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imgui-backends
Windowing/rendering backends for https://github.com/ocornut/imguiVoxelator
Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fairly recent GPU.cee
cee is a C++ evaluating IRC bot written in Python.glfw-cxx
glfw-cxx is a C++, Object Oriented wrapper for GLFW3.TriangleSuper
What was supposed to be my Ludum Dare 26 entry, due to issues, I didn't have time to submit it.Cloth
2D cloth simulator written in C++.Lumenumbra
A minimalistic lighting-based puzzle game written in 72 hours for the SFML game jam, using C++, with SFML and JSONCPP.Asterix
Asterix is a bootloader, kernel, and OS experiment written in Assembly, C, and C++. Formerly known as INKEREX, the project was renamed to something less archaic.destrock.com
My personal website.asmath
Possibly a mathematics library written in platform-specific optimized assembly for maximum performance. Obvious primary target is x86-64 systems with AVX/SSE4.broadside
A renderer for Assassin's Creed IV: Black Flag's worlds.infiniterrain
Infiniterrain is a OpenGL project for attempting infinite LOD for terrain. Uses C++, GLFW, OpenGL 3+.Chipulator
A Chip-8 emulator written in C++ using SFML.ST-GLSL-Validator
A GLSL validator plugin for Sublime Text 2/3.world
Temporary name for what is essentially an attempt to do dynamic LOD (again) but without the bad bits.VkVoxels
A voxel renderer written in C++, using the new Vulkan API.DarkPath
Dark Path is my entry for the 30th Ludum Dare Compo. The theme was "Connected Worlds".vfs
C++ Virtual File System libraryStardust
Der MΓ€jΗkal Renderer fer der Stardust di KompressenLove Open Source and this site? Check out how you can help us