• Stars
    star
    1,734
  • Rank 26,737 (Top 0.6 %)
  • Language
    C++
  • License
    Other
  • Created about 6 years ago
  • Updated 2 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

lua dev plugin for unreal engine 4 or 5

What's slua-unreal?

Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template and static code generation. It also enables a two-way communication between blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up game development process.

slua-unreal 是什么

slua-unreal作为unreal引擎的插件,通过unreal自带蓝图接口的反射能力,结合libclang静态c++代码分析,自动化导出蓝图接口和静态c++接口,提供给lua语言,使得可以通过lua语言开发unreal游戏业务逻辑,方便游戏高效迭代开发,上线热更新,同时支持lua到c++双向,lua到蓝图双向调用,使用lua语言完美替代unreal的c++开发方式,修改业务逻辑不需要等待c++编译,大大提升开发速度。

目前该项目作为腾讯PUBG手游和潘多拉系统,该系统用于腾讯UE4游戏业务,帮助游戏业务构建周边系统、运营系统,上线质量稳定。

欢迎issue,pr,star,fork。

Showcases

icon_logologo

Slua-unreal is currently adopted in PUBG mobile game, one of Tencent’s most-played and highest-grossing mobile games, and Pandora system. This system is widely used in Tencent’s UE4 gaming business, helping the business build and maintain its commercial operation system.

What's new?

Release 1.3.3, fix a crash bug, more stable

Release 1.3.2, fix building error on UE 4.24

Release 1.3.1

Add a branch to support UE 4.25 or later

Features

  • Automatic export of blueprint API to the Lua interface
  • Supporting RPC (Remote Procedure Call) functions
  • Overriding any blueprint function with a Lua function
  • Calling Lua functions as callback functions for blueprint events
  • Normal C++ functions and classes exported by C++ template
  • Auto code generation to wrap your normal C++ function for use in Lua
  • Supporting enum, FVector etc
  • Operator overloading in FVector or other struct class
  • Allowing manual addition of a non-blueprint function to UObject
  • Calling Lua functions from blueprint, vice versa
  • Dead loop detection and error reporting when a dead loop is detected
  • Multi-state for different runtime environments
  • CPU profiling
  • Multithread Lua GC (Garbage Collection)

slua-unreal 有什么功能

  • 通过蓝图反射机制,自动导出unreal 4的蓝图api到lua接口
  • 支持rpc函数调用
  • 支持复写任何蓝图函数,包括rpc函数,用lua函数替代
  • 支持以lua function作为蓝图事件的回调函数
  • 支持普通c++函数和类 通过静态代码生成或者泛型代码展开导出到lua接口,同时支持与蓝图接口交互
  • 完整支持了unreal4的枚举,并导出了全部枚举值到lua
  • 支持FVector等非蓝图类,同时支持操作符重载
  • 支持扩展方法,将某些未标记为蓝图方法的函数,手动添加到蓝图类中,例如UUserWidget的GetWidgetFromName方法。
  • 支持从蓝图中调入lua,并接收lua返回值,支持任意参数类型和任意参数个数。
  • 支持蓝图out标记参数,支持c++非const引用作为out类型参数返回。
  • 自动检查脚本死循环,当代码运行超时自动报错。
  • 支持多luastate实例,用于创建不同运行环境的luastate。
  • lua代码支持cpu profile
  • lua 多线程 GC
  • 性能分析工具,支持连接真机分析

1 2

调试器支持

Debugger Support

我们开发了专门的vs code调试插件,支持真机调试,断点,查看变量值,代码智能提示等功能。调试器自动识别可以使用的UE UFunction蓝图函数和CppBinding导出的接口函数,不需要额外导出静态数据。

We developed a tool integrated with VsCode to support in-device debugging, breakpoint, variable inspection and code IntelliSense. Debugger will auto-generate data for UE UFunction and export C++ functions with CppBinding.

调试器支持 Debugger

使用方法简单范例

Usage at a glance

-- import blueprint class to use
local Button = import('Button');
local ButtonStyle = import('ButtonStyle');
local TextBlock = import('TextBlock');
local SluaTestCase=import('SluaTestCase');
-- call static function of uclass
SluaTestCase.StaticFunc()
-- create Button
local btn=Button();
local txt=TextBlock();
-- load panel of blueprint
local ui=slua.loadUI('/Game/Panel.Panel');
-- add to show
ui:AddToViewport(0);
-- find sub widget from the panel
local btn2=ui:FindWidget('Button1');
local index = 1
-- handle click event
btn2.OnClicked:Add(function() 
    index=index+1
    print('say helloworld',index) 
end);
-- handle text changed event
local edit=ui:FindWidget('TextBox_0');
local evt=edit.OnTextChanged:Add(function(txt) print('text changed',txt) end);

-- use FVector
local p = actor:K2_GetActorLocation()
local h = HitResult()
local v = FVector(math.sin(tt)*100,2,3)
local offset = FVector(0,math.cos(tt)*50,0)
-- support Operator
local ok,h=actor:K2_SetActorLocation(v+offset,true,h,true)
-- get referenced value
print("hit info",h)

在蓝图中调用lua

Calling Lua functions in blueprint

-- this function called by blueprint
function bpcall(a,b,c,d)
    print("call from bp",a,b,c,d)
end

Output is:

Slua: call from bp 1024 Hello World 3.1400001049042 UObject: 0x136486168

使用lua扩展Actor

Using Lua extend Actor

-- LuaActor.lua
local LuaActor={}

-- override event from blueprint
function LuaActor:BeginPlay()
    self.bCanEverTick = true
    print("LuaActor:BeginPlay")
end

function LuaActor:Tick(dt)
    print("LuaActor:Tick",self,dt)
    -- call LuaActor function
    local pos = self:K2_GetActorLocation()
    -- can pass self as Actor*
    local dist = self:GetHorizontalDistanceTo(self)
    print("LuaActor pos",pos,dist)
end

return Class(nil, nil, LuaActor)

性能

slua-unreal提供3种技术绑定lua接口,包括:

1)蓝图反射方法

2)静态代码生成

3)CppBinding(模板展开)

其中方法2和3运行原理上没差别,只是方法2是基于libclang自动化生成代码,方法3是手写代码,所以下面的统计上仅针对1和3来对比,可以认为2和3的性能是等价的。

100万次函数调用时间统计(秒),测试用例可以参考附带的TestPerf.lua文件。

测试机器 MacOSX,Unreal 4.18 dev版(非release,release应该会稍微快一点),CPU i7 4GHz。

Performance

unit in second, 1,000,000 calls to C++ interface from Lua, compared reflection and cppbinding, (both reflection and cppbinding are supported by slua-unreal).

Test on MacOSX, Unreal 4.18 develop building, CPU i7 4GHz, test cases can be found in TestPerf.lua

Without the time spent on gc alloc, the blueprint reflection-based approach is twice as fast as the one using static code generation, while CppBinding is an order of magnitude faster than reflection.

蓝图反射方法(Reflection) CppBinding方法(CppBinding)
空函数调用(empty function call) 0.541507 0.090571
函数返回int(function return int) 0.560052 0.090419
传入int函数返回int(function return int and pass int) 0.587115 0.097639
传入Fstring函数返回int(function return FString and pass int) 0.930042 0.223207

与slua unity版本相比,因为unreal的蓝图反射更高效,没有gc alloc开销,基于蓝图反射的方法的性能比slua unity的静态代码生成还要快1倍,而cppbinding则快一个数量级。

Slua 2.0 特性介绍

Slua Override机制

  • 解决1.x版本的生命周期管理问题
  • 解决1.x self.Super:Func() 调用,在蓝图有jump指令是崩溃的问题
  • Lua模块支持类继承形式书写,例如:
-- LuaActor.lua
local LuaActor ={}

-- override event from blueprint
function LuaActor:ReceiveBeginPlay()
    self.bCanEverTick = true
    -- set bCanBeDamaged property in parent
    self.bCanBeDamaged = false
    print("actor:ReceiveBeginPlay")
end

-- override event from blueprint
function LuaActor:ReceiveEndPlay(reason)
    print("actor:ReceiveEndPlay")
end

return Class(nil, nil, LuaActor)

-- LuaBpActor.lua
local LuaBpActor = {}

-- override event from blueprint
function LuaBpActor:ReceiveBeginPlay()
    print("bpactor:ReceiveBeginPlay")
    -- call LuaActor super ReceiveBeginPlay
    LuaBpActor.__super.ReceiveBeginPlay(self)
    
    -- call blueprint super ReceiveBeginPlay
    self.Super:ReceiveBeginPlay()
end

local CLuaActor = require("LuaActor")
-- CLuaActor is base class
return Class(CLuaActor, nil, LuaBpActor)
  • 支持Lua定义RPC函数
-- LuaActor.lua
local LuaActor = 
{
    ServerRPC = {},     --C2S类RPC列表,类似UFUNCTION宏中的Server
    ClientRPC = {},     --S2C类RPC列表,类似UFUNCTION宏中的Client
    MulticastRPC = {},  --多播类RPC列表,类似UFUNCTION宏中的NetMulticast
}

local EPropertyClass = import("EPropertyClass")

LuaActor.ServerRPC.TestServerRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

LuaActor.ClientRPC.TestClientRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

LuaActor.MulticastRPC.TestMulticastRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

function LuaActor:TestServerRPC(ArgInt, ArgStr, ArgBool)
    
end

function LuaActor:TestClientRPC(ArgInt, ArgStr, ArgBool)
    
end

function LuaActor:TestMulticastRPC(ArgInt, ArgStr, ArgBool)
    
end
  • 支持Lua定义"值复制"信息,并且支持“条件值复制”、struct、数组
-- LuaActor.lua
local LuaActor ={}

function LuaActor:GetLifetimeReplicatedProps()
    local ELifetimeCondition = import("ELifetimeCondition")
    local FVectorType = import("Vector")
    return {
        { "Name", ELifetimeCondition.COND_InitialOnly, EPropertyClass.Str},
        { "HP", ELifetimeCondition.COND_OwnerOnly, EPropertyClass.Float},
        { "Position", ELifetimeCondition.COND_SimulatedOnly, FVectorType},
        { "TeamateNameList", ELifetimeCondition.COND_None, EPropertyClass.Array, EPropertyClass.Str},
        { "TeamatePositions", ELifetimeCondition.COND_None, EPropertyClass.Array, FVectorType},
    }
end

return Class(nil, nil, LuaActor)
  • 被Override的Cpp函数里面可以直接调用对应Lua函数
-- MyActor.cpp
class MyActor : public Actor, public ILuaOverriderInterface
{
public:
    void CallDemoFunction()
    {
        CallLuaFunction<bool>(TEXT("IsTestEnable"), Arg1, Arg2);
    }
}
-- MyActor.lua

local MyActor ={}

function MyActor:IsTestEnable(Arg1, Args)
    return true
end

return Class(nil, nil, MyActor)

机制修改

  • struct访问由拷贝改为引用,收益如下:
--- 以修改一个Vector类型字段为例

--- 老代码
local Position = Actor.Position
Position.X = 1
Actor.Position = Position

--- 新代码
Actor.Position.X = 1

Slua交互性能优化

  • 函数索引相比 1.x 版本有10倍速度提升
  • 属性访问、函数调用等,普遍有20%~800%的提升(大部分API速度是原来的1.5~3倍)。

稳定性更加强大

支撑PUBG Mobile 线上业务开发,稳定性得到充分验证。

版本支持

  • UE4.18、UE4.26完整支持,支持UE5.1,其他版本因为时间精力问题暂时无法支持到位
  • 兼容lua 5.4版本接入

相关参考

slua-unreal依赖dot-clang做c++静态代码生成的工具稍后开源,目前常用FVector等常用类的静态生成代码已经附带。

使用帮助(Document in Chinese)

更完整的demo

QQ技术支持群:15647305,需要提交具体问题issue后申请入群,谢绝hr和非技术人员进入。

附:同品类性能对比

系统Win10 64位 CPU: AMD Ryzen 7 4700G with Radeon Graphics 3.60 GHZ

10万次/秒 Slua UnLua Unlua/Slua
TestStaticCall 0.01894 0.02667 1.41
TestEmptyCall 0.0183 0.03351 1.83
TestSetBoolCall 0.02541 0.04206 1.66
TestGetBoolCall 0.02134 0.04893 2.29
TestSetIntCall 0.02381 0.04222 1.77
TestGetIntCall 0.02085 0.04239 2.03
TestSetFloatCall 0.02265 0.04031 1.78
TestGetFloatCall 0.02167 0.03701 1.71
TestSetFStringCall 0.04986 0.08801 1.77
TestGetFStringCall 0.03032 0.07163 2.36
TestSetVectorCall 0.03339 0.07208 2.16
TestGetVectorCall 0.05619 0.0878 1.56
TestSetStructCall 0.0376 0.07982 2.12
TestGetStructCall 0.08137 0.08871 1.09
TestGetObjectCall 0.03054 0.04709 1.54
TestSetIntVar 0.01305 0.01745 1.34
TestGetIntVar 0.01396 0.01553 1.11
TestSetStrVar 0.02573 0.03327 1.29
TestGetStrVar 0.01743 0.02555 1.47
TestSetBoolVar 0.01362 0.01559 1.14
TestGetBoolVar 0.01406 0.01435 1.02
TestSetFloatVar 0.01336 0.01557 1.17
TestGetFloatVar 0.01381 0.01585 1.15
TestSetVectorVar 0.0194 0.01773 0.91
TestGetVectorVar 0.01109 0.02358 2.13
TestSetStructVar 0.01918 0.02197 1.15
TestGetStructVar 0.01085 0.02408 2.22
TestGetObjectVar 0.02111 0.02322 1.10
TestAddArrayElement 0.05216 0.07207 1.38
TestGetArrayElement 0.04115 0.08281 2.01
TestAddSetElement 0.08038 0.09814 1.22
TestGetSetElement 0.02821
TestAddMapElement 0.10757 0.16673 1.55
TestGetMapElement 0.09039 0.14266 1.58
TestBPEmptyCall 0.06335 0.07548 1.19
TestBPSetIntCall 0.10759 0.13205 1.23
TestBPGetIntCall 0.10575 0.13338 1.26
TestBPSetBoolCall 0.10951 0.13201 1.21
TestBPGetBoolCall 0.10572 0.13193 1.25
TestBPSetStringCall 0.13069 0.18015 1.38
TestBPGetStringCall 0.12013 0.15976 1.33
TestBPSetFloatCall 0.10626 0.12982 1.22
TestBPGetFloatCall 0.10486 0.1291 1.23
TestBPSetVectorCall 0.1204 0.16478 1.37
TestBPGetVectorCall 0.17194 0.18061 1.05
TestBPSetStructCall 0.12453 0.17291 1.39
TestBPGetStructCall 0.17526 0.18216 1.04
TestBPSetObjectCall 0.11112 0.1445 1.30
TestBPGetObjectCall 0.11979 0.14663 1.22
TestSetBPIntVar 0.01288 0.01696 1.32
TestGetBPIntVar 0.01432 0.01654 1.16
TestSetBPStrVar 0.02481 0.03447 1.39
TestGetBPStrVar 0.01701 0.02515 1.48
TestSetBPBoolVar 0.01318 0.01801 1.37
TestGetBPBoolVar 0.0131 0.0163 1.24
TestSetBPFloatVar 0.01194 0.01646 1.38
TestGetBPFloatVar 0.01352 0.01554 1.15
TestSetBPVectorVar 0.02013 0.01738 0.86
TestGetBPVectorVar 0.01127 0.02289 2.03
TestSetBPStructVar 0.02006 0.01987 0.99
TestGetBPStructVar 0.01154 0.02252 1.95
TestSetBPObjectVar 0.018 0.01898 1.05
TestGetBPObjectVar 0.01885 0.02216 1.18
TestAddBPArrayElement 0.04994 0.07266 1.45
TestGetBPArrayElement 0.04117 0.08902 2.16
TestAddBPSetElement 0.07719 0.10107 1.31
TestGetBPSetElement 0.08785
TestAddBPMapElement 0.10685 0.15537 1.45
TestGetBPMapElement 0.08607 0.14564 1.69
TestOverrideSetIntVar 0.01253 0.01691 1.35
TestOverrideGetIntVar 0.01315 0.01526 1.16
TestOverrideSetStrVar 0.02569 0.03261 1.27
TestOverrideGetStrVar 0.01637 0.02755 1.68
TestOverrideSetBoolVar 0.01357 0.01731 1.28
TestOverrideGetBoolVar 0.01312 0.01598 1.22
TestOverrideSetFloatVar 0.01298 0.0168 1.29
TestOverrideGetFloatVar 0.01325 0.01613 1.22
TestOverrideSetVectorVar 0.02141 0.01795 0.84
TestOverrideGetVectorVar 0.0103 0.02297 2.23
TestOverrideSetStructVar 0.01906 0.01902 1.00
TestOverrideGetStructVar 0.01135 0.02313 2.04
TestOverrideSetObjectVar 0.02002 0.02091 1.04
TestOverrideGetObjectVar 0.01871 0.0226 1.21
TestOverrideAddArrayElement 0.04959 0.07026 1.42
TestOverrideGetArrayElement 0.04033 0.08686 2.15
TestOverrideAddSetElement 0.07604 0.09988 1.31
TestOverrideGetSetElement 0.08807
TestOverrideAddMapElement 0.1035 0.15905 1.54
TestOverrideGetMapElement 0.08564 0.14475 1.69
TestOverrideReceiveBeginPlay 0.00135 0.03956 29.30
TestOverrideTestFunc 0.01313 0.09633 7.34
TestIndexStaticCall 0.00125 0.00535 4.28
TestIndexEmptyCall 0.00126 0.00559 4.44
TestIndexSetBoolCall 0.00134 0.0058 4.33
TestIndexGetBoolCall 0.00142 0.00572 4.03
TestIndexOverrideTestFunc 0.00109 0.00069 0.63

More Repositories

1

weui

A UI library by WeChat official design team, includes the most useful widgets/modules in mobile web applications.
Less
27,140
star
2

wepy

小程序组件化开发框架
JavaScript
22,491
star
3

ncnn

ncnn is a high-performance neural network inference framework optimized for the mobile platform
C++
19,861
star
4

mars

Mars is a cross-platform network component developed by WeChat.
C++
17,249
star
5

MMKV

An efficient, small mobile key-value storage framework developed by WeChat. Works on Android, iOS, macOS, Windows, and POSIX.
C++
17,138
star
6

tinker

Tinker is a hot-fix solution library for Android, it supports dex, library and resources update without reinstall apk.
Java
17,137
star
7

APIJSON

🏆 实时 零代码、全功能、强安全 ORM 库 🚀 后端接口和文档零代码,前端(客户端) 定制返回 JSON 的数据和结构 🏆 Real-Time coding-free, powerful and secure ORM 🚀 providing APIs and Docs without coding by Backend, and the returned JSON of API can be customized by Frontend(Client) users
Java
17,052
star
8

vConsole

A lightweight, extendable front-end developer tool for mobile web page.
TypeScript
16,716
star
9

weui-wxss

A UI library by WeChat official design team, includes the most useful widgets/modules.
Less
15,070
star
10

QMUI_Android

提高 Android UI 开发效率的 UI 库
Java
14,423
star
11

rapidjson

A fast JSON parser/generator for C++ with both SAX/DOM style API
C++
14,163
star
12

secguide

面向开发人员梳理的代码安全指南
13,203
star
13

omi

Web Components Framework - Web组件框架
TypeScript
13,001
star
14

VasSonic

VasSonic is a lightweight and high-performance Hybrid framework developed by tencent VAS team, which is intended to speed up the first screen of websites working on Android and iOS platform.
Java
11,801
star
15

matrix

Matrix is a plugin style, non-invasive APM system developed by WeChat.
Java
11,544
star
16

wcdb

WCDB is a cross-platform database framework developed by WeChat.
C
10,655
star
17

xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
C
9,296
star
18

libco

libco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.
C++
8,223
star
19

Hippy

Hippy is designed to easily build cross-platform dynamic apps. 👏
C++
7,955
star
20

Shadow

零反射全动态Android插件框架
Java
7,382
star
21

QMUI_iOS

QMUI iOS——致力于提高项目 UI 开发效率的解决方案
Objective-C
7,072
star
22

MLeaksFinder

Find memory leaks in your iOS app at develop time.
Objective-C
5,417
star
23

lemon-cleaner

腾讯柠檬清理是针对macOS系统专属制定的清理工具。主要功能包括重复文件和相似照片的识别、软件的定制化垃圾扫描、可视化的全盘空间分析、内存释放、浏览器隐私清理以及设备实时状态的监控等。重点聚焦清理功能,对上百款软件提供定制化的清理方案,提供专业的清理建议,帮助用户轻松完成一键式清理。
Objective-C
5,402
star
24

libpag

The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
C++
4,943
star
25

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
C++
4,902
star
26

kbone

一个致力于微信小程序和 Web 端同构的解决方案
JavaScript
4,772
star
27

GT

GT (Great Tit) is a portable debugging tool for bug hunting and performance tuning on smartphones anytime and anywhere just as listening music with Walkman. GT can act as the Integrated Debug Environment by directly running on smartphones.
Java
4,387
star
28

TNN

TNN: developed by Tencent Youtu Lab and Guangying Lab, a uniform deep learning inference framework for mobile、desktop and server. TNN is distinguished by several outstanding features, including its cross-platform capability, high performance, model compression and code pruning. Based on ncnn and Rapidnet, TNN further strengthens the support and performance optimization for mobile devices, and also draws on the advantages of good extensibility and high performance from existed open source efforts. TNN has been deployed in multiple Apps from Tencent, such as Mobile QQ, Weishi, Pitu, etc. Contributions are welcome to work in collaborative with us and make TNN a better framework.
C++
4,381
star
29

westore

小程序项目分层架构
JavaScript
4,237
star
30

tmagic-editor

TypeScript
4,151
star
31

wujie

极致的微前端框架
TypeScript
4,023
star
32

vap

VAP是企鹅电竞开发,用于播放特效动画的实现方案。具有高压缩率、硬件解码等优点。同时支持 iOS,Android,Web 平台。
Objective-C
3,884
star
33

cherry-markdown

✨ A Markdown Editor
JavaScript
3,505
star
34

phxpaxos

The Paxos library implemented in C++ that has been used in the WeChat production environment.
C++
3,351
star
35

WeFlow

A web developer workflow tool by WeChat team based on tmt-workflow, with cross-platform supported and environment ready.
JavaScript
3,224
star
36

spring-cloud-tencent

Spring Cloud Tencent is a Spring Cloud based Service Governance Framework provided by Tencent.
Java
3,171
star
37

weui.js

A lightweight javascript library for WeUI.
JavaScript
3,165
star
38

tdesign

Enterprise Design System
Vue
3,139
star
39

tencent-ml-images

Largest multi-label image database; ResNet-101 model; 80.73% top-1 acc on ImageNet
Python
3,051
star
40

VasDolly

Android V1 and V2 Signature Channel Package Plugin
Java
3,048
star
41

HunyuanDiT

Hunyuan-DiT : A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding
Python
2,945
star
42

Tendis

Tendis is a high-performance distributed storage system fully compatible with the Redis protocol.
C++
2,919
star
43

FaceDetection-DSFD

腾讯优图高精度双分支人脸检测器
Python
2,885
star
44

PhoenixGo

Go AI program which implements the AlphaGo Zero paper
C++
2,871
star
45

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
C#
2,829
star
46

PocketFlow

An Automatic Model Compression (AutoMC) framework for developing smaller and faster AI applications.
Python
2,783
star
47

MSEC

Mass Service Engine in Cluster(MSEC) is opened source by QQ team from Tencent. It is a backend DEV &OPS engine, including RPC,name finding,load balance,monitoring,release and capacity management.
Java
2,746
star
48

phxsql

A high availability MySQL cluster that guarantees data consistency between a master and slaves.
C++
2,470
star
49

OOMDetector

OOMDetector is a memory monitoring component for iOS which provides you with OOM monitoring, memory allocation monitoring, memory leak detection and other functions.
Objective-C++
2,312
star
50

tsf

coroutine and Swoole based php server framework in tencent
PHP
2,179
star
51

tmt-workflow

A web developer workflow used by WeChat team based on Gulp, with cross-platform supported and solutions prepared.
CSS
2,173
star
52

UnLua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
C++
2,169
star
53

Hardcoder

Hardcoder is a solution which allows Android APP and Android System to communicate with each other directly, solving the problem that Android APP could only use system standard API rather than the hardware resource of system.
C++
2,155
star
54

LKImageKit

A high-performance image framework, including a series of capabilities such as image views, image downloader, memory caches, disk caches, image decoders and image processors.
Objective-C
2,080
star
55

GameAISDK

基于图像的游戏AI自动化框架
C++
2,030
star
56

TubeMQ

TubeMQ has been donated to the Apache Software Foundation and renamed to InLong, please visit the new Apache repository: https://github.com/apache/incubator-inlong
2,022
star
57

phxrpc

A simple C++ based RPC framework.
C++
1,974
star
58

TscanCode

A static code analyzer for C++, C#, Lua
C++
1,972
star
59

ObjectDetection-OneStageDet

单阶段通用目标检测器
Python
1,966
star
60

InjectFix

InjectFix is a hot-fix solution library for Unity
C#
1,961
star
61

cloudbase-framework

腾讯云开发云原生一体化部署工具 🚀 CloudBase Framework:一键部署,不限框架语言,云端一体化开发,基于Serverless 架构。A front-end and back-end integrated deployment tool. One-click deploy to serverless architecture. https://docs.cloudbase.net/framework/index
JavaScript
1,937
star
62

soter

A secure and quick biometric authentication standard and platform in Android held by Tencent.
Java
1,919
star
63

phxqueue

A high-availability, high-throughput and highly reliable distributed queue based on the Paxos algorithm.
C++
1,899
star
64

plato

腾讯高性能分布式图计算框架Plato
C++
1,895
star
65

MedicalNet

Many studies have shown that the performance on deep learning is significantly affected by volume of training data. The MedicalNet project provides a series of 3D-ResNet pre-trained models and relative code.
Python
1,888
star
66

NeuralNLP-NeuralClassifier

An Open-source Neural Hierarchical Multi-label Text Classification Toolkit
Python
1,807
star
67

TSW

Tencent Server Web
TypeScript
1,803
star
68

QMUI_Web

An efficient front-end framework for developers building UI on the web.
JavaScript
1,720
star
69

Biny

Biny is a tiny, high-performance PHP framework for web applications
PHP
1,687
star
70

Metis

Metis is a learnware platform in the field of AIOps.
Python
1,682
star
71

paxosstore

PaxosStore has been deployed in WeChat production for more than two years, providing storage services for the core businesses of WeChat backend. Now PaxosStore is running on thousands of machines, and is able to afford billions of peak TPS.
C++
1,665
star
72

CodeAnalysis

Static Code Analysis - 静态代码分析
Python
1,639
star
73

MimicMotion

High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance
Python
1,475
star
74

TurboTransformers

a fast and user-friendly runtime for transformer inference (Bert, Albert, GPT2, Decoders, etc) on CPU and GPU.
C++
1,464
star
75

tdesign-vue-next

A Vue3.x UI components lib for TDesign.
TypeScript
1,428
star
76

nohost

基于 Whistle 实现的多账号多环境远程配置及抓包调试平台
JavaScript
1,416
star
77

TencentOS-kernel

腾讯针对云的场景研发的服务器操作系统
1,408
star
78

TBase

TBase is an enterprise-level distributed HTAP database. Through a single database cluster to provide users with highly consistent distributed database services and high-performance data warehouse services, a set of integrated enterprise-level solutions is formed.
C
1,380
star
79

WeDemo

WeDemo为微信团队开源项目,用于帮助微信开发者完成微信登录、微信分享等功能的接入和开发。开发者可参考源代码完成开发,也可以直接将代码应用到自己的App开发中,安全、便捷地在App中实现微信分享、微信登录功能。
Objective-C
1,371
star
80

feflow

🚀 A command line tool aims to improve front-end engineer workflow and standard, powered by TypeScript.
TypeScript
1,360
star
81

GAutomator

Automation for mobile games
Objective-C
1,331
star
82

flare

Flare是广泛投产于腾讯广告后台的现代化C++开发框架,包含了基础库、RPC、各种客户端等。主要特点为易用性强、长尾延迟低。
C++
1,308
star
83

TFace

A trusty face analysis research platform developed by Tencent Youtu Lab
Python
1,289
star
84

LuaPanda

lua debug and code tools for VS Code
Lua
1,235
star
85

FeatherCNN

FeatherCNN is a high performance inference engine for convolutional neural networks.
C++
1,208
star
86

tdesign-miniprogram

A Wechat MiniProgram UI components lib for TDesign.
HTML
1,193
star
87

tgfx

A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
C++
1,057
star
88

tquic

A high-performance, lightweight, and cross-platform QUIC library
Rust
1,020
star
89

TencentPretrain

Tencent Pre-training framework in PyTorch & Pre-trained Model Zoo
Python
1,005
star
90

RapidView

RapidView is an android ui and lightapp development framework
Java
979
star
91

hel

A module federation SDK which is unrelated to tool chain for module consumer. 工具链无关的运行时模块联邦sdk.
JavaScript
959
star
92

FAutoTest

A UI automated testing framework for H5 and applets
Python
932
star
93

TencentKona-8

Tencent Kona is a no-cost, production-ready distribution of the Open Java Development Kit (OpenJDK), Long-term support(LTS) with quarterly updates. Tencent Kona serves as the default JDK internally at Tencent Cloud for cloud computing and other Java applications.
Java
928
star
94

tdesign-vue

A Vue.js UI components lib for TDesign.
TypeScript
899
star
95

Pebble

Pebble分布式开发框架
C++
864
star
96

mxflutter

使用 TypeScript/JavaScript 来开发 Flutter 应用的框架。
Dart
857
star
97

Face2FaceTranslator

面对面翻译小程序是微信团队针对面对面沟通的场景开发的流式语音翻译小程序,通过微信同声传译插件提供了语音识别,文本翻译等功能。
JavaScript
836
star
98

tdesign-react

A React UI components lib for TDesign.
TypeScript
821
star
99

LightDiffusionFlow

This extension is developed for AUTOMATIC1111's Stable Diffusion web UI that provides import/export options for parameters.
JavaScript
798
star
100

Real-SR

Real-World Super-Resolution via Kernel Estimation and Noise Injection
Python
769
star