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EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGLToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URPFFTConvolutionBloom
Bloom using FFT to accelerate convolution, with Unity URPHello-Minecraft-Shaders
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, BloomRealTimeAtmosphere
real-time atmosphere rendering in Unity URPCasualBloom
Bloom Effect in Unity Build-in pipelineFlyingCtrl-C---keil-_SZU_OPTO
四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入SZU-DBSC-LAB3
深大数据库系统课程:实验3Muelsyse
graphic playgroundConvolution-Neural-Network-Frame-only-based-on-Numpy-
Convolution Neural Network Frame only based on Numpy 纯Numpy写的卷积神经网络框架,非常垃圾,没有优化,bug多grapic-demo-of-XiaoXiaoLe-algorithm
a grapic demo of XiaoXiaoLe algorithm(dfs) 消消乐算法的图形演示,回溯法(深度优先搜索)AKGWSB
woshidashab369DangerousBrowser
a browser prototype based on java.swing frame 一个基于java swing框架的简易原型浏览器Love Open Source and this site? Check out how you can help us