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  • Language
    C#
  • License
    MIT License
  • Created over 4 years ago
  • Updated 5 months ago

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Repository Details

Prism framework support for Avalonia UI

Prism.Avalonia

Prism.Avalonia provides your Avalonia apps with Prism framework support so you can navigate, create dialog windows, provide dependency injection and internal messaging services easier than before! You will need both packages installed to get started.

With Prism.Avalonia's logic and development approach being similar to that of Prism for WPF, you can get started right away! Keep in mind, they are similar and not 1-to-1.

Package Stable Preview
Prism.Avalonia Prism.Avalonia NuGet Badge Prism.Avalonia NuGet Badge
Prism.DryIoc.Avalonia Prism.DryIoc.Avalonia NuGet Badge Prism.DryIoc.Avalonia NuGet Badge

Version Notice

Choose the NuGet package version that matches your Avalonia version. Just like Prism.WPF or Prism.Maui, your project must reference both the Prism.Avalonia (Core) and Prism.DryIoc.Avalonia (IoC container) packages to work.

Avalonia Version NuGet Package
0.10.x 8.1.97.1021 (Core) (DryIoc)
11.0 Preview 4 8.1.97.3-preview.11.4
11.0 Preview 5 8.1.97.4-preview.11.5
11.0 Preview 8 8.1.97.11-preview.11.8 (Core) (DryIoc)

Be sure to check out the ChangeLog.md and Upgrading-to-Avalonia-11.md when upgrading your NuGet packages

Install

Add the Prism.Avalonia and its DryIoc packages to your project:

# Avalonia v0.10.1021
Install-Package Prism.Avalonia -Version 8.1.97.1021
Install-Package Prism.DryIoc.Avalonia -Version 8.1.97.1021

# Avalonia v11-preview8
Install-Package Prism.Avalonia -Version 8.1.97.11-preview.11.8
Install-Package Prism.DryIoc.Avalonia -Version 8.1.97.11-preview.11.8

How to use

App.xaml.cs

public class App : PrismApplication
{
    public static bool IsSingleViewLifetime =>
        Environment.GetCommandLineArgs()
            .Any(a => a == "--fbdev" || a == "--drm");

    public static AppBuilder BuildAvaloniaApp() =>
        AppBuilder
            .Configure<App>()
            .UsePlatformDetect();

    public override void Initialize()
    {
        AvaloniaXamlLoader.Load(this);
        base.Initialize();              // <-- Required
    }

    protected override void RegisterTypes(IContainerRegistry containerRegistry)
    {
        // Register Services
        containerRegistry.Register<IRestService, RestService>();

        // Views - Generic
        containerRegistry.Register<MainWindow>();

        // Views - Region Navigation
        containerRegistry.RegisterForNavigation<DashboardView, DashboardViewModel>();
        containerRegistry.RegisterForNavigation<SettingsView, SettingsViewModel>();
        containerRegistry.RegisterForNavigation<SidebarView, SidebarViewModel>();
    }

    protected override AvaloniaObject CreateShell()
    {
        if (IsSingleViewLifetime)
            return Container.Resolve<MainControl>(); // For Linux Framebuffer or DRM
        else
            return Container.Resolve<MainWindow>();
    }

    protected override void ConfigureModuleCatalog(IModuleCatalog moduleCatalog)
    {
        // Register modules
        moduleCatalog.AddModule<Module1.Module>();
        moduleCatalog.AddModule<Module2.Module>();
        moduleCatalog.AddModule<Module3.Module>();
    }

    /// <summary>Called after <seealso cref="Initialize"/>.</summary>
    protected override void OnInitialized()
    {
      // Register initial Views to Region.
      var regionManager = Container.Resolve<IRegionManager>();
      regionManager.RegisterViewWithRegion(RegionNames.ContentRegion, typeof(DashboardView));
      regionManager.RegisterViewWithRegion(RegionNames.SidebarRegion, typeof(SidebarView));
    }
}

Program.cs

Your default Avalonia Program.cs file does not need modified. Below is provided as a sample.

public static class Program
{
    public static AppBuilder BuildAvaloniaApp() =>
        AppBuilder.Configure<App>()
            .UsePlatformDetect()
            .With(new X11PlatformOptions
            {
                EnableMultiTouch = true,
                UseDBusMenu = true
            })
            .With(new Win32PlatformOptions { AllowEglInitialization = true })
            .UseSkia()
            .UseReactiveUI()
            .UseManagedSystemDialogs();

    static int Main(string[] args)
    {
        double GetScaling()
        {
            var idx = Array.IndexOf(args, "--scaling");
            if (idx != 0 && args.Length > idx + 1 &&
                double.TryParse(args[idx + 1], NumberStyles.Any, CultureInfo.InvariantCulture, out var scaling))
                return scaling;
            return 1;
        }

        var builder = BuildAvaloniaApp();
        InitializeLogging();
        if (args.Contains("--fbdev"))
        {
            SilenceConsole();
            return builder.StartLinuxFbDev(args, scaling: GetScaling());
        }
        else if (args.Contains("--drm"))
        {
            SilenceConsole();
            return builder.StartLinuxDrm(args, scaling: GetScaling());
        }
        else
            return builder.StartWithClassicDesktopLifetime(args);
    }

    static void SilenceConsole()
    {
        new Thread(() =>
        {
            Console.CursorVisible = false;
            while (true)
                Console.ReadKey(true);
        })
        { IsBackground = true }.Start();
    }
}

Branching Strategy

Below is a basic branching hierarchy and strategy.

Branch Purpose
master All releases are tagged published using the master branch
develop The default & active development branch. When a feature set is completed and ready for public release, the develop branch will be merged into master and a new NuGet package will be published.
feature/* New feature branch. Once completed, it is merged into develop and the branch must be deleted.

Contributing

Prism.Avalonia is an open-source project under the MIT license. We encourage community members like yourself to contribute.