ShinpuruLayout
Simple Layout in Swift using HGroups & VGroups
#Introduction
Shinpuru Layout allows developers to layout user interface elements using horizontal and vertical groups. Items in groups can be sized in absolute points or relative percentages and groups may be nested.
#UIStackView
If you're using Swift 2, UIStackView
does horizontal and vertical group based layout a million times better, so I suggest you use that rather than Shinpuru Layout.
#Installation
To install Shinpuru Layout for use in your own project, simply copy SLControls.swift and SLGroup.swift
#Usage
To begin a Shinpuru screen, create a top level container, for horizontal layout:
let group = SLHGroup()
...and for vertical layout:
let group = SLVGroup()
This top level group needs to be anchored to its superview's bounds:
override func viewDidLayoutSubviews()
{
let top = topLayoutGuide.length
let bottom = bottomLayoutGuide.length
group.frame = CGRect(x: 0, y: top, width: view.frame.width, height: view.frame.height - top - bottom).rectByInsetting(dx: 10, dy: 10)
}
Child elements can be added either though the group's children
array:
for i: Int in 1 ... 10
{
group.children.append(UILabel())
}
...or with addSubView
:
group.addSubview(UILabel())
Standard controls will be spaced evenly across the entire width or height of their parent container.
You can subclass UIView
based components and have them implement SLLayoutItem
for more control over sizing. SLLayoutItem
has two properties:
percentageSize
- defines the percentage width or height of theSLLayoutItem
explicitSize
- ignored ifpercentageSize
is notnil
, but allows an absolute size in points for theSLLayoutItem
#Animation
Shinpuru allows for child components to be added and removed with animation. The AddAndRemove
class demonstrates this. SLGroup
supports two methods for animation:
addChild(child: UIView, atIndex: Int)
- adds a child at a given indexremoveChild(#atIndex: Int)
- removes a child at a given index
#Examples
This project ships with six demonstrations:
ComplexGrid
- this was the file I used during build and test. The code is a bit messy, but it shows how a ludicrously complex grid can be built from a hierarchy of Shinpuru Layout groupsSoftimageLayout
- a layout inspired by the venerable SoftimageAlignAndDistribute
- a simple screen demonstrating left, centre and right align, along with evenly distributing components across the width of a container.DepthOfField
- my SceneKit depth of field demonstration updated to use Shinpuru for its layout.CollectionView
- laying out the contents of aUICollectionViewCell
with ShinpuruAddAndRemove
- demonstrates dynamic layout with animation. The screen contains 'Add Row' and 'Remove Row' which add and remove rows at index zero. In turn, each row contains add and remove buttons which add and removeUIView
instances with a yellow background at index two of the row (indexes zero and one contain the buttons)
#Further Information
To learn how Shinpuru was build and see examples of different layouts, see my blog:
http://flexmonkey.blogspot.co.uk/2015/05/easy-group-based-layout-for-swift-with.html