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GMod-PBR-Modules
Required files for my mods to work properlyCPTBase-Redux
nodegraph-editor-2
The most up-to-date version of the original Nodegraph Editor toolPersona-Mod
-VJ-Fallout-SNPCs-Remastered
A large SNPC pack containing allies and enemies from the (pre-garbage) Fallout franchisecss-bot-snpcs
Adds Counter-Strike: Source Bots as SNPCs into Garry's Mod as well as a mini-gamemode which simulates Bomb Defusal.My-Nodegraphs
A collection of my nodegraphsscpcb-snpcs
The most up-to-date version of my SCP Containment Breach SNPCs for Garry's Mod.Battalion-Wars-2-HD-Project
An HD overhaul of BW2Scaler-Keys-Module
VJ-Amnesia-SNPCs
sp00khalo-3-flood
-Simfphys-Battalion-Wars-II
Noesis-dUplICaTe-BoNEs-Fix
Removes the dumb bone name changes that Noesis does to SMD files despite there being ZERO duplicate bonesG-DAT
An encrypted data saving system for Garry's Modkf2-models
SMD-Bone-Renamer
A rough Python based GUI that can batch rename SMD bone namesaquatic-snpcs
Dynamic-ENV-Map
Dynamic ENV Map system for GMod-LFS-Battalion-Wars-II
Battalion-Wars-Multiplayer-Setup
-VJ-Zombie-Survival-SNPCs
PBR-Module-Checker
A file to copy/paste into my mods to verify PBR modulesValve-Lua-Tools
A collection of lua based tools to help with creating Source related projectsCombine-Mech-Expanded
An unofficial revamp/update to Sakarias88's Combine Mech modXenoverse-DYT-Analysis
A simple script that extracts the lightwarps and color data from Xenoverse 2 DYTs. This is more-so useful for porters like myself, I'm not sure if XV2 modders would need this at allLove Open Source and this site? Check out how you can help us