• Stars
    star
    2,970
  • Rank 14,544 (Top 0.3 %)
  • Language
    Java
  • License
    Other
  • Created about 7 years ago
  • Updated about 1 year ago

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Repository Details

Android V1 and V2 Signature Channel Package Plugin

license Release Version PRs Welcome wiki

简介

VasDolly是一种快速多渠道打包工具,同时支持基于V1签名和V2,V3签名进行多渠道打包。插件本身会自动检测Apk使用的签名类别,并选择合适的多渠道打包方式,对使用者来说完全透明。

目前Gradle Plugin 2.2以上默认开启V2签名,所以如果想关闭V2签名,可将下面的v2SigningEnabled设置为false。 关于应用签名说明:见官方文档

signingConfigs {
        release {
            ...
            v1SigningEnabled true
            v2SigningEnabled false
        }

        debug {
            ...
            v1SigningEnabled true
            v2SigningEnabled false
        }
    }

接入流程

添加对VasDolly Plugin的依赖

在根工程的build.gradle中,添加对打包Plugin的依赖:

dependencies {
        classpath 'com.android.tools.build:gradle:7.0.3'
        classpath 'com.tencent.vasdolly:plugin:3.0.6'
}

引用VasDolly Plugin

在主App工程的build.gradle中,添加对VasDolly Plugin的引用:

apply plugin: 'com.tencent.vasdolly'

添加对VasDolly helper类库的依赖

在主App工程的build.gradle中,添加读取渠道信息的helper类库依赖:

dependencies {
    api 'com.tencent.vasdolly:helper:3.0.6'
}

配置渠道列表

目前有两种方式配置渠道列表,最终的渠道列表是两者的累加之和:

  1. gradle.properties文件指定渠道文件名称,该渠道文件必须位于根工程目录下,一行一个渠道信息。
channel_file=channel.txt
  1. channel或者rebuildChannel属性中通过channelFile属性指定渠道文件,一行一个渠道信息。
channel{
    //指定渠道文件
    channelFile = file("/Users/leon/Downloads/testChannel.txt")
}
rebuildChannel{
    //指定渠道文件
    channelFile = file("/Users/leon/Downloads/testReChannel.txt")
}

通过Gradle生成多渠道包

直接编译生成多渠道包

若是直接编译生成多渠道包,首先要配置渠道文件、渠道包的输出目录和渠道包的命名规则:

channel{
    //指定渠道文件
    channelFile = file("/Users/leon/Downloads/testChannel.txt")
     //多渠道包的输出目录,默认为new File(project.buildDir,"channel")
    outputDir = new File(project.buildDir,"xxx")
    //多渠道包的命名规则,默认为:${appName}-${versionName}-${versionCode}-${flavorName}-${buildType}-${buildTime}
    apkNameFormat ='${appName}-${versionName}-${versionCode}-${flavorName}-${buildType}'
    //快速模式:生成渠道包时不进行校验(速度可以提升10倍以上,默认为false)
    fastMode = false
    //buildTime的时间格式,默认格式:yyyyMMdd-HHmmss
    buildTimeDateFormat = 'yyyyMMdd-HH:mm:ss'
    //低内存模式(仅针对V2签名,默认为false):只把签名块、中央目录和EOCD读取到内存,不把最大头的内容块读取到内存,在手机上合成APK时,可以使用该模式
    lowMemory = false
}

其中,多渠道包的命名规则中,可使用以下字段:

  • appName : 当前project的name
  • versionName : 当前Variant的versionName
  • versionCode : 当前Variant的versionCode
  • buildType : 当前Variant的buildType,即debug or release
  • flavorName : 当前的渠道名称
  • appId : 当前Variant的applicationId
  • buildTime : 当前编译构建日期时间,时间格式可以自定义,默认格式:yyyyMMdd-HHmmss

然后,通过gradle channelDebuggradle channelRelease命令分别生成Debug和Release的多渠道包。

为了方便临时生成渠道包进行测试,我们从v2.0.0开始支持添加渠道参数:gradle channelDebug(channelRelease) -Pchannels=yingyongbao,gamecenter,这里通过属性channels指定的渠道列表拥有更高的优先级,且和原始的文件方式是互斥的。

根据已有基础包重新生成多渠道包

若是根据已有基础包重新生成多渠道包,首先要配置渠道文件、基础包的路径和渠道包的输出目录:

rebuildChannel {
  //指定渠道文件
  channelFile = file("/Users/leon/Downloads/testReChannel.txt")
  // 已有APK文件地址(必填),如new File(project.rootDir, "/baseApk/app_base.apk"),文件名中的base将被替换为渠道名
  baseApk = 已有APK文件地址(必填)
  //默认为new File(project.buildDir, "rebuildChannel")
  outputDir = 渠道包输出目录
  //快速模式:生成渠道包时不进行校验(速度可以提升10倍以上,默认为false)
  fastMode = false
  //低内存模式(仅针对V2签名,默认为false):只把签名块、中央目录和EOCD读取到内存,不把最大头的内容块读取到内存,在手机上合成APK时,可以使用该模式
  lowMemory = false
}

然后,通过gradle rebuildChannel命令生成多渠道包。

为了方便临时生成渠道包进行测试,我们从v2.0.0开始支持添加渠道参数:gradle rebuildChannel -Pchannels=yingyongbao,gamecenter,这里通过属性channels指定的渠道列表拥有更高的优先级,且和原始的文件方式是互斥的。

通过命令行生成渠道包、读取渠道信息

V1.0.5版本开始支持命令行,具体使用文档可参考command目录下的README

读取渠道信息

通过helper类库中的ChannelReaderUtil类读取渠道信息。

String channel = ChannelReaderUtil.getChannel(getApplicationContext());

如果没有渠道信息,那么这里返回null,开发者需要自己判断。

Demo参考

详细的接入范式,可参考Demo

实现原理

具体原理可参考VasDolly实现原理

问题反馈

遇到任何问题或者有好的建议,欢迎提issues

TODO

  1. 增加单元测试
  2. 防渠道信息篡改
  3. 提供Python脚本

License

VasDolly is under the BSD license. See the LICENSE file for details.

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