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  • Language
    PHP
  • License
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  • Created about 11 years ago
  • Updated over 8 years ago

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Repository Details

University-related projects

More Repositories

1

SSVOpenHexagon

C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
C
609
star
2

ecst

[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
C++
460
star
3

Tutorials

Repository for my YouTube tutorials + code snippets
C++
228
star
4

quakevr

Quake VR mod supporting room-scale movement, hand interactions, and melee attacks.
C++
186
star
5

camomilla

Simple Python script that simplifies C++ compiler errors. Useful when using heavily-templated libraries.
Python
181
star
6

scelta

(experimental) Syntactic sugar for variant and optional types.
C++
149
star
7

cppcon2015

Repository for the slides and the code of my CppCon 2015 talks.
C++
94
star
8

cppcon2014

Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.
C++
88
star
9

SSVUtils

[HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.
C++
61
star
10

vr-game-checklist

Checklist for Virtual Reality game developers.
54
star
11

vittorioromeo.info

Latest iteration of my static webpage/blog generator
Assembly
51
star
12

cppnow2016

Repository for my C++Now 2016 sessions.
Assembly
41
star
13

bcs_thesis

My bachelor's thesis on the Entity-Component-System pattern and ECST
TeX
37
star
14

vrm_core

Lightweight C++14 utility library. (Modernized, stripped and cleaned-up version of SSVUtils.)
C++
33
star
15

SSVSCollision

[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
C++
30
star
16

orizzonte

WIP
Assembly
26
star
17

unosolo

Work-in-progress Rust application that converts C++ header-only libraries to single self-contained headers.
Rust
26
star
18

SSVBloodshed

C++14 arcade game, spiritual successor to "Operation Carnage"
C++
22
star
19

SSVEntitySystem

[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
C++
20
star
20

meetingcpp2016

Repository for my Meeting C++ 2016 sessions.
Assembly
18
star
21

vscode-expand-selection-to-scope

Extension that introduces a command to incrementally expand the selection to the nearest outer scope.
TypeScript
18
star
22

DelversChoice

Game originally created for GGJ2015...
C++
15
star
23

SSVStart

[HEADER-ONLY] C++14 SFML2.0 application/game development framework. Features asset loading, windows, cameras, file system, logging, vector calculations, and many other game-dev oriented features.
C++
15
star
24

vrm_pp

Small C++ preprocessor library
C++
13
star
25

Experiments

Experimental/work-in-progress code
Assembly
11
star
26

oreilly

Material and work for O'Reilly courses and publications
C++
11
star
27

presentations

Repository containing all my presentations/tutorials/talks.
10
star
28

cpponsea2019

Repository for my "C++ On Sea 2019" talks.
10
star
29

meetingcpp2015

My Meeting C++ lightning talks: "Meaningful Casts" and "Static If".
C++
10
star
30

git-ws

C++14 command line utility (git plugin) to work with multiple git repositories at once
C++
9
star
31

accu2018

Repository for my ACCU 2018 presentations.
9
star
32

cppcon2021

Repository for my CppCon 2021 talks.
8
star
33

VeeGen

(ABANDONED) 2D terrain/dungeon generation library for games
C#
8
star
34

DiscountCpp

[HEADER-ONLY] C++11 wrapper for the markdown library "Discount"
C++
8
star
35

majsdown

WIP
C++
7
star
36

cppnow2015

Repository for my C++Now 2015 Lightning Talk: "for_each_arg explained and expanded"
C++
7
star
37

Specimen

(ABANDONED) An example game using SFMLStart, VeeEntitySystem2012, VeeCollision and VeeShadow
C#
6
star
38

cppcon2019

Repository for my CppCon 2019 talks.
6
star
39

cppnow2019

Repository for my C++ Now 2019 talks.
5
star
40

sokoban-rs-cpp

C++
5
star
41

cppnow2017

Repository for my C++Now 2017 talks.
5
star
42

cpplondon

Repository for my C++ London Meetup talks.
Shell
5
star
43

SSVLuaWrapper

[HEADER-ONLY] A C++11 LUA wrapper written by Tomaka17. The original project is discontinued. I created a repository with the original code, remove the non-C++11 parts and formatted it. I take no credit. This is a good project and I believe it should be maintained (and expanded) by someone experienced with C++ and LUA.
C++
5
star
44

NetLayer

[C++14] (University project) (WIP) - Modern C++ library that allows users to quickly create efficient callback-based network applications, binding packets to functions at compile-time and abstracting away the underlying communication protocol.
C++
5
star
45

accu2017

Repository for my ACCU 2017 presentations.
5
star
46

AutoSyncGen

Networking project for UNIME
TeX
4
star
47

cppnow2018

Repository for my C++Now 2018 talks.
4
star
48

accu2021

Repository for my ACCU 2021 talks.
4
star
49

SFMLStart

(ABANDONED) A high-level library for SFML.NET developers
C#
4
star
50

VeeEntitySystem2012

(ABANDONED) A component-based entity system for real-time games
C#
4
star
51

VeeBulletHell

(ABANDONED) A Touhou clone I made a while ago - buggy and deprecated
C#
4
star
52

vrm_cmake

Shared CMake aliases, macros and functions (WIP)
CMake
4
star
53

latexpp

C++14 simple LaTeX preprocessor intended for personal use.
C++
4
star
54

meetingcpp2017

4
star
55

SSVMenuSystem

[HEADER-ONLY] C++14 lambda-based library for quick creation of menus. Supports multiple nested menus (categories). Supports Single/Toggle/Slider menu item types. Useful in game development or console applications-
C++
4
star
56

cppcon2016

Repository for my `cppcon2016` talk: "Implementing static control flow in C++14"
Assembly
4
star
57

db2

Experimental NoSQL projects for UNIME.
Python
3
star
58

ggj2016

WIP
C++
3
star
59

TestGenericShooter

(ABANDONED) A top-down shooting game resembling Operation Carnage
C#
3
star
60

corecpp2022

Repository for my Core C++ 2022 talks.
C++
3
star
61

ndctechtown2020

Material for my NDC TechTown 2020 workshop
C++
3
star
62

accu2019

Repository for my ACCU 2019 talks.
2
star
63

veeForum

WIP
TeX
2
star
64

cppnow2021

Repository for my C++Now 2021 talks.
2
star
65

SSVNewRogue

(EXPERIMENTAL, WIP)
C++
2
star
66

DRODRoguelike

(ABANDONED) My first completed game: a roguelike inspired by DROD
C#
2
star
67

VeeTileEngine2012

(ABANDONED) Component-based entity system for tile-based games
C#
2
star
68

SSVCrateBox

(ABANDONED) C++11 test game. Depends on SSVStart, SSVEntitySystem, SSVSCollision, SFML2.0. It is mainly used to try new features I implement in the mentioned libraries. The code is quite clean - it's a great example if you want to start using my libraries.
C++
2
star
69

GGJ2015

GlobalGameJam2015
C++
1
star
70

itcpp2015

C++
1
star
71

VeeTresette

(ABANDONED) An old Tresette game
C#
1
star
72

WEBVittorioRomeo2

New version of my website (vittorioromeo.info)
HTML
1
star
73

VeeCollision

(ABANDONED) Simple AABB collision detection and resolution library
C#
1
star
74

SSVAutoUpdater

C++14 simple utility/library to automatically update files from a server
CMake
1
star
75

SSVJsonCpp

[DEPRECATED] Now included in SSVUtilsJson - [HEADER-ONLY] Cleaned up fork of JsonCpp 0.6.0-rc2.
C++
1
star
76

dotfiles

(OUTDATED) My config dotfiles
CSS
1
star
77

test_linuxday

1
star
78

SSVGenetic

[SCHOOL THESIS PROJECT] Genetic algorithm ant simulation
C++
1
star
79

AllocSim

Repository for my OS course project (UNIME 2015)
Python
1
star
80

SSVOpenHexagonServer

(ABANDONED)
C++
1
star
81

TestUDPChat

C++
1
star
82

cpprussia2019

Repository for my C++ Russia 2019 talks.
1
star
83

WEBVittorioRomeo

(ABANDONED) My personal website, written in C++ with CTemplate and JSONCpp
JavaScript
1
star
84

LD27

Ludum Dare #27 Entry (Theme: 10 seconds)
C++
1
star
85

TimeDRODPOF

(ABANDONED) A clone of the puzzle game DROD, featuring a component-based tile-based entity system, level editing, JPS and breadth-first fast pathfinding
C#
1
star
86

SSVRPGSystem

(EXPERIMENTAL, WIP) Simple lambda-base C++11 RPG status/inventory/... system
C++
1
star
87

accu2022

Repository for my ACCU 2022 presentations.
1
star
88

VeeTileEngineOLD

(ABANDONED) An old and deprecated tile-based game engine
C#
1
star
89

VeeShadow

(ABANDONED) AABB 2d shadow-casting library that can be adapted for field-of-view detection
C#
1
star
90

cppcon2022

Repository for my CppCon 2022 talks.
1
star
91

SSVUtilsJson

[DEPRECATED] [HEADER-ONLY] C++14 utility library that depends on SSVUtils. Includes a fork of JsonCpp.
C++
1
star
92

UNIME_numerical_calculus

Numerical calculus projects/exercises for UNIME
C++
1
star
93

SSVPiet

[SCHOOL THESIS PROJECT] Random Piet-inspired artwork generator
C++
1
star
94

VeeSharpTemplate

(ABANDONED) A C#-scripting-based C# code generator (template system)
C#
1
star
95

linuxDay2014

Presentation for the Linux Day 2014 event in Messina
1
star
96

linuxDay2013

My talk for "Linux Day 2013 - Messina - Istituto Jaci": "Sviluppo di videogiochi in Linux"
C++
1
star
97

VRDevUtils

(ABANDONED) Bash scripts and other files that may be useful when developing/building
Shell
1
star