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trAInsported
Löve2D GameCCD-IK-Panda3D
Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3DAffair
Networking library for the Löve engine. Uses Lua Socket. TCP only.GridCars
Ludum Dare 31 entry: 2D multiplayer racing gameMarchingCubesComputeShader
An implementation of the Marching Cubes algorithm using an OpenGL compute shader.Glitter
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.BezierDrawing
Love2D Drawing Library using cubic Bezier curves.Wiki-Based-RPG
A Text-Based RPG that will work with a Wiki of your choice!PunchUI
A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.OgreOculusSample
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.ShaderTutorialFramework
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.LIK
Attempt at Inverse Kinematics in pure Lua, with samples for the Löve2D engineLove Open Source and this site? Check out how you can help us