmembernames class * {
    @com.thefinestartist.annotations.Extra <fields>;
}

UnitConverter (Unit)

UnitConverter helps to convert dp or sp size into pixel.
Unit is abbreviation class of UnitConverter. You can extends UnitConverter to create your own Unit.

float   Unit.dpToPx(float dp);
int     Unit.dpToPx(int dp);
float   Unit.pxToDp(float px);
int     Unit.pxToDp(int px);
float   Unit.spToPx(float sp);
int     Unit.spToPx(int sp);
float   Unit.pxToSp(float px);
int     Unit.pxToSp(int px);

KeyboardUtil (Keyboard)

KeyboardUtil helps to show and hide keyboard conveniently.
Keyboard is abbreviation class of KeyboardUtil. You can extends KeyboardUtil to create your own Keyboard.

void    Keyboard.show(View);
void    Keyboard.showImmediately(View); // Call this method if your activity or fragment is resumed.

void    Keyboard.hide(View);
void    Keyboard.hide(View, clearFocus);
void    Keyboard.hide(Activity);
void    Keyboard.hide(Activity, clearFocus);
void    Keyboard.hide(Fragment);
void    Keyboard.hide(Fragment, clearFocus);
void    Keyboard.hide(Dialog);
void    Keyboard.hide(Dialog, clearFocus);

APILevel

APILevel helps to check device API Build.VERSION conveniently.

  • Update your Android Studio lint option before you use this class. Show Image
→ Android Studio  
→ Preferences...  
→ Editor  
→ Inspections  
→ Android Lint  
→ Calling new methods on older versions
→ Set Severity as Warning.
boolean APILevel.require(int level); // Build.VERSION.SDK_INT >= level
boolean APILevel.requireCupcake();
boolean APILevel.requireDonut();
boolean APILevel.requireEclair();
boolean APILevel.requireFroyo();
boolean APILevel.requireGingerbread();
// and so on...

boolean APILevel.deprecatedAt(int level); // Build.VERSION.SDK_INT < level
boolean APILevel.deprecatedAtCupcake();
boolean APILevel.deprecatedAtDonut();
boolean APILevel.deprecatedAtEclair();
boolean APILevel.deprecatedAtFroyo();
boolean APILevel.deprecatedAtGingerbread();
// and so on...

DisplayUtil

DisplayUtil helps to calculate screen size conveniently.

int         DisplayUtil.getWidth();
int         DisplayUtil.getHeight();
Rotation    DisplayUtil.getRotation();
boolean     DisplayUtil.isDisplayPortrait();
boolean     DisplayUtil.isDisplayLandscape();
int         DisplayUtil.getStatusBarHeight();
int         DisplayUtil.getToolbarHeight();
int         DisplayUtil.getActionBarHeight();
int         DisplayUtil.getNavigationBarHeight(); // Navigation bar is located bottom of device for `back`, `home` and `menu` buttons.

ViewUtil

ViewUtil helps to set background drawable conveniently.

void    ViewUtil.setBackground(View view, Drawable drawable);
void    ViewUtil.setBackground(View view, int drawableRes);

ServiceUtil

ServiceUtil helps to get Android system service conveniently.

Object                  ServiceUtil.getSystemService(Context.ServiceName);

AccessibilityManager    ServiceUtil.getAccessibilityManager();
CaptioningManager       ServiceUtil.getCaptioningManager();
AccountManager          ServiceUtil.getAccountManager();
ActivityManager         ServiceUtil.getActivityManager();
AlarmManager            ServiceUtil.getAlarmManager();
AudioManager            ServiceUtil.getAudioManager();
MediaRouter             ServiceUtil.getMediaRouter();
// and so on...

ThemeUtil

ThemeUtil helps to use Theme conveniently.

void        ThemeUtil.applyStyle(int resId, boolean force);
void        ThemeUtil.dump(int priority, String tag, String prefix);
int         ThemeUtil.getChangingConfigurations();
Drawable    ThemeUtil.getDrawable(@DrawableRes int drawableRes);
Resources   ThemeUtil.getResources();
TypedArray  ThemeUtil.obtainStyledAttributes(@StyleableRes int[] attrs);
TypedArray  ThemeUtil.obtainStyledAttributes(@StyleRes int resid, @StyleableRes int[] attrs);
TypedArray  ThemeUtil.obtainStyledAttributes(AttributeSet set, @StyleableRes int[] attrs, @AttrRes int defStyleAttr, @StyleRes int defStyleRes);
boolean     ThemeUtil.resolveAttribute(int resid, TypedValue outValue, boolean resolveRefs);
void        ThemeUtil.setTo(Resources.Theme other);

ActivityBuilder

ActivityBuilder helps to build Activity Intent and start Activity.

Constructor         ActivityBuilder(@NonNull Class<C> clazz);

ActivityBuilder     ActivityBuilder.set(@NonNull String key, T value);
ActivityBuilder     ActivityBuilder.set(@NonNull String key, Parcelable value);
ActivityBuilder     ActivityBuilder.set(@NonNull String key, Parcelable[] value);
ActivityBuilder     ActivityBuilder.set(@NonNull String key, ArrayList<T> value);
ActivityBuilder     ActivityBuilder.remove(@NonNull String key);
ActivityBuilder     ActivityBuilder.setFlags(int flags);
ActivityBuilder     ActivityBuilder.addFlags(int flags);

Intent              ActivityBuilder.buildIntent();
void                ActivityBuilder.start();
void                ActivityBuilder.startForResult(@NonNull Activity activity, int requestCode);
void                ActivityBuilder.startForResult(@NonNull Activity activity, int requestCode, @Nullable Bundle options);
new ActivityBuilder(YourActivity.class)
    .set(YourActivity.TITLE, "Title")
    .set(YourActivity.CONTENT, 1)
    .set("values", new int[]{1, 2, 3})
    .set(YourActivity.ARRAY_LIST, list)
    .start();

BundleBuilder

BundleBuilder helps to build Bundle conveniently.

BundleBuilder   BundleBuilder.set(String key, T value);
T               BundleBuilder.get(String key);
Bundle          BundleBuilder.build();
Bundle bundle = new BundleBuilder()
                    .set("values", new int[]{1, 2, 3})
                    .build();

PackageUtil

PackageUtil helps to handle methods related to package.

boolean     PackageUtil.isInstalled(String packageName);
String      PackageUtil.getPackageName();
void        PackageUtil.openPlayStore();
void        PackageUtil.openPlayStore(String packageName);

VibratorUtil

VibratorUtil helps to use Vibrator conveniently.

void    VibratorUtil.vibrate(); // vibrate device for 200 milliseconds
void    VibratorUtil.vibrate(milliseconds);
// and more...

ClipboardManagerUtil

ClipboardManagerUtil helps to use ClipboardManager conveniently.

void            ClipboardManagerUtil.setText(CharSequence text);
boolean         ClipboardManagerUtil.hasText();
CharSequence    ClipboardManagerUtil.getText();

TypedValueUtil

TypedValueUtil helps to use TypedValue class conveniently.

float   TypedValueUtil.applyDimension(int unit, float value);
float   TypedValueUtil.complexToDimension(int data);
int     TypedValueUtil.complexToDimensionPixelOffset(int data);
int     TypedValueUtil.complexToDimensionPixelSize(int data);

WindowManagerUtil

WindowManagerUtil helps to use WindowManager conveniently.

Display     WindowManagerUtil.getDefaultDisplay();
void        WindowManagerUtil.removeViewImmediate(View view);

IntArrayUtil

IntArrayUtil helps to deal with IntArray conveniently.

boolean     IntArrayUtil.contains(int[] array, int value);
int[]       IntArrayUtil.add(int[] array, int value);

SparseArrayUtil

SparseArrayUtil helps to deal with SparseArray conveniently.

ArrayList<C>    SparseArrayUtil.asArrayList(SparseArray<C> sparseArray);

ThreadUtil

ThreadUtil helps to deal with thread conveniently.

boolean     ThreadUtil.isMain();

Contributors

Leonardo Taehwan Kim
Min Kim
Robin Gustafsson
Marcos Trujillo

License

The MIT License (MIT)

Copyright (c) 2016 The Finest Artist

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.