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EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGLToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URPHello-Minecraft-Shaders
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, BloomRealTimeAtmosphere
real-time atmosphere rendering in Unity URPCasualBloom
Bloom Effect in Unity Build-in pipelineFlyingCtrl-C---keil-_SZU_OPTO
四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入SZU-DBSC-LAB3
深大数据库系统课程:实验3Muelsyse
graphic playgroundConvolution-Neural-Network-Frame-only-based-on-Numpy-
Convolution Neural Network Frame only based on Numpy 纯Numpy写的卷积神经网络框架,非常垃圾,没有优化,bug多grapic-demo-of-XiaoXiaoLe-algorithm
a grapic demo of XiaoXiaoLe algorithm(dfs) 消消乐算法的图形演示,回溯法(深度优先搜索)AKGWSB
woshidashab369DangerousBrowser
a browser prototype based on java.swing frame 一个基于java swing框架的简易原型浏览器graphic-demo-of-closest-point-pair-algorithm-
A graphic demo of the 'closest point pair' algorithm 最近点对算法的图形演示Love Open Source and this site? Check out how you can help us