TTGPuzzleVerify
What
By completing image puzzle game, TTGPuzzleVerify is a more user-friendly verification tool on iOS, which is highly customizable and easy to use. It supports square, circle, classic or custom puzzle shape. User can complete the verification by sliding horizontally, vertically or directly dragging the puzzle block.
Features
- More user-friendly
- Highly Customizable
- Classic, square, circle or custom puzzle shape
- Slide horizontally or vertically or drag the puzzle directly
Example
To run the example project, clone the repo, and run pod install
from the Example directory first.
Requirements
iOS 7 and later.
Installation
TTGPuzzleVerify is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "TTGPuzzleVerify"
Usage
TTGPuzzleVerifyView
Basic use
// Import
#import <TTGPuzzleVerify/TTGPuzzleVerifyView.h>
- (void)viewDidLoad {
[super viewDidLoad];
// Create TTGPuzzleVerifyView instance
_puzzleVerifyView = [[TTGPuzzleVerifyView alloc] initWithFrame:CGRectMake(20, 20, 320, 200)];
[self.view addSubview:_puzzleVerifyView];
// Set image
_puzzleVerifyView.image = [UIImage imageNamed:@"pic"];
// Set the puzzle blank position
_puzzleVerifyView.puzzleBlankPosition = CGPointMake(200, 40);
// Set init puzzle position
_puzzleVerifyView.puzzlePosition = CGPointMake(10, 40);
// Callback
[_puzzleVerifyView setVerificationChangeBlock:^(TTGPuzzleVerifyView *view, BOOL isVerified) {
if (isVerified) {
// User complete the verification
}
}];
}
// On slide changed
- (IBAction)onSliderChange:(UISlider *)sender {
// Update position
_puzzleVerifyView.puzzleXPercentage = sender.value;
}
API
Puzzle pattern types
/**
* TTGPuzzleVerifyView pattern type
*/
typedef NS_ENUM(NSInteger, TTGPuzzleVerifyPattern) {
TTGPuzzleVerifyClassicPattern = 0, // Default
TTGPuzzleVerifySquarePattern,
TTGPuzzleVerifyCirclePattern,
TTGPuzzleVerifyCustomPattern
};
// Puzzle pattern, default is TTGPuzzleVerifyClassicPattern
@property (nonatomic, assign) TTGPuzzleVerifyPattern puzzlePattern;
// Custom path for puzzle shape. Only work when puzzlePattern is TTGPuzzleVerifyCustomPattern
@property (nonatomic, strong) UIBezierPath *customPuzzlePatternPath;
Complete the puzzle with animation
/**
Complete verification. Call this with set the puzzle to its original position and fill the blank.
@param withAnimation if show animation
*/
- (void)completeVerificationWithAnimation:(BOOL)withAnimation;
Callback
/**
* Verification changed callback delegate
*/
@protocol TTGPuzzleVerifyViewDelegate <NSObject>
@optional
- (void)puzzleVerifyView:(TTGPuzzleVerifyView *)puzzleVerifyView didChangedVerification:(BOOL)isVerified;
- (void)puzzleVerifyView:(TTGPuzzleVerifyView *)puzzleVerifyView didChangedPuzzlePosition:(CGPoint)newPosition
xPercentage:(CGFloat)xPercentage yPercentage:(CGFloat)yPercentage;
@end
// Callback block and delegate
@property (nonatomic, weak) id <TTGPuzzleVerifyViewDelegate> delegate; // Callback delegate
@property (nonatomic, copy) void (^verificationChangeBlock)(TTGPuzzleVerifyView *puzzleVerifyView, BOOL isVerified); // verification changed callback block
Puzzle image
@property (nonatomic, strong) UIImage *image; // Image for verification
Puzzle size and position
// Puzzle rect size,not for TTGPuzzleVerifyCustomPattern pattern
@property (nonatomic, assign) CGSize puzzleSize;
// Puzzle blank position
@property (nonatomic, assign) CGPoint puzzleBlankPosition;
// Puzzle current position
@property (nonatomic, assign) CGPoint puzzlePosition;
// Puzzle current X and Y position percentage, range: [0, 1]
@property (nonatomic, assign) CGFloat puzzleXPercentage;
@property (nonatomic, assign) CGFloat puzzleYPercentage;
Puzzle verification
// Verification
@property (nonatomic, assign) CGFloat verificationTolerance; // Verification tolerance, default is 8
@property (nonatomic, assign, readonly) BOOL isVerified; // Verification boolean
Style
/**
* Style
*/
// Puzzle blank alpha, default is 0.5
@property (nonatomic, assign) CGFloat puzzleBlankAlpha;
// Puzzle blank inner shadow
@property (nonatomic, strong) UIColor *puzzleBlankInnerShadowColor; // Default: black
@property (nonatomic, assign) CGFloat puzzleBlankInnerShadowRadius; // Default: 4
@property (nonatomic, assign) CGFloat puzzleBlankInnerShadowOpacity; // Default: 0.5
@property (nonatomic, assign) CGSize puzzleBlankInnerShadowOffset; // Default: (0, 0)
// Puzzle shadow
@property (nonatomic, strong) UIColor *puzzleShadowColor; // Default: black
@property (nonatomic, assign) CGFloat puzzleShadowRadius; // Default: 4
@property (nonatomic, assign) CGFloat puzzleShadowOpacity; // Default: 0.5
@property (nonatomic, assign) CGSize puzzleShadowOffset; // Default: (0, 0)
Example
For more information, you can download the zip and run the example.
Author
zekunyan, [email protected]
License
TTGPuzzleVerify is available under the MIT license. See the LICENSE file for more info.