Unity Ray Marching - My Sandbox for Learning Ray Marching
by Ming-Lun "Allen" Chou / AllenChou.net / @TheAllenChou / Patreon
This project has been forked into MudBun, a volumetric VFX tool for Unity inspired by Clayxels.
Features
- Smooth Boolean operations: union, subtraction, intersection.
- Heat maps: number of ray steps & number of SDF evaluations.
- Final rendered image entirely generated using compute shader.
Optimization Techniques
- Bounding volume hierarchy (BVH) using dynamic AABB trees.
- AABB query & ray query against AABB trees on GPU.