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  • License
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  • Created over 6 years ago
  • Updated 4 months ago

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Repository Details

Integrate Qml and Rust by building the QMetaObject at compile time.

QMetaObject crate for Rust

Crates.io Documentation

A framework empowering everyone to create Qt/QML applications with Rust. It does so by building QMetaObjects at compile time, registering QML types (optionally via exposing QQmlExtensionPlugins) and providing idiomatic wrappers.

Objectives

  • Rust procedural macro (custom derive) to generate a QMetaObject at compile time.
  • Bindings for the main Qt types using the cpp! macro from the cpp crate.
  • Users of this crate should not require to type any line of C++ or use another build system beyond cargo.
  • Performance: Avoid any unnecessary conversion or heap allocation.

Presentation Blog Post: https://woboq.com/blog/qmetaobject-from-rust.html

Overview

use cstr::cstr;
use qmetaobject::prelude::*;

// The `QObject` custom derive macro allows to expose a class to Qt and QML
#[derive(QObject, Default)]
struct Greeter {
    // Specify the base class with the qt_base_class macro
    base: qt_base_class!(trait QObject),
    // Declare `name` as a property usable from Qt
    name: qt_property!(QString; NOTIFY name_changed),
    // Declare a signal
    name_changed: qt_signal!(),
    // And even a slot
    compute_greetings: qt_method!(fn compute_greetings(&self, verb: String) -> QString {
        format!("{} {}", verb, self.name.to_string()).into()
    })
}

fn main() {
    // Register the `Greeter` struct to QML
    qml_register_type::<Greeter>(cstr!("Greeter"), 1, 0, cstr!("Greeter"));
    // Create a QML engine from rust
    let mut engine = QmlEngine::new();
    // (Here the QML code is inline, but one can also load from a file)
    engine.load_data(r#"
        import QtQuick 2.6
        import QtQuick.Window 2.0
        // Import our Rust classes
        import Greeter 1.0

        Window {
            visible: true
            // Instantiate the rust struct
            Greeter {
                id: greeter;
                // Set a property
                name: "World"
            }
            Text {
                anchors.centerIn: parent
                // Call a method
                text: greeter.compute_greetings("hello")
            }
        }
    "#.into());
    engine.exec();
}

Features

  • Create object inheriting from QObject, QQuickItem, QAbstractListModel, QQmlExtensionPlugin, ...
  • Export Qt properties, signals, methods, ...
  • Also support #[derive(QGadget)] (same as Q_GADGET)
  • Create Qt plugin (see examples/qmlextensionplugins)
  • Partial scene graph support

Requires Qt >= 5.8

Cargo features

Cargo provides a way to enable (or disable default) optional features.

log

By default, Qt's logging system is not initialized, and messages from e.g. QML's console.log don't go anywhere. The "log" feature enables integration with log crate, the Rust logging facade.

The feature is enabled by default. To activate it, execute the following code as early as possible in main():

fn main() {
    qmetaobject::log::init_qt_to_rust();
    // don't forget to set up env_logger or any other logging backend.
}

chrono_qdatetime

Enables interoperability of QDate and QTime with Rust chrono package.

This feature is disabled by default.

webengine

Enables QtWebEngine functionality. For more details see the example.

This feature is disabled by default.

What if a wrapper for the Qt C++ API is missing?

It is quite likely that you would like to call a particular Qt function which is not wrapped by this crate.

In this case, it is always possible to access C++ directly from your rust code using the cpp! macro.

We strive to increase coverage of wrapped API, so whenever there is something you need but currently missing, you are welcome to open a feature request on GitHub issues or send a Pull Request right away.

Tutorial: Adding Rust wrappers for Qt C++ API

This section teaches how to make your own crate with new Qt wrappers, and walk through a Graph example provided with this repository.

First things first, set up your Cargo.toml and build.rs:

  1. Add qttypes to dependencies. Likely, you would just stick to recent versions published on crates.io.

    [dependencies]
    qttypes = { version = "0.2", features = [ "qtquick" ] }

    Add more Qt modules you need to the features array. Refer to qttypes crate documentation for a full list of supported modules.
    If you absolutely need latest unreleased changes, use this instead of version = "...":

    • path = "../path/to/qmetaobject-rs/qttypes" or
    • git = "https://github.com/woboq/qmetaobject-rs"
  2. Add cpp to dependencies and cpp_build to build-dependencies. You can find up-to-date instructions on cpp documentation page.

    [dependencies]
    cpp = "0.5"
    
    [build-dependencies]
    cpp_build = "0.5"
  3. Copy build.rs script from qmetaobject/build.rs. It will run cpp_build against you package, using environment provided by qttypes/build.rs.

Now, every time you build your package, content of cpp! macros will be collected in one big C++ file and compiled into a static library which will later be linked into a final binary. You can find this cpp_closures.cpp file buried inside Cargo target directory. Understanding its content might be useful for troubleshooting.

There are two forms of cpp! macro.

  • The one with double curly {{ braces }} appends its content verbatim to the C++ file. Use it to #include headers, define C++ structs & classes etc.

  • The other one is for calling expressions at runtime. It is usually written with ( parenthesis ), it takes [ arguments ] list and requires an unsafe marker (either surrounding block or as a first keyword inside).

Order of macros invocations is preserved on a per-file (Rust module) basis; but processing order of files is not guaranteed by the order of mod declarations. So don't assume visibility β€” make sure to #include everything needed on top of every Rust module.

Check out documentation of cpp to read more about how it works internally.

Now that we are all set, let's take a look at the Graph example's code. It is located in examples/graph directory.

Before adding wrappers, we put relevant #include lines inside a {{ double curly braced }} macro:

cpp! {{
    #include <QtQuick/QQuickItem>
}}

If you need to include you own local C++ headers, you can do that too! Check out how main qmetaobject crate includes qmetaobject_rust.hpp header in every Rust module that needs it.

Next, we declare a custom QObject, just like in the overview, but this time it derives from QQuickItem. Despite its name, #[derive(QObject)] proc-macro can work with more than one base class, as long as it is properly wrapped and implements the QObject trait.

#[derive(Default, QObject)]
struct Graph {
    base: qt_base_class!(trait QQuickItem),

    // ...
}

We wish to call QQuickItem::setFlag method which is currently not exposed in the qmetaobject-rs API, so let's call it directly:

impl Graph {
    fn appendSample(&mut self, value: f64) {
        // ...
        let obj = self.get_cpp_object();
        cpp!(unsafe [obj as "QQuickItem *"] {
            obj->setFlag(QQuickItem::ItemHasContents);
        });
        // ...
    }
}

Alternatively, we could add a proper method wrapper, and call it without unsafe:

#[repr(C)]
enum QQuickItemFlag {
    ItemClipsChildrenToShape = 0x01,
    ItemAcceptsInputMethod = 0x02,
    ItemIsFocusScope = 0x04,
    ItemHasContents = 0x08,
    ItemAcceptsDrops = 0x10,
}

impl Graph {
    fn set_flag(&mut self, flag: QQuickItemFlag) {
        let obj = self.get_cpp_object();
        assert!(!obj.is_null());
        cpp!(unsafe [obj as "QQuickItem *", flag as "QQuickItem::Flag"] {
            obj->setFlag(flag);
        });
    }

    fn appendSample(&mut self, value: f64) {
        // ...
        self.set_flag(QQuickItemFlag::ItemHasContents);
        // ...
    }
}

Note that C++ method takes optional second argument, but since optional arguments are not supported by Rust nor by FFI glue, it is always left out (and defaults to true) in this case. To improve on this situation, we could have added second required argument to Rust function, or implement two "overloads" with slightly different names, e.g. set_flag(Flag, bool) & set_flag_on(Flag) or enable_flag(Flag) etc.

Assert for not-null should not be needed if object is guaranteed to be properly instantiated and initialized before usage. This applies to the following situations:

  • Call QObject::cpp_construct() directly and store the result in immovable memory location;

  • Construct QObjectPinned instance: any access to pinned object or conversion to QVariant ensures creation of C++ object;

  • Instantiate object as a QML component. They are always properly default-initialized by a QML engine before setting any properties or calling any signals/slots.

And that's it! You have just implemented a new wrapper for a Qt C++ class method. Now send us a Pull Request. πŸ™‚

Comparison with other projects

This crate objective is to make idiomatic Rust bindings for QML (and only QML, no QWidgets or other non-graphical Qt API) in a way that doesn't need you to know or use C++ and other build system. This crates is the best achieving this.

  • CXX-Qt still makes you to write a bit of boiler-plate code in C++ and use extra build step to compile the C++. CXX-Qt is ideal to bring some Rust in an existing C++ project. But less so when you just want to make an UI for a Rust-only application.

    The CXX-Qt is also more recent that this crate and make use of Rust features such as attribute macro, that did not exist when the qmetaobject crate was designed. (Only derive procedural macro were available in stable rust rust at the time)

  • Similarly, the Rust Qt Binding Generator is another project that helps to integrate Rust logic in an existing C++/Qt project. This was also created before rust had procedural macros, so it uses an external .json file to generate C++ and Rust code.

  • There exist also a bunch of older crates that tries to provide Rust binding around the Qt C++ API. Often automatically generated, these bindings are not idiomatic Rust, require unsafe code to use, and are not maintained anymore.

  • Slint is a project created by the same author of this crate. It is not a QML or Qt binding at all, but rather a new language similar to QML, entirely implemented in Rust. It has the same goal as providing a new to add a UI to a Rust project with idiomatic Rust API, but instead of using QML for the UI, it uses its own language.