• Stars
    star
    4,588
  • Rank 9,260 (Top 0.2 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created over 8 years ago
  • Updated almost 2 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Component library for making games with React & React Native
React Game Kit — Formidable, We build the modern web

Make games with React & React Native!


Maintenance Status

Install

npm install react-game-kit --save

Get Started

react-game-kit provides a set of helper components to make it easier to create games with React and React Native.

You'll want to begin by importing the components you need:

import { Loop, Stage } from 'react-game-kit';

Loop & Stage

Next, in your render method of your top level component, you'll want to put the Loop component at the top level, optionally followed by the Stage component:

render() {
  return (
    <Loop>
      <Stage>
        // Game specific components go here
      </Stage>
    </Loop>
  );
}

The Loop component uses context to pass a subscribable game tick down your component tree. The Stage component does the same with game scale.

World

If you intend on using physics in your game, a good next component would be the World component, which creates and provides a physics engine & world:

render() {
  return (
    <Loop>
      <Stage>
        <World>
          // Game specific components go here
        </World>
      </Stage>
    </Loop>
  );
}

Physics Bodies

Once you have a physics engine/world established, you can use the Body component to define physics bodies inline:

render() {
  return (
    <Loop>
      <Stage>
        <World>
          <Body args={[0,0,75,75]} ref={ (b) => this.body = b.body }>
            // Sprites go here
          </Body>
        </World>
      </Stage>
    </Loop>
  );
}

Using a ref you can obtain a reference to the physics body and modify its properties via the Matter-js API.

Next Steps

Once this general structure is established, what follows usually depends on what kind of game you intend to make. Check out the API documentation below for further clarity regarding use of these components.

React Native

Using this library with React Native is a simple as importing from the native directory:

import { Loop, Stage, ...etc } from 'react-game-kit/native';

Note: AudioPlayer and KeyListener are not implemented on the React Native version.

API

<Loop />

The Loop component acts much like a Redux provider, in that it passes a GameLoop instance down the component tree via this.context.loop.

This allows you to subscribe and unsubscribe to the main game loop anywhere in your component tree. Here is an example of how this would generally look:

class ChildComponent extends React.Component {
  static contextTypes = {
    loop: PropTypes.object,
  };

  componentDidMount() {
    this.context.loop.subscribe(this.update);
  }

  componentWillUnmount() {
    this.context.loop.unsubscribe(this.update);
  }

  update() {
    // tick logic
  };
}

--

<Stage />

height (number) : Base game height. Defaults to 576.

width (number) : Base game width. Defaults to 1024.

The Stage component also leverages context much like Loop, except it passes game scale as this.context.scale. You can use this value to appropriately scale positioning and dimension values within your game. Again, you would have to specify scale: PropTypes.number in your component's contextTypes to receive this value.

--

<World />

gravity (object) : World gravity object.

Defaults:

gravity={{
  x: 0,
  y: 1,
  scale: 0.001,
}}

onCollision (func) : World collision callback.

onInit (func) : World init callback.

onUpdate (func) : World update callback.

The World component is used as the first step in setting up game physics. It passes a matter-js Engine instance down via context as this.context.engine. Generally speaking, when getting or settings physics properties you'll want to do this after the physics world is updated in the main tick cycle. You can hook into this using the onUpdate prop, or in child components use Matter.Events.on(this.context.engine, 'afterUpdate', this.update); to subscribe to the engine updates.

The onInit callback is a great place to do your initial world setup, things like creating static bodies for walls and the floor.

--

<Body />

args (array) : Initial body creation arguments. Depends on the shape prop, which maps to Matter.Bodies body creation methods detailed here: Matter.Bodies Documentation

All other props on the body component map directly to Matter-js Body properties.

The Body component is used to define physics bodies. You will generally want to use ref to obtain a reference to the body, at which point you can call Matter-js methods on it, as well as listen to and react to its physic properties in the world update callback.

--

<Sprite />

offset (array) : Sprite sheet x,y offset.

onPlayStateChanged (func) : Sprite play state changed callback.

repeat (bool) : Determines whether sprite animation should loop.

scale (number) : Scale value for sprite image.

src (string) : src path for sprite sheet.

state (number) : Vertical position in sprite sheet.

steps (array) : Number of animation steps for current row (state).

ticksPerFrame (number) : Number of loop ticks per animation frame.

tileHeight (number) : Height of spritesheet tile.

tileWidth (number) : Width of spritesheet tile.

The Sprite component lets you define sprite animations using sprite sheets. When creating a sprite sheet, define sprite tile dimensions that will be provided via the tileHeight & tileWidth props. Next, each animation state is represented by a row, with steps of the animation represented as columns.

--

<TileMap />

columns (number) : number of columns in tile map.

layers (array) : Array of arrays that contain tile indexes.

renderTile (func) : Overrideable tile rendering function.

rows (number) : Number of rows in tile map.

scale (number) : Tile map scale.

src (string) : Tilemap image src path.

tileSize (number) : Tilemap tile size.

width (number) : Tilemap width.

height (number) : Tilemap height.

The TileMap component lets you define tile maps from a tile atlas. Your tilemap is made of up rows and columns. Each layer is then drawn using those numbers as reference. So for example, if you had 4 rows and 4 columns, with 1 layer, your layers prop would look like:

layers={[
  [
    0, 0, 0, 0,
    1, 0, 1, 1,
    0, 0, 1, 0,
    1, 0, 0, 0,
  ]
]}

--

License

MIT License

Maintenance Status

Archived: This project is no longer maintained by Formidable. We are no longer responding to issues or pull requests unless they relate to security concerns. We encourage interested developers to fork this project and make it their own!

More Repositories

1

webpack-dashboard

A CLI dashboard for webpack dev server
JavaScript
13,886
star
2

victory

A collection of composable React components for building interactive data visualizations
JavaScript
10,570
star
3

spectacle

A React-based library for creating sleek presentations using JSX syntax that gives you the ability to live demo your code.
TypeScript
9,622
star
4

urql

The highly customizable and versatile GraphQL client with which you add on features like normalized caching as you grow.
TypeScript
7,504
star
5

radium

A toolchain for React component styling.
JavaScript
7,419
star
6

react-live

A flexible playground for live editing React components
TypeScript
3,990
star
7

nodejs-dashboard

Telemetry dashboard for node.js apps from the terminal!
JavaScript
3,916
star
8

react-animations

🎊 A collection of animations for inline style libraries
JavaScript
3,063
star
9

nuka-carousel

Small, fast, and accessibility-first React carousel library with an easily customizable UI and behavior to fit your brand and site.
TypeScript
2,980
star
10

react-music

Make beats with React!
JavaScript
2,721
star
11

electron-webpack-dashboard

Electron Desktop GUI for Webpack Dashboard
JavaScript
2,717
star
12

victory-native

victory components for react native
JavaScript
2,007
star
13

react-swipeable

React swipe event handler hook
TypeScript
1,992
star
14

react-native-app-auth

React native bridge for AppAuth - an SDK for communicating with OAuth2 providers
Java
1,915
star
15

prism-react-renderer

🖌️ Renders highlighted Prism output to React (+ theming & vendored Prism)
TypeScript
1,801
star
16

freactal

Clean and robust state management for React and React-like libs.
JavaScript
1,664
star
17

react-fast-compare

fastest deep equal comparison for React
JavaScript
1,554
star
18

rapscallion

Asynchronous React VirtualDOM renderer for SSR.
JavaScript
1,396
star
19

component-playground

A component for rendering React components with editable source and live preview
JavaScript
1,187
star
20

redux-little-router

A tiny router for Redux that lets the URL do the talking.
JavaScript
1,055
star
21

react-progressive-image

React component for progressive image loading
JavaScript
744
star
22

react-native-owl

Visual regression testing library for React Native that enables developers to introduce visual regression tests to their apps.
TypeScript
635
star
23

renature

A physics-based animation library for React focused on modeling natural world forces.
TypeScript
602
star
24

inspectpack

An inspection tool for Webpack frontend JavaScript bundles.
TypeScript
589
star
25

react-ssr-prepass

A custom partial React SSR renderer for prefetching and suspense
JavaScript
587
star
26

spectacle-boilerplate

[DEPRECATED] Boilerplate project for getting started with Spectacle Core
581
star
27

victory-native-xl

A charting library for React Native with a focus on performance and customization.
TypeScript
474
star
28

use-editable

A small React hook to turn elements into fully renderable & editable content surfaces, like code editors, using contenteditable (and magic)
TypeScript
453
star
29

appr

Open React Native PR Builds instantly on device
JavaScript
381
star
30

image-palette

Generate a WCAG compliant color theme from any image
JavaScript
356
star
31

webpack-stats-plugin

Webpack stats plugin for build information, file manifests, etc.
JavaScript
351
star
32

react-native-zephyr

TailwindCSS-inspired styling library for React Native.
TypeScript
347
star
33

formidable-react-native-app-boilerplate

React Native / Redux / Babel boilerplate.
JavaScript
340
star
34

builder

An npm-based task runner
JavaScript
320
star
35

victory-cli

A tool for generating charts on the command line.
JavaScript
311
star
36

runpkg

the online javascript package explorer
JavaScript
307
star
37

seattlejsconf-app

ReasonML React Native App for SeattleJS Conf
OCaml
302
star
38

victory-chart

Chart Component for Victory
JavaScript
290
star
39

serverless-jetpack

A faster JavaScript packager for Serverless applications.
JavaScript
273
star
40

eslint-plugin-react-native-a11y

React Native specific accessibility linting rules.
JavaScript
270
star
41

react-flux-concepts

Step by step building the recipe app in react & flux.
HTML
269
star
42

react-shuffle

Animated shuffling of child components on change
JavaScript
251
star
43

react-native-ama

Accessibility as a First-Class Citizen with React Native AMA
TypeScript
250
star
44

babel-plugin-transform-define

Compile time code replacement for babel similar to Webpack's DefinePlugin
JavaScript
247
star
45

groqd

A schema-unaware, runtime and type-safe query builder for GROQ.
TypeScript
227
star
46

urql-devtools

A tool for monitoring and debugging urql during development
TypeScript
204
star
47

react-native-responsive-styles

React Native styles that respond to orientation change
JavaScript
170
star
48

es6-interactive-guide

An interactive guide to ES6
JavaScript
164
star
49

terraform-aws-serverless

Infrastructure support for Serverless framework apps, done the right way
HCL
143
star
50

whackage

Multi-repo development tooling for React Native
JavaScript
132
star
51

formidable-playbook

The Formidable development playbook.
132
star
52

clips

Create short shareable screen recordings – all using web APIs
Svelte
129
star
53

github-2049

JavaScript
124
star
54

radium-grid

A powerful, no-fuss grid system component for React
JavaScript
123
star
55

pino-lambda

Send pino logs to cloudwatch with aws-lambda
TypeScript
117
star
56

ecology

Documentation generator for collections of react components.
JavaScript
107
star
57

formidable-react-starter

React starter application
JavaScript
95
star
58

publish-diff

Preview npm publish changes.
JavaScript
91
star
59

urql-exchange-graphcache

A normalized and configurable cache exchange for urql
89
star
60

yesno

Simple HTTP testing for NodeJS
TypeScript
88
star
61

measure-text

An efficient text measurement function for the browser.
JavaScript
87
star
62

envy

Node.js Telemetry & Network Viewer
TypeScript
86
star
63

spectacle-boilerplate-mdx

[DEPRECATED] Boilerplate that facilitates using MDX with Spectacle
81
star
64

css-to-radium

Radium migration CLI, converts CSS to Radium-compatible JS objects.
JavaScript
79
star
65

victory-core

Shared libraries and components for Victory
JavaScript
72
star
66

aws-lambda-serverless-reference

A reference application for AWS + serverless framework.
HCL
70
star
67

jest-next-dynamic

Resolve Next.js dynamic import components in Jest tests
JavaScript
69
star
68

formidable-charts

Ready-made composed Victory components
JavaScript
67
star
69

victory-uiexplorer-native

A React Native app for iOS and Android that showcases Victory Native components
JavaScript
65
star
70

pull-report

Create reports for open GitHub pull requests / issues for organizations and users.
JavaScript
64
star
71

react-context-composer

[DEPRECATED] Clean composition of React's new Context API
JavaScript
60
star
72

victory-pie

D3 pie & donut chart component for React
JavaScript
60
star
73

recipes-flux

Recipes (Flux example)
JavaScript
59
star
74

next-urql

Convenience utilities for using urql with NextJS.
TypeScript
56
star
75

lank

Link and control a bunch of repositories.
JavaScript
49
star
76

full-stack-testing

Full. Stack. Testing. (w/ JavaScript)
JavaScript
47
star
77

converter-react

Sample React + Flux app w/ server-side rendering / data bootstrap and more!
JavaScript
44
star
78

urql-exchange-suspense

An exchange for client-side React Suspense support in urql
43
star
79

victory-animation

DEPRECATED-- Use victory-core
JavaScript
42
star
80

react-native-animation-workshop

React Native Animations & Interactions Workshop
JavaScript
41
star
81

notes-react-exoskeleton

Notes using React + Exoskeleton
JavaScript
39
star
82

graphql-typescript-blog

TypeScript
39
star
83

victory-chart-native

JavaScript
37
star
84

react-europe-demos

React Europe 2018 Keynote Demos
JavaScript
37
star
85

react-synth

React synth demo code for http://reactamsterdam.surge.sh
JavaScript
37
star
86

urql-devtools-exchange

The exchange for usage with Urql Devtools
TypeScript
35
star
87

victory-native-demo

Demo victory-native
JavaScript
35
star
88

victory-tutorial

A tutorial for Victory used with the Getting Started guide in Victory Docs.
JavaScript
34
star
89

trygql

Purpose-built Demo APIs for GraphQL; never write a schema for your client-side GraphQL demo apps twice.
JavaScript
32
star
90

gql-workshop-app

Real World GraphQL
JavaScript
31
star
91

multibot

A friendly multi-repository robot.
JavaScript
31
star
92

nextjs-sanity-fe

NextJS Demo site with Sanity CMS
TypeScript
29
star
93

victory-docs

Documentation for Victory: A collection of composable React components for building interactive data visualizations
JavaScript
29
star
94

react-europe-workshop

JavaScript
28
star
95

rowdy

A small, rambunctious WD.js / WebdriverIO configuration wrapper.
JavaScript
28
star
96

spectacle-cli

CLI for the Spectacle Presentation Framework
JavaScript
28
star
97

eslint-config-formidable

A set of default eslint configurations from Formidable
JavaScript
27
star
98

trace-pkg

A dependency tracing packager for Node.js source files.
26
star
99

radium-constraints

Constraint-based layout system for React components.
JavaScript
26
star
100

mock-raf

A simple mock for requestAnimationFrame testing with fake timers
JavaScript
25
star