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GMod-PBR-Modules
Required files for my mods to work properlyCPTBase-Redux
nodegraph-editor-2
The most up-to-date version of the original Nodegraph Editor toolPersona-Mod
css-bot-snpcs
Adds Counter-Strike: Source Bots as SNPCs into Garry's Mod as well as a mini-gamemode which simulates Bomb Defusal.My-Nodegraphs
A collection of my nodegraphsscpcb-snpcs
The most up-to-date version of my SCP Containment Breach SNPCs for Garry's Mod.Battalion-Wars-2-HD-Project
An HD overhaul of BW2Scaler-Keys-Module
VJ-Amnesia-SNPCs
sp00khalo-3-flood
-Simfphys-Battalion-Wars-II
Noesis-dUplICaTe-BoNEs-Fix
Removes the dumb bone name changes that Noesis does to SMD files despite there being ZERO duplicate bonesG-DAT
An encrypted data saving system for Garry's Modkf2-models
SMD-Bone-Renamer
A rough Python based GUI that can batch rename SMD bone namesaquatic-snpcs
Dynamic-ENV-Map
Dynamic ENV Map system for GMod-LFS-Battalion-Wars-II
Battalion-Wars-Multiplayer-Setup
-VJ-Zombie-Survival-SNPCs
PBR-Module-Checker
A file to copy/paste into my mods to verify PBR modulesValve-Lua-Tools
A collection of lua based tools to help with creating Source related projectsCombine-Mech-Expanded
An unofficial revamp/update to Sakarias88's Combine Mech modXenoverse-DYT-Analysis
A simple script that extracts the lightwarps and color data from Xenoverse 2 DYTs. This is more-so useful for porters like myself, I'm not sure if XV2 modders would need this at allGBF-Relink-Events2Source
Reads converted BXM files and automatically generates events for animations that can be copied into your QC filesLove Open Source and this site? Check out how you can help us