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dungeons-of-noudar
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point mathnehe-ndk-gles20
My attempt to port every NeHe classic OpenGL tutorial to OpenGL ES 2 for Android NDKcastelo-de-viana
A non-linear adventure for MS-DOS, made for the CGA jamspace-trashman-blues
A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a remake of a remake of a remake)knightsofalentejo
A Android NDK rewrite of a Ludum Dare turn-based adventure game I wrote way back. Guide portuguese knights on a dungeon and kill demonsEmsmilen
A WebAssembly-to-SmileBASIC transpiler, allowing 100% legal C++ on Nintendo 3DSmadame_y
A quick demo for a first person 3D dungeon crawler for Amstrad CPC, MSX, SDL2 and Amigafixed-point-rasterizer
A simple Fixed Point rasterizer for X11 and DOSportal-engine-demo
A simple portal rendering experiment for MS-DOS/486/VGA, not requiring FPU. In a very C90-Styled-C++14adapting-OpenGLES2-sample-into-cardboard
Adapting the Google OpenGL ES 2 sample to Cardboardlevel-editor-3d
A simple level editor for creating AABB-based 3D levels.wizardofgalicia
The Wizard of Galicia is a dungeon crawler in the spirit of Orcs and Elves, but done in the style of Catacomb 3D. Has a optional text mode.blank-sdl-emscripten
ia16-gcc-docker
Docker file for 16-bit GCC targeting real mode MS-DOSstay-inside-square
A simple MS-DOS CGA-based arcade game made for the 109th One-Hour-Game-Jam (theme: square)minha-parte-na-conta
Source code for the Minha Parte Na Conta Android appretro-agenda-europe
builder3d-qbasic
Small '3D-game-engine' I wrote back in 1997, when I was 12-13 years old. This was my first atempt at a 3D game engine and the first time I realised VSD was a serious issue.Love Open Source and this site? Check out how you can help us