• Stars
    star
    125
  • Rank 286,335 (Top 6 %)
  • Language
    C
  • License
    GNU General Publi...
  • Created over 6 years ago
  • Updated 10 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Library to draw numbers on a LED matrix in a tetris style

TetrisAnimation

Compile Examples

An Arduino library for drawing letters and numbers using a falling block style animation.

alt text

Deisgined orginally for RGB LED Matrixes, but it should in theory work with any display that uses the Adafruit GFX library.

Displays/Libraries tested ( Examples included)

PLEASE NOTE: There are some issues with ESP8266 sketches that make use of WiFi as well, there is an issue open for this: #3

Installation & Setup

Search for "Tetris Animation" on the Arduino library manager

Basic Usage

See examples for more details.

Intialise library by passing in a display:

PxMATRIX display(64, 32, P_LAT, P_OE, P_A, P_B, P_C, P_D, P_E); //Intialise any display that makes use of Adafruit GFX
TetrisMatrixDraw tetris(display); //Pass it into the library

Set the value:

Set the value of the library by using one of: setTime, setNumbers or setText commands

// Usage: setTime(time_string, forceRefresh = false)
// time_string = time in the format "21:23"
// forceRefresh: by default, a digit will only redraw if it's value has changed
//               (so for a clock the hour digit would only draw once an hour)
//               but setting this value to true tells the library to redraw
//               all the digits.  
tetris.setTime("12:34");

// Usage: setNumbers(num, forceRefresh = false)
// num = Integer value. Max: 999999999 (9 digits long) Min: 0 (negative not currently supported).
// forceRefresh: by default, a digit will only redraw if it's value has changed
//               (so for a clock the hour digit would only draw once an hour)
//               but setting this value to true tells the library to redraw
//               all the digits.  
tetris.setNumbers(1234);

// Usage: setText(string, forceRefresh = false)
// string = regular text string, Use uppercase letters only.
// forceRefresh: by default, a digit will only redraw if it's value has changed
//               (so for a clock the hour digit would only draw once an hour)
//               but setting this value to true tells the library to redraw
//               all the digits.
//
// For full list of characters supported, check the AlphaTest examples.
tetris.setText("HOWDY!");

Draw the value:

These will normally be called in a timer or ticker (see any example). How often they are called will increase/decrease the speed of which the blocks drop.


// Usage: drawNumbers(x, y, showColon) (for use with setTime or setNumber)
// x = most left Pixel of the text 
// y = The bottom of the number when it lands, they will start falling from y + (16 * scale)
// showColon = (optional) show the colon or not, defaults to false (only applicaple when using setTime)
//
// Returns a boolean to indicate if its finished animating
// (will return false if there is still falling blocks)
tetris.drawNumbers(16,8, true);

// Usage: drawText(x, y) (for use with setText)
// x = most left Pixel of the text 
// y = The bottom of the text when it lands, they will start falling from y + (16 * scale)
//
// Returns a boolean to indicate if its finished animating
// (will return false if there is still falling blocks)
tetris.drawText(16,8);

Scale the font:

// Usage: scale = 2
// Will scale up the size of the characters
// Can be used with either numbers or text 

tetris.scale = 2; // must be called before setText, setTime or setNumbers
tetris.setText("BIG"); // This will be twice the size as normal
delay(5000);
tetris.setText("STILL BIG"); // scale persists
delay(5000);
tetris.scale = 1; // can be reset to normal size if required
tetris.setText("SMALL");