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  • License
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  • Created over 5 years ago
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Repository Details

lua dev plugin for unreal engine 4 or 5

What's slua-unreal?

Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template and static code generation. It also enables a two-way communication between blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up game development process.

slua-unreal 是什么

slua-unreal作为unreal引擎的插件,通过unreal自带蓝图接口的反射能力,结合libclang静态c++代码分析,自动化导出蓝图接口和静态c++接口,提供给lua语言,使得可以通过lua语言开发unreal游戏业务逻辑,方便游戏高效迭代开发,上线热更新,同时支持lua到c++双向,lua到蓝图双向调用,使用lua语言完美替代unreal的c++开发方式,修改业务逻辑不需要等待c++编译,大大提升开发速度。

目前该项目作为腾讯PUBG手游和潘多拉系统,该系统用于腾讯UE4游戏业务,帮助游戏业务构建周边系统、运营系统,上线质量稳定。

欢迎issue,pr,star,fork。

Showcases

icon_logologo

Slua-unreal is currently adopted in PUBG mobile game, one of Tencent’s most-played and highest-grossing mobile games, and Pandora system. This system is widely used in Tencent’s UE4 gaming business, helping the business build and maintain its commercial operation system.

What's new?

Release 1.3.3, fix a crash bug, more stable

Release 1.3.2, fix building error on UE 4.24

Release 1.3.1

Add a branch to support UE 4.25 or later

Features

  • Automatic export of blueprint API to the Lua interface
  • Supporting RPC (Remote Procedure Call) functions
  • Overriding any blueprint function with a Lua function
  • Calling Lua functions as callback functions for blueprint events
  • Normal C++ functions and classes exported by C++ template
  • Auto code generation to wrap your normal C++ function for use in Lua
  • Supporting enum, FVector etc
  • Operator overloading in FVector or other struct class
  • Allowing manual addition of a non-blueprint function to UObject
  • Calling Lua functions from blueprint, vice versa
  • Dead loop detection and error reporting when a dead loop is detected
  • Multi-state for different runtime environments
  • CPU profiling
  • Multithread Lua GC (Garbage Collection)

slua-unreal 有什么功能

  • 通过蓝图反射机制,自动导出unreal 4的蓝图api到lua接口
  • 支持rpc函数调用
  • 支持复写任何蓝图函数,包括rpc函数,用lua函数替代
  • 支持以lua function作为蓝图事件的回调函数
  • 支持普通c++函数和类 通过静态代码生成或者泛型代码展开导出到lua接口,同时支持与蓝图接口交互
  • 完整支持了unreal4的枚举,并导出了全部枚举值到lua
  • 支持FVector等非蓝图类,同时支持操作符重载
  • 支持扩展方法,将某些未标记为蓝图方法的函数,手动添加到蓝图类中,例如UUserWidget的GetWidgetFromName方法。
  • 支持从蓝图中调入lua,并接收lua返回值,支持任意参数类型和任意参数个数。
  • 支持蓝图out标记参数,支持c++非const引用作为out类型参数返回。
  • 自动检查脚本死循环,当代码运行超时自动报错。
  • 支持多luastate实例,用于创建不同运行环境的luastate。
  • lua代码支持cpu profile
  • lua 多线程 GC
  • 性能分析工具,支持连接真机分析

1 2

调试器支持

Debugger Support

我们开发了专门的vs code调试插件,支持真机调试,断点,查看变量值,代码智能提示等功能。调试器自动识别可以使用的UE UFunction蓝图函数和CppBinding导出的接口函数,不需要额外导出静态数据。

We developed a tool integrated with VsCode to support in-device debugging, breakpoint, variable inspection and code IntelliSense. Debugger will auto-generate data for UE UFunction and export C++ functions with CppBinding.

调试器支持 Debugger

使用方法简单范例

Usage at a glance

-- import blueprint class to use
local Button = import('Button');
local ButtonStyle = import('ButtonStyle');
local TextBlock = import('TextBlock');
local SluaTestCase=import('SluaTestCase');
-- call static function of uclass
SluaTestCase.StaticFunc()
-- create Button
local btn=Button();
local txt=TextBlock();
-- load panel of blueprint
local ui=slua.loadUI('/Game/Panel.Panel');
-- add to show
ui:AddToViewport(0);
-- find sub widget from the panel
local btn2=ui:FindWidget('Button1');
local index = 1
-- handle click event
btn2.OnClicked:Add(function() 
    index=index+1
    print('say helloworld',index) 
end);
-- handle text changed event
local edit=ui:FindWidget('TextBox_0');
local evt=edit.OnTextChanged:Add(function(txt) print('text changed',txt) end);

-- use FVector
local p = actor:K2_GetActorLocation()
local h = HitResult()
local v = FVector(math.sin(tt)*100,2,3)
local offset = FVector(0,math.cos(tt)*50,0)
-- support Operator
local ok,h=actor:K2_SetActorLocation(v+offset,true,h,true)
-- get referenced value
print("hit info",h)

在蓝图中调用lua

Calling Lua functions in blueprint

-- this function called by blueprint
function bpcall(a,b,c,d)
    print("call from bp",a,b,c,d)
end

Output is:

Slua: call from bp 1024 Hello World 3.1400001049042 UObject: 0x136486168

使用lua扩展Actor

Using Lua extend Actor

-- LuaActor.lua
local LuaActor={}

-- override event from blueprint
function LuaActor:BeginPlay()
    self.bCanEverTick = true
    print("LuaActor:BeginPlay")
end

function LuaActor:Tick(dt)
    print("LuaActor:Tick",self,dt)
    -- call LuaActor function
    local pos = self:K2_GetActorLocation()
    -- can pass self as Actor*
    local dist = self:GetHorizontalDistanceTo(self)
    print("LuaActor pos",pos,dist)
end

return Class(nil, nil, LuaActor)

性能

slua-unreal提供3种技术绑定lua接口,包括:

1)蓝图反射方法

2)静态代码生成

3)CppBinding(模板展开)

其中方法2和3运行原理上没差别,只是方法2是基于libclang自动化生成代码,方法3是手写代码,所以下面的统计上仅针对1和3来对比,可以认为2和3的性能是等价的。

100万次函数调用时间统计(秒),测试用例可以参考附带的TestPerf.lua文件。

测试机器 MacOSX,Unreal 4.18 dev版(非release,release应该会稍微快一点),CPU i7 4GHz。

Performance

unit in second, 1,000,000 calls to C++ interface from Lua, compared reflection and cppbinding, (both reflection and cppbinding are supported by slua-unreal).

Test on MacOSX, Unreal 4.18 develop building, CPU i7 4GHz, test cases can be found in TestPerf.lua

Without the time spent on gc alloc, the blueprint reflection-based approach is twice as fast as the one using static code generation, while CppBinding is an order of magnitude faster than reflection.

蓝图反射方法(Reflection) CppBinding方法(CppBinding)
空函数调用(empty function call) 0.541507 0.090571
函数返回int(function return int) 0.560052 0.090419
传入int函数返回int(function return int and pass int) 0.587115 0.097639
传入Fstring函数返回int(function return FString and pass int) 0.930042 0.223207

与slua unity版本相比,因为unreal的蓝图反射更高效,没有gc alloc开销,基于蓝图反射的方法的性能比slua unity的静态代码生成还要快1倍,而cppbinding则快一个数量级。

Slua 2.0 特性介绍

Slua Override机制

  • 解决1.x版本的生命周期管理问题
  • 解决1.x self.Super:Func() 调用,在蓝图有jump指令是崩溃的问题
  • Lua模块支持类继承形式书写,例如:
-- LuaActor.lua
local LuaActor ={}

-- override event from blueprint
function LuaActor:ReceiveBeginPlay()
    self.bCanEverTick = true
    -- set bCanBeDamaged property in parent
    self.bCanBeDamaged = false
    print("actor:ReceiveBeginPlay")
end

-- override event from blueprint
function LuaActor:ReceiveEndPlay(reason)
    print("actor:ReceiveEndPlay")
end

return Class(nil, nil, LuaActor)

-- LuaBpActor.lua
local LuaBpActor = {}

-- override event from blueprint
function LuaBpActor:ReceiveBeginPlay()
    print("bpactor:ReceiveBeginPlay")
    -- call LuaActor super ReceiveBeginPlay
    LuaBpActor.__super.ReceiveBeginPlay(self)
    
    -- call blueprint super ReceiveBeginPlay
    self.Super:ReceiveBeginPlay()
end

local CLuaActor = require("LuaActor")
-- CLuaActor is base class
return Class(CLuaActor, nil, LuaBpActor)
  • 支持Lua定义RPC函数
-- LuaActor.lua
local LuaActor = 
{
    ServerRPC = {},     --C2S类RPC列表,类似UFUNCTION宏中的Server
    ClientRPC = {},     --S2C类RPC列表,类似UFUNCTION宏中的Client
    MulticastRPC = {},  --多播类RPC列表,类似UFUNCTION宏中的NetMulticast
}

local EPropertyClass = import("EPropertyClass")

LuaActor.ServerRPC.TestServerRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

LuaActor.ClientRPC.TestClientRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

LuaActor.MulticastRPC.TestMulticastRPC = {
    -- 是否可靠RPC
    Reliable = true, 
    -- 定义参数列表
    Params = 
    { 
        EPropertyClass.Int, 
        EPropertyClass.Str, 
        EPropertyClass.bool, 
    }
}

function LuaActor:TestServerRPC(ArgInt, ArgStr, ArgBool)
    
end

function LuaActor:TestClientRPC(ArgInt, ArgStr, ArgBool)
    
end

function LuaActor:TestMulticastRPC(ArgInt, ArgStr, ArgBool)
    
end
  • 支持Lua定义"值复制"信息,并且支持“条件值复制”、struct、数组
-- LuaActor.lua
local LuaActor ={}

function LuaActor:GetLifetimeReplicatedProps()
    local ELifetimeCondition = import("ELifetimeCondition")
    local FVectorType = import("Vector")
    return {
        { "Name", ELifetimeCondition.COND_InitialOnly, EPropertyClass.Str},
        { "HP", ELifetimeCondition.COND_OwnerOnly, EPropertyClass.Float},
        { "Position", ELifetimeCondition.COND_SimulatedOnly, FVectorType},
        { "TeamateNameList", ELifetimeCondition.COND_None, EPropertyClass.Array, EPropertyClass.Str},
        { "TeamatePositions", ELifetimeCondition.COND_None, EPropertyClass.Array, FVectorType},
    }
end

return Class(nil, nil, LuaActor)
  • 被Override的Cpp函数里面可以直接调用对应Lua函数
-- MyActor.cpp
class MyActor : public Actor, public ILuaOverriderInterface
{
public:
    void CallDemoFunction()
    {
        CallLuaFunction<bool>(TEXT("IsTestEnable"), Arg1, Arg2);
    }
}
-- MyActor.lua

local MyActor ={}

function MyActor:IsTestEnable(Arg1, Args)
    return true
end

return Class(nil, nil, MyActor)

机制修改

  • struct访问由拷贝改为引用,收益如下:
--- 以修改一个Vector类型字段为例

--- 老代码
local Position = Actor.Position
Position.X = 1
Actor.Position = Position

--- 新代码
Actor.Position.X = 1

Slua交互性能优化

  • 函数索引相比 1.x 版本有10倍速度提升
  • 属性访问、函数调用等,普遍有20%~800%的提升(大部分API速度是原来的1.5~3倍)。

稳定性更加强大

支撑PUBG Mobile 线上业务开发,稳定性得到充分验证。

版本支持

  • UE4.18、UE4.26完整支持,支持UE5.1,其他版本因为时间精力问题暂时无法支持到位
  • 兼容lua 5.4版本接入

相关参考

slua-unreal依赖dot-clang做c++静态代码生成的工具稍后开源,目前常用FVector等常用类的静态生成代码已经附带。

使用帮助(Document in Chinese)

更完整的demo

QQ技术支持群:15647305,需要提交具体问题issue后申请入群,谢绝hr和非技术人员进入。

附:同品类性能对比

系统Win10 64位 CPU: AMD Ryzen 7 4700G with Radeon Graphics 3.60 GHZ

10万次/秒 Slua UnLua Unlua/Slua
TestStaticCall 0.01894 0.02667 1.41
TestEmptyCall 0.0183 0.03351 1.83
TestSetBoolCall 0.02541 0.04206 1.66
TestGetBoolCall 0.02134 0.04893 2.29
TestSetIntCall 0.02381 0.04222 1.77
TestGetIntCall 0.02085 0.04239 2.03
TestSetFloatCall 0.02265 0.04031 1.78
TestGetFloatCall 0.02167 0.03701 1.71
TestSetFStringCall 0.04986 0.08801 1.77
TestGetFStringCall 0.03032 0.07163 2.36
TestSetVectorCall 0.03339 0.07208 2.16
TestGetVectorCall 0.05619 0.0878 1.56
TestSetStructCall 0.0376 0.07982 2.12
TestGetStructCall 0.08137 0.08871 1.09
TestGetObjectCall 0.03054 0.04709 1.54
TestSetIntVar 0.01305 0.01745 1.34
TestGetIntVar 0.01396 0.01553 1.11
TestSetStrVar 0.02573 0.03327 1.29
TestGetStrVar 0.01743 0.02555 1.47
TestSetBoolVar 0.01362 0.01559 1.14
TestGetBoolVar 0.01406 0.01435 1.02
TestSetFloatVar 0.01336 0.01557 1.17
TestGetFloatVar 0.01381 0.01585 1.15
TestSetVectorVar 0.0194 0.01773 0.91
TestGetVectorVar 0.01109 0.02358 2.13
TestSetStructVar 0.01918 0.02197 1.15
TestGetStructVar 0.01085 0.02408 2.22
TestGetObjectVar 0.02111 0.02322 1.10
TestAddArrayElement 0.05216 0.07207 1.38
TestGetArrayElement 0.04115 0.08281 2.01
TestAddSetElement 0.08038 0.09814 1.22
TestGetSetElement 0.02821
TestAddMapElement 0.10757 0.16673 1.55
TestGetMapElement 0.09039 0.14266 1.58
TestBPEmptyCall 0.06335 0.07548 1.19
TestBPSetIntCall 0.10759 0.13205 1.23
TestBPGetIntCall 0.10575 0.13338 1.26
TestBPSetBoolCall 0.10951 0.13201 1.21
TestBPGetBoolCall 0.10572 0.13193 1.25
TestBPSetStringCall 0.13069 0.18015 1.38
TestBPGetStringCall 0.12013 0.15976 1.33
TestBPSetFloatCall 0.10626 0.12982 1.22
TestBPGetFloatCall 0.10486 0.1291 1.23
TestBPSetVectorCall 0.1204 0.16478 1.37
TestBPGetVectorCall 0.17194 0.18061 1.05
TestBPSetStructCall 0.12453 0.17291 1.39
TestBPGetStructCall 0.17526 0.18216 1.04
TestBPSetObjectCall 0.11112 0.1445 1.30
TestBPGetObjectCall 0.11979 0.14663 1.22
TestSetBPIntVar 0.01288 0.01696 1.32
TestGetBPIntVar 0.01432 0.01654 1.16
TestSetBPStrVar 0.02481 0.03447 1.39
TestGetBPStrVar 0.01701 0.02515 1.48
TestSetBPBoolVar 0.01318 0.01801 1.37
TestGetBPBoolVar 0.0131 0.0163 1.24
TestSetBPFloatVar 0.01194 0.01646 1.38
TestGetBPFloatVar 0.01352 0.01554 1.15
TestSetBPVectorVar 0.02013 0.01738 0.86
TestGetBPVectorVar 0.01127 0.02289 2.03
TestSetBPStructVar 0.02006 0.01987 0.99
TestGetBPStructVar 0.01154 0.02252 1.95
TestSetBPObjectVar 0.018 0.01898 1.05
TestGetBPObjectVar 0.01885 0.02216 1.18
TestAddBPArrayElement 0.04994 0.07266 1.45
TestGetBPArrayElement 0.04117 0.08902 2.16
TestAddBPSetElement 0.07719 0.10107 1.31
TestGetBPSetElement 0.08785
TestAddBPMapElement 0.10685 0.15537 1.45
TestGetBPMapElement 0.08607 0.14564 1.69
TestOverrideSetIntVar 0.01253 0.01691 1.35
TestOverrideGetIntVar 0.01315 0.01526 1.16
TestOverrideSetStrVar 0.02569 0.03261 1.27
TestOverrideGetStrVar 0.01637 0.02755 1.68
TestOverrideSetBoolVar 0.01357 0.01731 1.28
TestOverrideGetBoolVar 0.01312 0.01598 1.22
TestOverrideSetFloatVar 0.01298 0.0168 1.29
TestOverrideGetFloatVar 0.01325 0.01613 1.22
TestOverrideSetVectorVar 0.02141 0.01795 0.84
TestOverrideGetVectorVar 0.0103 0.02297 2.23
TestOverrideSetStructVar 0.01906 0.01902 1.00
TestOverrideGetStructVar 0.01135 0.02313 2.04
TestOverrideSetObjectVar 0.02002 0.02091 1.04
TestOverrideGetObjectVar 0.01871 0.0226 1.21
TestOverrideAddArrayElement 0.04959 0.07026 1.42
TestOverrideGetArrayElement 0.04033 0.08686 2.15
TestOverrideAddSetElement 0.07604 0.09988 1.31
TestOverrideGetSetElement 0.08807
TestOverrideAddMapElement 0.1035 0.15905 1.54
TestOverrideGetMapElement 0.08564 0.14475 1.69
TestOverrideReceiveBeginPlay 0.00135 0.03956 29.30
TestOverrideTestFunc 0.01313 0.09633 7.34
TestIndexStaticCall 0.00125 0.00535 4.28
TestIndexEmptyCall 0.00126 0.00559 4.44
TestIndexSetBoolCall 0.00134 0.0058 4.33
TestIndexGetBoolCall 0.00142 0.00572 4.03
TestIndexOverrideTestFunc 0.00109 0.00069 0.63

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3,154
star
36

cherry-markdown

✨ A Markdown Editor
JavaScript
3,122
star
37

spring-cloud-tencent

Spring Cloud Tencent is a Spring Cloud based Service Governance Framework provided by Tencent.
Java
3,107
star
38

tencent-ml-images

Largest multi-label image database; ResNet-101 model; 80.73% top-1 acc on ImageNet
Python
3,048
star
39

tdesign

Enterprise Design System
Vue
2,971
star
40

VasDolly

Android V1 and V2 Signature Channel Package Plugin
Java
2,970
star
41

PhoenixGo

Go AI program which implements the AlphaGo Zero paper
C++
2,853
star
42

FaceDetection-DSFD

腾讯优图高精度双分支人脸检测器
Python
2,845
star
43

Tendis

Tendis is a high-performance distributed storage system fully compatible with the Redis protocol.
C++
2,817
star
44

PocketFlow

An Automatic Model Compression (AutoMC) framework for developing smaller and faster AI applications.
Python
2,774
star
45

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
C#
2,758
star
46

MSEC

Mass Service Engine in Cluster(MSEC) is opened source by QQ team from Tencent. It is a backend DEV &OPS engine, including RPC,name finding,load balance,monitoring,release and capacity management.
Java
2,749
star
47

phxsql

A high availability MySQL cluster that guarantees data consistency between a master and slaves.
C++
2,463
star
48

OOMDetector

OOMDetector is a memory monitoring component for iOS which provides you with OOM monitoring, memory allocation monitoring, memory leak detection and other functions.
Objective-C++
2,290
star
49

tsf

coroutine and Swoole based php server framework in tencent
PHP
2,180
star
50

tmt-workflow

A web developer workflow used by WeChat team based on Gulp, with cross-platform supported and solutions prepared.
CSS
2,175
star
51

Hardcoder

Hardcoder is a solution which allows Android APP and Android System to communicate with each other directly, solving the problem that Android APP could only use system standard API rather than the hardware resource of system.
C++
2,136
star
52

LKImageKit

A high-performance image framework, including a series of capabilities such as image views, image downloader, memory caches, disk caches, image decoders and image processors.
Objective-C
2,080
star
53

TubeMQ

TubeMQ has been donated to the Apache Software Foundation and renamed to InLong, please visit the new Apache repository: https://github.com/apache/incubator-inlong
2,030
star
54

UnLua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
C++
2,010
star
55

ObjectDetection-OneStageDet

单阶段通用目标检测器
Python
1,956
star
56

cloudbase-framework

腾讯云开发云原生一体化部署工具 🚀 CloudBase Framework:一键部署,不限框架语言,云端一体化开发,基于Serverless 架构。A front-end and back-end integrated deployment tool. One-click deploy to serverless architecture. https://docs.cloudbase.net/framework/index
JavaScript
1,931
star
57

InjectFix

InjectFix is a hot-fix solution library for Unity
C#
1,921
star
58

phxrpc

A simple C++ based RPC framework.
C++
1,905
star
59

soter

A secure and quick biometric authentication standard and platform in Android held by Tencent.
Java
1,896
star
60

phxqueue

A high-availability, high-throughput and highly reliable distributed queue based on the Paxos algorithm.
C++
1,891
star
61

plato

腾讯高性能分布式图计算框架Plato
C++
1,885
star
62

TscanCode

A static code analyzer for C++, C#, Lua
C++
1,868
star
63

GameAISDK

基于图像的游戏AI自动化框架
C++
1,818
star
64

TSW

Tencent Server Web
TypeScript
1,800
star
65

MedicalNet

Many studies have shown that the performance on deep learning is significantly affected by volume of training data. The MedicalNet project provides a series of 3D-ResNet pre-trained models and relative code.
Python
1,793
star
66

NeuralNLP-NeuralClassifier

An Open-source Neural Hierarchical Multi-label Text Classification Toolkit
Python
1,741
star
67

QMUI_Web

An efficient front-end framework for developers building UI on the web.
JavaScript
1,719
star
68

Biny

Biny is a tiny, high-performance PHP framework for web applications
PHP
1,689
star
69

paxosstore

PaxosStore has been deployed in WeChat production for more than two years, providing storage services for the core businesses of WeChat backend. Now PaxosStore is running on thousands of machines, and is able to afford billions of peak TPS.
C++
1,651
star
70

Metis

Metis is a learnware platform in the field of AIOps.
Python
1,634
star
71

CodeAnalysis

Static Code Analysis - 静态代码分析
Python
1,563
star
72

TurboTransformers

a fast and user-friendly runtime for transformer inference (Bert, Albert, GPT2, Decoders, etc) on CPU and GPU.
C++
1,426
star
73

TencentOS-kernel

腾讯针对云的场景研发的服务器操作系统
1,401
star
74

nohost

基于 Whistle 实现的多账号多环境远程配置及抓包调试平台
JavaScript
1,377
star
75

TBase

TBase is an enterprise-level distributed HTAP database. Through a single database cluster to provide users with highly consistent distributed database services and high-performance data warehouse services, a set of integrated enterprise-level solutions is formed.
C
1,366
star
76

WeDemo

WeDemo为微信团队开源项目,用于帮助微信开发者完成微信登录、微信分享等功能的接入和开发。开发者可参考源代码完成开发,也可以直接将代码应用到自己的App开发中,安全、便捷地在App中实现微信分享、微信登录功能。
Objective-C
1,354
star
77

feflow

🚀 A command line tool aims to improve front-end engineer workflow and standard, powered by TypeScript.
TypeScript
1,352
star
78

GAutomator

Automation for mobile games
Objective-C
1,297
star
79

tdesign-vue-next

A Vue3.x UI components lib for TDesign.
TypeScript
1,294
star
80

flare

Flare是广泛投产于腾讯广告后台的现代化C++开发框架,包含了基础库、RPC、各种客户端等。主要特点为易用性强、长尾延迟低。
C++
1,241
star
81

FeatherCNN

FeatherCNN is a high performance inference engine for convolutional neural networks.
C++
1,206
star
82

TFace

A trusty face analysis research platform developed by Tencent Youtu Lab
Python
1,203
star
83

LuaPanda

lua debug and code tools for VS Code
Lua
1,201
star
84

tdesign-miniprogram

A Wechat MiniProgram UI components lib for TDesign.
HTML
1,053
star
85

tgfx

A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
C++
998
star
86

RapidView

RapidView is an android ui and lightapp development framework
Java
978
star
87

TencentPretrain

Tencent Pre-training framework in PyTorch & Pre-trained Model Zoo
Python
953
star
88

FAutoTest

A UI automated testing framework for H5 and applets
Python
927
star
89

TencentKona-8

Tencent Kona is a no-cost, production-ready distribution of the Open Java Development Kit (OpenJDK), Long-term support(LTS) with quarterly updates. Tencent Kona serves as the default JDK internally at Tencent Cloud for cloud computing and other Java applications.
Java
906
star
90

tdesign-vue

A Vue.js UI components lib for TDesign.
TypeScript
862
star
91

hel

A module federation SDK which is unrelated to tool chain for module consumer. 工具链无关的运行时模块联邦sdk.
JavaScript
861
star
92

Pebble

Pebble分布式开发框架
C++
861
star
93

tquic

A high-performance, lightweight, and cross-platform QUIC library
Rust
839
star
94

mxflutter

使用 TypeScript/JavaScript 来开发 Flutter 应用的框架。
Dart
818
star
95

Face2FaceTranslator

面对面翻译小程序是微信团队针对面对面沟通的场景开发的流式语音翻译小程序,通过微信同声传译插件提供了语音识别,文本翻译等功能。
JavaScript
804
star
96

tdesign-react

A React UI components lib for TDesign.
TypeScript
779
star
97

DCache

A distributed in-memory NOSQL system based on TARS framework, support LRU algorithm and data persists on back-end database. Users can easily deploy, publish, and scale services on the web interface.
C++
747
star
98

Real-SR

Real-World Super-Resolution via Kernel Estimation and Noise Injection
Python
740
star
99

PatrickStar

PatrickStar enables Larger, Faster, Greener Pretrained Models for NLP and democratizes AI for everyone.
Python
734
star
100

HaboMalHunter

HaboMalHunter is a sub-project of Habo Malware Analysis System (https://habo.qq.com), which can be used for automated malware analysis and security assessment on the Linux system.
Python
721
star