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    1,004
  • Rank 45,731 (Top 1.0 %)
  • Language
    C
  • License
    GNU General Publi...
  • Created over 6 years ago
  • Updated about 1 month ago

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Repository Details

Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.

nxdumptool

Nintendo Switch Dump Tool

Official Discord server: https://discord.gg/SCbbcQx

This branch is used for the development of the ongoing nxdumptool rewrite. Code is highly experimental and lacks a proper UI at this time, but it has been thoroughly tested and should be safe to use. Proof-of-concept (PoC) builds are provided to test different aspects of the codebase.

If a nxdumptool build from the releases page isn't working for whatever you're trying to do (e.g. RomFS dumping), odds are it will work with a PoC build from this particular branch. The old branch will not receive any further updates.

A GitHub workflow is used to automatically build each new commit -- feel free to check it out.

This readme will be updated whenever the rewrite branch is ready for a proper release.

Currently planned changes for this branch include:

  • USB ABI (dump data directly to a PC).
  • USB Mass Storage device support (FAT, NTFS, EXT).
  • Gamecard header dumps.
  • Gamecard CardInfo area dumps.
  • Gamecard InitialData area dumps.
  • Individual NCA dumps (select and dump a specific NCA from a title).
  • Individual NCA FS section dumps (select and dump a specific FS section from a specific NCA belonging to a title, in both extracted and raw image forms) (this includes patched RomFS images).
  • System title support (e.g. dump qlaunch, shared fonts and much, much more at runtime).
  • Better support for NCA BucketTree storages (Indirect, AesCtrEx, Sparse, Compressed), as well as better handling of multi-layered reads in combination with game updates.
  • Volatile ticket dumping -- temporary tickets that are downloaded and kept in RAM instead of being written to the eMMC.
  • Better memory handling while dealing with compressed NRO binaries.
  • Event-driven background threads to manage gamecard insertions/ejections, gamecard application metadata parsing (e.g. the game would be properly identified even if its gamecard has never been used on your console), USB ABI sessions and USB Mass Storage devices.
  • Improved support for multigame gamecards and titles with more than one Program NCA (e.g. SM3DAS).
  • Control.nacp patching while dumping NSPs (lets you patch screenshot, video, user account and HDCP restrictions).
  • Full system update dumps.
  • New UI using a customized borealis fork. ⚠️

Legend:

  • - Implemented
  • ⚠️ - Partially implemented
  • - Not implemented

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