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SSVOpenHexagon
C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.ecst
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.Tutorials
Repository for my YouTube tutorials + code snippetsquakevr
Quake VR mod supporting room-scale movement, hand interactions, and melee attacks.camomilla
Simple Python script that simplifies C++ compiler errors. Useful when using heavily-templated libraries.scelta
(experimental) Syntactic sugar for variant and optional types.cppcon2015
Repository for the slides and the code of my CppCon 2015 talks.cppcon2014
Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.SSVUtils
[HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.vr-game-checklist
Checklist for Virtual Reality game developers.vittorioromeo.info
Latest iteration of my static webpage/blog generatorcppnow2016
Repository for my C++Now 2016 sessions.bcs_thesis
My bachelor's thesis on the Entity-Component-System pattern and ECSTvrm_core
Lightweight C++14 utility library. (Modernized, stripped and cleaned-up version of SSVUtils.)SSVSCollision
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.orizzonte
WIPunosolo
Work-in-progress Rust application that converts C++ header-only libraries to single self-contained headers.SSVBloodshed
C++14 arcade game, spiritual successor to "Operation Carnage"SSVEntitySystem
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.meetingcpp2016
Repository for my Meeting C++ 2016 sessions.vscode-expand-selection-to-scope
Extension that introduces a command to incrementally expand the selection to the nearest outer scope.DelversChoice
Game originally created for GGJ2015...SSVStart
[HEADER-ONLY] C++14 SFML2.0 application/game development framework. Features asset loading, windows, cameras, file system, logging, vector calculations, and many other game-dev oriented features.vrm_pp
Small C++ preprocessor libraryExperiments
Experimental/work-in-progress codeoreilly
Material and work for O'Reilly courses and publicationspresentations
Repository containing all my presentations/tutorials/talks.cpponsea2019
Repository for my "C++ On Sea 2019" talks.meetingcpp2015
My Meeting C++ lightning talks: "Meaningful Casts" and "Static If".git-ws
C++14 command line utility (git plugin) to work with multiple git repositories at onceaccu2018
Repository for my ACCU 2018 presentations.cppcon2021
Repository for my CppCon 2021 talks.VeeGen
(ABANDONED) 2D terrain/dungeon generation library for gamesDiscountCpp
[HEADER-ONLY] C++11 wrapper for the markdown library "Discount"majsdown
WIPcppnow2015
Repository for my C++Now 2015 Lightning Talk: "for_each_arg explained and expanded"Specimen
(ABANDONED) An example game using SFMLStart, VeeEntitySystem2012, VeeCollision and VeeShadowcppcon2019
Repository for my CppCon 2019 talks.cppnow2019
Repository for my C++ Now 2019 talks.sokoban-rs-cpp
cppnow2017
Repository for my C++Now 2017 talks.cpplondon
Repository for my C++ London Meetup talks.SSVLuaWrapper
[HEADER-ONLY] A C++11 LUA wrapper written by Tomaka17. The original project is discontinued. I created a repository with the original code, remove the non-C++11 parts and formatted it. I take no credit. This is a good project and I believe it should be maintained (and expanded) by someone experienced with C++ and LUA.NetLayer
[C++14] (University project) (WIP) - Modern C++ library that allows users to quickly create efficient callback-based network applications, binding packets to functions at compile-time and abstracting away the underlying communication protocol.accu2017
Repository for my ACCU 2017 presentations.AutoSyncGen
Networking project for UNIMEaccu2021
Repository for my ACCU 2021 talks.SFMLStart
(ABANDONED) A high-level library for SFML.NET developersVeeEntitySystem2012
(ABANDONED) A component-based entity system for real-time gamesVeeBulletHell
(ABANDONED) A Touhou clone I made a while ago - buggy and deprecatedvrm_cmake
Shared CMake aliases, macros and functions (WIP)latexpp
C++14 simple LaTeX preprocessor intended for personal use.meetingcpp2017
SSVMenuSystem
[HEADER-ONLY] C++14 lambda-based library for quick creation of menus. Supports multiple nested menus (categories). Supports Single/Toggle/Slider menu item types. Useful in game development or console applications-cppcon2016
Repository for my `cppcon2016` talk: "Implementing static control flow in C++14"db2
Experimental NoSQL projects for UNIME.ggj2016
WIPTestGenericShooter
(ABANDONED) A top-down shooting game resembling Operation Carnagecorecpp2022
Repository for my Core C++ 2022 talks.ndctechtown2020
Material for my NDC TechTown 2020 workshopaccu2019
Repository for my ACCU 2019 talks.veeForum
WIPcppnow2021
Repository for my C++Now 2021 talks.SSVNewRogue
(EXPERIMENTAL, WIP)DRODRoguelike
(ABANDONED) My first completed game: a roguelike inspired by DRODVeeTileEngine2012
(ABANDONED) Component-based entity system for tile-based gamesSSVCrateBox
(ABANDONED) C++11 test game. Depends on SSVStart, SSVEntitySystem, SSVSCollision, SFML2.0. It is mainly used to try new features I implement in the mentioned libraries. The code is quite clean - it's a great example if you want to start using my libraries.GGJ2015
GlobalGameJam2015itcpp2015
VeeTresette
(ABANDONED) An old Tresette gameWEBVittorioRomeo2
New version of my website (vittorioromeo.info)VeeCollision
(ABANDONED) Simple AABB collision detection and resolution librarySSVAutoUpdater
C++14 simple utility/library to automatically update files from a serverSSVJsonCpp
[DEPRECATED] Now included in SSVUtilsJson - [HEADER-ONLY] Cleaned up fork of JsonCpp 0.6.0-rc2.UNIME
University-related projectsdotfiles
(OUTDATED) My config dotfilestest_linuxday
SSVGenetic
[SCHOOL THESIS PROJECT] Genetic algorithm ant simulationAllocSim
Repository for my OS course project (UNIME 2015)SSVOpenHexagonServer
(ABANDONED)TestUDPChat
cpprussia2019
Repository for my C++ Russia 2019 talks.WEBVittorioRomeo
(ABANDONED) My personal website, written in C++ with CTemplate and JSONCppLD27
Ludum Dare #27 Entry (Theme: 10 seconds)TimeDRODPOF
(ABANDONED) A clone of the puzzle game DROD, featuring a component-based tile-based entity system, level editing, JPS and breadth-first fast pathfindingSSVRPGSystem
(EXPERIMENTAL, WIP) Simple lambda-base C++11 RPG status/inventory/... systemaccu2022
Repository for my ACCU 2022 presentations.VeeTileEngineOLD
(ABANDONED) An old and deprecated tile-based game engineVeeShadow
(ABANDONED) AABB 2d shadow-casting library that can be adapted for field-of-view detectioncppcon2022
Repository for my CppCon 2022 talks.SSVUtilsJson
[DEPRECATED] [HEADER-ONLY] C++14 utility library that depends on SSVUtils. Includes a fork of JsonCpp.UNIME_numerical_calculus
Numerical calculus projects/exercises for UNIMESSVPiet
[SCHOOL THESIS PROJECT] Random Piet-inspired artwork generatorVeeSharpTemplate
(ABANDONED) A C#-scripting-based C# code generator (template system)linuxDay2014
Presentation for the Linux Day 2014 event in MessinalinuxDay2013
My talk for "Linux Day 2013 - Messina - Istituto Jaci": "Sviluppo di videogiochi in Linux"VRDevUtils
(ABANDONED) Bash scripts and other files that may be useful when developing/buildingLove Open Source and this site? Check out how you can help us