This is a library and driver script for preprocessing and evaluating Lua code. Lexical macros can be defined, which may be simple C-preprocessor style macros or macros that change their expansion depending on the context.
It is a new, rewritten version of the Luaforge project of the same name, which required the token filter patch by Luiz Henrique de Figueiredo. This patch allowed Lua scripts to filter the raw token stream before the compiler stage. Within the limits imposed by the lexical filter approach this worked pretty well. However, the token filter patch is unlikely to ever become part of mainline Lua, either in its original or revised form. So the most portable option becomes precompilation, but Lua bytecode is not designed to be platform-independent and in any case changes faster than the surface syntax of the language. So using LuaMacro with LuaJIT would have required re-applying the patch, and would remain within the ghetto of specialized, experimental use.
This implementation uses a LPeg lexical analyser originally by Peter Odding to tokenize Lua source, and builds up a preprocessed string explicitly, which then can be loaded in the usual way. This is not as efficient as the original, but it can be used by anyone with a Lua interpreter, whether it is Lua 5.1, 5.2 or LuaJIT 2. An advantage of fully building the output is that it becomes much easier to debug macros when you can actually see the generated results. (Another example of a LPeg-based Lua macro preprocessor is Luma)
It is not possible to discuss macros in Lua without mentioning Fabien Fleutot's Metalua which is an alternative Lua compiler which supports syntactical macros that can work on the AST (Abstract Syntax Tree) itself of Lua. This is clearly a technically superior way to extend Lua syntax, but again has the disadvantage of being a direct-to-bytecode compiler. (Perhaps it's also a matter of taste, since I find it easier to think about extending Lua on the lexical level.)
My renewed interest in Lua lexical macros came from some discussions on the Lua mailing list about numerically optimal Lua code using LuaJIT. We have been spoiled by modern optimizing C/C++ compilers, where hand-optimization is often discouraged, but LuaJIT is new and requires some assistance. For instance, unrolling short loops can make a dramatic difference, but Lua does not provide the key concept of constant value to assist the compiler. So a very straightforward use of a macro preprocessor is to provide named constants in the old-fashioned C way. Very efficient code can be generated by generalizing the idea of 'varargs' into a statically-compiled 'tuple' type.
tuple(3) A,B
The assigment A = B
is expanded as:
A_1,A_2,A_3 = B_1,B_2,B_3
I will show how the expansion can be made context-sensitive, so that the
loop-unrolling macro do_
changes this behaviour:
do_(i,1,3,
A = 0.5*B
)
expands to:
A_1 = 0.5*B_1
A_2 = 0.5*B_2
A_3 = 0.5*B_3
Another use is crafting DSLs, particularly for end-user scripting. For instance,
people may be more comfortable with forall x in t do
rather than for _,x in ipairs(t) do
; there is less to explain in the first form and it translates
directly to the second form. Another example comes from this common pattern:
some_action(function()
...
end)
Using the following macro:
def_ block (function() _END_CLOSE_
we can write:
some_action block
...
end
A criticism of traditional lexical macros is that they don't respect the scoping rules of the language itself. Bad experiences with the C preprocessor lead many to regard them as part of the prehistory of computing. The macros described here can be lexically scoped, and can be as 'hygenic' as necessary, since their expansion can be finely controlled with Lua itself.
For me, a more serious charge against 'macro magic' is that it can lead to a private dialect of the language (the original Bourne shell was written in C 'skinned' to look like Algol 68.) This often indicates a programmer uncomfortable with a language, who wants it to look like something more familiar. Relying on a preprocessor may mean that programmers need to immerse themselves more in the idioms of the new language.
That being said, macros can extend a language so that it can be more expressive for a particular task, particularly if the users are not professional programmers.
To install LuaMacro, expand the archive and make a script or batch file that points
to luam.lua
, for instance:
lua /home/frodo/luamacro/luam.lua $*
(Or '%*' if on Windows.) Then put this file on your executable path.
Any Lua code loaded with luam
goes through four distinct steps:
- loading and defining macros
- preprocessing
- compilation
- execution
The last two steps happen within Lua itself, but always occur, even though the Lua compiler is fast enough that we mostly do not bother to save the generated bytecode.
For example, consider this hello.lua
:
print(HELLO)
and hello-def.lua
:
local macro = require 'macro'
macro.define 'HELLO "Hello, World!"'
To run the program:
$> luam -lhello-def hello.lua
Hello, World!
So the module hello-def.lua
is first loaded (compiled and executed, but not
preprocessed) and only then hello.lua
can be preprocessed and then loaded.
Naturaly, there are easier ways to use LuaMacro, but I want to emphasize the
sequence of macro loading, preprocessing and script loading. luam
has a -d
flag, meaning 'dump', which is very useful when debugging the output of the
preprocessing step:
$> luam -d -lhello-def hello.lua
print("Hello, World!")
hello2.lua
is a more sensible first program:
require_ 'hello-def'
print(HELLO)
You cannot use the Lua require
function at this point, since require
is only
executed when the program starts executing and we want the macro definitions to be
available during the current compilation. require_
is the macro version, which
loads the file at compile-time.
New with 2.5 is the default @ shortcut available when using luam
,
so require_
can be written @require
.
(@
is itself a macro, so you can redefine it if needed.)
There is also include_/@include
, which is analogous to #include
in cpp
. It takes a
file path in quotes, and directly inserts the contents of the file into the current
compilation. Although tempting to use, it will not work here because again the
macro definitions will not be available at compile-time.
hello3.lua
fits much more into the C preprocessor paradigm, which uses the def_
macro:
@def HELLO "Hello, World!"
print(HELLO)
(Like cpp
, such macro definitions end with the line; however, there is no
equivalent of \
to extend the definition over multiple lines.)
With 2.1, an alternative syntax def_ (name body)
is also available, which can be
embedded inside a macro expression:
def_ OF_ def_ (of elseif _value ==)
Or even extend over several lines:
def_ (complain(msg,n)
for i = 1,n do
print msg
end
)
def_
works pretty much like #define
, for instance, def_ SQR(x) ((x)*(x))
. A
number of C-style favourites can be defined, like assert_
using _STR_
, which is
a predefined macro that 'stringifies' its argument.
def_ assert_(condn) assert(condn,_STR_(condn))
def_
macros are lexically scoped:
local X = 1
if something then
def_ X 42
assert(X == 42)
end
assert(X == 1)
LuaMacro keeps track of Lua block structure - in particular it knows when a
particular lexical scope has just been closed. This is how the _END_CLOSE_
built-in macro works
def_ block (function() _END_CLOSE_
my_fun block
do_something_later()
end
When the current scope closes with end
, LuaMacro appends the necessary ')' to
make this syntax valid.
A common use of macros in both C and Lua is to inline optimized code for a case.
The Lua function assert()
always evaluates its second argument, which is not
always optimal:
def_ ASSERT(condn,expr) if condn then else error(expr) end
ASSERT(2 == 1,"damn! ".. 2 .." is not equal to ".. 1)
If the message expression is expensive to execute, then this can give better
performance at the price of some extra code. ASSERT
is now a statement, not a
function, however.
For this to work consistently, you need to use the @
shortcut:
@include 'test.inc'
@def A 10
...
This makes macro 'preprocessor' statements stand out more. Conditional compilation works as you would expect from C:
-- test-cond.lua
@if A
print 'A defined'
@else
print 'A not defined'
@end
@if os.getenv 'P'
print 'Env P is defined'
@end
Now, what is A
? It is a Lua expression which is evaluated at preprocessor
time, and if it returns any value except nil
or false
it is true, using
the usual Lua rule. Assuming A
is just a global variable, how can it be set?
$ luam test-cond.lua
A not defined
$ luam -VA test-cond.lua
A defined
$ export P=1
$ luam test-cond.lua
A not defined
Env P is defined
Although this looks very much like the standard C preprocessor, the implementation
is rather different - @if
is a special macro which evaluates its argument
(everything on the rest of the line) as a Lua expression
and skips upto @end
(or @else
or @elseif
) if that condition is false.
macro.define
is less convenient than def_
but much more powerful. The extended
form allows the substitution to be a function which is called in-place at compile
time. These definitions must be loaded before they can be used,
either with -l
or with @require
.
macro.define('DATE',function()
return '"'..os.date('%c')..'"'
end)
Any text which is returned will be tokenized and inserted into the output stream.
The explicit quoting here is needed to ensure that DATE
will be replaced by the
string "04/30/11 09:57:53". ('%c' gives you the current locale's version of the
date; for a proper version of this macro, best to use os.date
with more explicit
formats .)
This function can also return nothing, which allows you to write macro code purely for its side-effects.
Non-operator characters like @
,$
, etc can be used as macros. For example, say
you like shell-like notation $HOME
for expanding environment variables in your
scripts.
macro.define '$(x) os.getenv(_STR_(x))'
A script can now say $(PATH)
and get the expected expansion, Make-style. But we
can do better and support $PATH
directly:
macro.define('$',function(get)
local var = get:iden()
return 'os.getenv("'..var..'")'
end)
If a macro has no parameters, then the substitution function receives a 'getter'
object. This provides methods for extracting various token types from the input
stream. Here the $
macro must be immediately followed by an identifier.
We can do better, and define $
so that something like $(pwd)
has the same
meaning as the Unix shell:
macro.define('$',function(get)
local t,v = get()
if t == 'iden' then
return 'os.getenv("'..v..'")'
elseif t == '(' then
local rest = get:upto ')'
return 'os.execute("'..tostring(rest)..'")'
end
end)
(The getter get
is callable, and returns the type and value of the next token.)
It is probably a silly example, but it illustrates how a macro can be overloaded based on its lexical context. Much of the expressive power of LuaMacro comes from allowing macros to fetch their own parameters in this way. It allows us to define new syntax and go beyond 'pseudo-functions', which is more important for a conventional-syntax language like Lua, rather than Lisp where everything looks like a function anyway. These kinds of macros are called 'reader' macros in the Lisp world, since they temporarily take over reading code.
It is entirely possible for macros to create macros; that is what def_
does.
Consider how to add the concept of const
declarations to Lua:
const N,M = 10,20
Here is one solution:
macro.define ('const',function(get)
get() -- skip the space
local vars = get:idens '='
local values = get:list '\n'
for i,name in ipairs(vars) do
macro.assert(values[i],'each constant must be assigned!')
macro.define_scoped(name,tostring(values[i]))
end
end)
The key to making these constants well-behaved is define_scoped
, which installs a
block handler which resets the macro to its original value, which is usually nil
.
This test script shows how the scoping works:
require_ 'const'
do
const N,M = 10,20
do
const N = 5
assert(N == 5)
end
assert(N == 10 and M == 20)
end
assert(N == nil and M == nil)
If we were designing a DSL intended for non-technical users, then we cannot just say to them 'learn the language properly - go read PiL!'. It would be easier to explain:
forall x in {10,20,30} do
than the equivalent generic for
loop. forall
can be implemented fairly simply
as a macro:
macro.define('forall',function(get)
local var = get:iden()
local t,v = get:next() -- will be 'in'
local rest = tostring(get:upto 'do')
return ('for _,%s in ipairs(%s) do'):format(var,rest)
end)
That is, first get the loop variable, skip in
, grab everything up to do
and
output the corresponding for
statement.
Useful macros can often be built using these new forms. For instance, here is a simple list comprehension macro:
macro.define('L(expr,select) '..
'(function() local res = {} '..
' forall select do res[#res+1] = expr end '..
'return res end)()'
)
For example, L(x^2,x in t)
will make a list of the squares of all elements in t
.
Why don't we use a long string here? Because we don't wish to insert any extra line
feeds in the output.macro.forall
defines more sophisticated forall
statements
and list comprehension expressions, but the principle is the same - see 'tests/test-forall.lua'
There is a second argument passed to the substitution function, which is a 'putter' object - an object for building token lists. For example, a useful shortcut for anonymous functions:
M.define ('\\',function(get,put)
local args = get:idens('(')
local body = get:list()
return put:keyword 'function' '(' : idens(args) ')' :
keyword 'return' : list(body) : space() : keyword 'end'
end)
The put
object has methods for appending particular kinds of tokens, such as
keywords and strings, and is also callable for operator tokens. These always return
the object itself, so the output can be built up with chaining.
Consider \x,y(x+y)
: the idens
getter grabs a comma-separated list of identifier
names upto the given token; the list
getter grabs a general argument list. It
returns a list of token lists and by default stops at ')'. This 'lambda' notation
was suggested by Luiz Henrique de Figueiredo as something easily parsed by any
token-filtering approach - an alternative notation |x,y| x+y
has been
suggested but is
generally impossible to implement using a lexical scanner, since it would have to
parse the function body as an expression. The \\
macro also has the advantage
that the operator precedence is explicit: in the case of \\(42,'answer')
it is
immediately clear that this is a function of no arguments which returns two values.
I would not necessarily suggest that lambdas are a good thing in production code, but they can be useful in iteractive exploration and within tests.
Macros with explicit parameters can define a substitution function, but this function receives the values themselves, not the getter and putter objects. These values are token lists and must be converted into the expected types using the token list methods:
macro.define('test_(var,start,finish)',function(var,start,finish)
var,start,finish = var:get_iden(),start:get_number(),finish:get_number()
print(var,start,finish)
end)
Since no put
object is received, such macros need to construct their own:
local put = M.Putter()
...
return put
(They can of course still just return the substitution as text.)
Consider this loop-unrolling macro:
do_(i,1,3,
y = y + i
)
which will expand as
y = y + 1
y = y + 2
y = y + 3
For each iteration, it needs to define a local macro i
which expands to 1,2 and 3.
macro.define('do_(v,s,f,stat)',function(var,start,finish,statements)
local put = macro.Putter()
var,start,finish = var:get_iden(),start:get_number(),finish:get_number()
macro.push_token_stack('do_',var)
for i = start, finish do
-- output `set_ <var> <value> `
put:iden 'set_':iden(var):number(i):space()
put:tokens(statements)
end
-- output `undef_ <var> <value>`
put:iden 'undef_':iden(var)
-- output `_POP_ 'do_'`
put:iden '_DROP_':string 'do_'
return put
end)
Ignoring the macro stack manipulation for a moment, it works by inserting set_
macro assignments into the output. That is, the raw output looks like this:
set_ i 1
y = y + i
set_ i 2
y = y + i
set_ i 2
y = y + i
undef_ i
_DROP_ 'do_'
It's important here to understand that LuaMacro does not do recursive substitution. Rather, the output of macros is pushed out to the stream which is then further substituted, etc. So we do need these little helper macros to set the loop variable at each point.
Using the macro stack allows macros to be aware that they are expanding inside a
do_
macro invocation. Consider tuple
, which is another macro which creates
macros:
tuple(3) A,B
A = B
which would expand as
local A_1,A_2,A_3,B_1,B_2,B_3
A_1,A_2,A_3 = B_1,B_2,B_3
But we would like
do_(i,1,3,
A = B/2
)
to expand as
A_1 = B_1/2
A_2 = B_2/2
A_2 = B_2/2
And here is the definition:
macro.define('tuple',function(get)
get:expecting '('
local N = get:number()
get:expecting ')'
get:expecting 'space'
local names = get:idens '\n'
for _,name in ipairs(names) do
macro.define(name,function(get,put)
local loop_var = macro.value_of_macro_stack 'do_'
if loop_var then
local loop_idx = tonumber(macro.get_macro_value(loop_var))
return put:iden (name..'_'..loop_idx)
else
local out = {}
for i = 1,N do
out[i] = name..'_'..i
end
return put:idens(out)
end
end)
end
end)
The first expansion case happens if we are not within a do_
macro; a simple list
of names is outputted. Otherwise, we know what the loop variable is, and can
directly ask for its value.
You can of course define @
to be a macro; a new feature allows you to add new
operator tokens:
macro.define_tokens {'##','@-'}
which can then be used with macro.define
, but also now with def_
. It's now
possible to define a list comprehension syntax that reads more naturally, e.g.
{|x^2| i=1,10}
by making {|
into a new token.
Up to now, making a Lua operator token such as .
into a macro was not so useful.
Such a macro may now return an extra value which indicates that the operator should
simply 'pass through' as is. Consider defining a with
statement:
with A do
.x = 1
.y = 2
end
I've deliberately indicated the fields using a dot (a rare case of Visual Basic
syntax being superior to Delphi). So it is necessary to overload '.' and look at
the previous token: if it isn't a case like name.
or ].
then we prepend the
table. Otherwise, the operator must simply pass through, to prevent an
uncontrolled recursion.
M.define('with',function(get,put)
M.define_scoped('.',function()
local lt,lv = get:peek(-1,true) -- peek before the period...
if lt ~= 'iden' and lt ~= ']' then
return '_var.'
else
return nil,true -- pass through
end
end)
local expr = get:upto 'do'
return 'do local _var = '..tostring(expr)..'; '
end)
Again, scoping means that this behaviour is completely local to the with-block.
A more elaborate experiment is cskin.lua
in the tests directory. This translates
a curly-bracket form into standard Lua, and at its heart is defining '{' and '}' as
macros. You have to keep a brace stack, because these tokens still have their old
meaning and the table constructor in this example must still work, while the
trailing brace must be converted to end
.
if (a > b) {
t = {a,b}
}
Normally a macro replaces the name (plus any arguments) with the substitution. It is sometimes useful to pass the name through, but not to push the name into the token stream - otherwise we will get an endless expansion.
macro.define('fred',function()
print 'fred was found'
return nil, true
end)
This has absolutely no effect on the preprocessed text ('fred' remains 'fred', but
has a side-effect. This happens if the substitution function returns a second
true
value. You can look at the immediate lexical environment with peek
:
macro.define('fred',function(get)
local t,v = get:peek(1)
if t == 'string' then
local str = get:string()
return 'fred_'..str
end
return nil,true
end)
Pass-through macros are useful when each macro corresponds to a Lua variable; they allow such variables to have a dual role.
An example would be Python-style lists. The Penlight List class has the same functionality as the built-in Python list, but does not have any syntactical support:
> List = require 'pl.List'
> ls = List{10,20,20}
> = ls:slice(1,2)
{10,20}
> ls:slice_assign(1,2,{10,11,20,21})
> = ls
{10,11,20,21,30}
It would be cool if we could add a little bit of custom syntax to make this more natural. What we first need is a 'macro factory' which outputs the code to create the lists, and also suitable macros with the same names.
-- list <var-list> [ = <init-list> ]
M.define ('list',function(get)
get() -- skip space
-- 'list' acts as a 'type' followed by a variable list, which may be
-- followed by initial values
local values
local vars,endt = get:idens (function(t,v)
return t == '=' or (t == 'space' and v:find '\n')
end)
-- there is an initialization list
if endt[1] == '=' then
values,endt = get:list '\n'
else
values = {}
end
-- build up the initialization list
for i,name in ipairs(vars) do
M.define_scoped(name,list_check)
values[i] = 'List('..tostring(values[i] or '')..')'
end
local lcal = M._interactive and '' or 'local '
return lcal..table.concat(vars,',')..' = '..table.concat(values,',')..tostring(endt)
end)
Note that this is a fairly re-usable pattern; it requires the type constructor
(List
in this case) and a type-specific macro function (list_check
). The only
tricky bit is handling the two cases, so the idens
method finds the end using a
function, not a simple token. idens
, like list
, returns the list and the token
that ended the list, so we can use endt
to check.
list a = {1,2,3}
list b
becomes
local a = List({1,2,3})
local b = List()
unless we are in interactive mode, where local
is not appropriate!
Each of these list macro/variables may be used in several ways:
- directly
a
- no action! a[i]
- plain table indexa[i:j]
- a list slice. Will bea:slice(i,j)
normally, but must bea:slice_assign(i,j,RHS)
if on the right-hand side of an assignment.
The substitution function checks these cases by appropriate look-ahead:
function list_check (get,put)
local t,v = get:peek(1)
if t ~= '[' then return nil, true end -- pass-through; plain var reference
get:expecting '['
local args = get:list(']',':')
-- it's just plain table access
if #args == 1 then return '['..tostring(args[1])..']',true end
-- two items separated by a colon; use sensible defaults
M.assert(#args == 2, "slice has two arguments!")
local start,finish = tostring(args[1]),tostring(args[2])
if start == '' then start = '1' end
if finish == '' then finish = '-1' end
-- look ahead to see if we're on the left hand side of an assignment
if get:peek(1) == '=' then
get:next() -- skip '='
local rest,eoln = get:upto '\n'
rest,eoln = tostring(rest),tostring(eoln)
return (':slice_assign(%s,%s,%s)%s'):format(start,finish,rest,eoln),true
else
return (':slice(%s,%s)'):format(start,finish),true
end
end
This can be used interactively, like so (it requires the Penlight list library.)
$> luam -llist -i
Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio
Lua Macro 2.3.0 Copyright (C) 2007-2011 Steve Donovan
> list a = {'one','two'}
> = a:map(\x(x:sub(1,1)))
{o,t}
> a:append 'three'
> a:append 'four'
> = a
{one,two,three,four}
> = a[2:3]
{two,three}
> = a[2:2] = {'zwei','twee'}
{one,zwei,twee,three,four}
> = a[1:2]..{'five'}
{one,zwei,five}
With the 2.2 release, LuaMacro can preprocess C files, by the inclusion of a C LPeg lexer based on work by Peter Odding. This may seem a semi-insane pursuit, given that C already has a preprocessor, (which is widely considered a misfeature.) However, the macros we are talking about are clever, they can maintain state, and can be scoped lexically.
One of the irritating things about C is the need to maintain separate include files. It would be better if we could write a module like this:
// dll.c
#include "dll.h"
export {
typedef struct {
int ival;
} MyStruct;
}
export int one(MyStruct *ms) {
return ms->ival + 1
}
export int two(MyStruct *ms) {
return 2*ms->ival;
}
and have the preprocessor generate an apppropriate header file:
#ifndef DLL_H
#define DLL_H
typedef struct {
int ival;
} MyStruct;
int one(MyStruct *ms) ;
int two(MyStruct *ms) ;
#endif
The macro export
is straightforward:
M.define('export',function(get)
local t,v = get:next()
local decl,out
if v == '{' then
decl = tostring(get:upto '}')
decl = M.substitute_tostring(decl)
f:write(decl,'\n')
else
decl = v .. ' ' .. tostring(get:upto '{')
decl = M.substitute_tostring(decl)
f:write(decl,';\n')
out = decl .. '{'
end
return out
end)
It looks ahead and if it finds a {}
block it writes the block as text to a file
stream; otherwise writes out the function signature. get:upto '}'
will do the
right thing here since it keeps track of brace level. To allow any other macro
expansions to take place, substitute_tostring
is directly called.
tests/cexport.lua
shows how this idea can be extended, so that the generated
header is only updated when it changes.
To preprocess C with luam
, you need to specify the -C
flag:
luam -C -lcexport -o dll.c dll.lc
Have a look at lc which defines a simplified way to write
Lua bindings in C. Here is tests/str.l.c
:
// preprocess using luam -C -llc -o str.c str.l.c
#include <string.h>
module "str" {
def at (Str s, Int i = 0) {
lua_pushlstring(L,&s[i-1],1);
return 1;
}
def upto (Str s, Str delim = " ") {
lua_pushinteger(L, strcspn(s,delim) + 1);
return 1;
}
}
The result looks like this:
// preprocess using luam -C -llc -o str.c str.l.c
#line 2 "str.lc"
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#ifdef WIN32
#define EXPORT __declspec(dllexport)
#else
#define EXPORT
#endif
typedef const char *Str;
typedef const char *StrNil;
typedef int Int;
typedef double Number;
typedef int Boolean;
#line 6 "str.lc"
static int l_at(lua_State *L) {
const char *s = luaL_checklstring(L,1,NULL);
int i = luaL_optinteger(L,2,0);
#line 7 "str.lc"
lua_pushlstring(L,&s[i-1],1);
return 1;
}
static int l_upto(lua_State *L) {
const char *s = luaL_checklstring(L,1,NULL);
const char *delim = luaL_optlstring(L,2," ",NULL);
#line 12 "str.lc"
lua_pushinteger(L, strcspn(s,delim) + 1);
return 1;
}
static const luaL_reg str_funs[] = {
{"at",l_at},
{"upto",l_upto},
{NULL,NULL}
};
EXPORT int luaopen_str (lua_State *L) {
luaL_register (L,"str",str_funs);
return 1;
}
Note the line directives; this makes working with macro-ized C code much easier
when the inevitable compile and run-time errors occur. lc
takes away some
of the more irritating bookkeeping needed in writing C extensions
(here I only have to mention function names once)
lc
was used for the winapi project to
preprocess this
file
into standard C.
This used an extended version of lc
which handled the largely superficial
differences between the Lua 5.1 and 5.2 API.
(The curious thing is that winapi
is my only project where I've leant on
LuaMacro, and it's all in C.)
LuaMacro comes with yet another simple test framework - I apologize for this in
advance, because there are already quite enough. But consider it a demonstration
of how a little macro sugar can make tests more readable, even if you are
uncomfortable with them in production code (see tests/test-test.lua
)
require_ 'assert'
assert_ 1 == 1
assert_ "hello" matches "^hell"
assert_ x.a throws 'attempt to index global'
The last line is more interesting, since it's transparently wrapping the offending expression in an anonymous function. The expanded output looks like this:
T_ = require 'macro.lib.test'
T_.assert_eq(1 ,1)
T_.assert_match("hello" ,"^hell")
T_.assert_match(T_.pcall_no(function() return x.a end),'attempt to index global')
(This is a generally useful pattern - use macros to provide a thin layer of sugar
over the underlying library. The macro.assert
module is only 75 lines long, with
comments - its job is to format code to make using the implementation easier.)
Remember that the predefined meaning of @ is to convert @name
into name_
. So we
could just as easily say @assert 1 == 1
and so forth.
Lua functions often return multiple values or tables:
two = \(40,2)
table2 = \({40,2})
@assert two() == (40,2)
@assert table2() == {40,2}
For a proper grown-up Lua testing framework that uses LuaMacro, see Specl.
It is not usually necessary to understand the underlying representation of token lists, but I present it here as a guide to understanding the code.
The token list representation of the expression x+1
is:
{{'iden','x'},{'+','+'},{'number','1'}}
which is the form returned by the LPeg lexical analyser. Please note that there are also 'space' and 'comment' tokens in the stream, which is a big difference from the token-filter standard.
The TokenList
type defines __tostring
and some helper methods for these lists.
The following macro is an example of the lower-level coding needed without the usual helpers:
local macro = require 'macro'
macro.define('qw',function(get,put)
local append = table.insert
local t,v = get()
local res = {{'{','{'}}
t,v = get:next()
while t ~= ')' do
if t ~= ',' then
append(res,{'string','"'..v..'"'})
append(res,{',',','})
end
t,v = get:next()
end
append(res,{'}','}'})
return res
end)
We're using the getter next
method to skip any whitespace, but building up the
substitution without a putter, just manipulating the raw token list. qw
takes a
plain list of words, separated by spaces (and maybe commas) and makes it into a
list of strings. That is,
qw(one two three)
becomes
{'one','two','three'}
The main loop of macro.substitute
(towards end of macro.lua
) summarizes the
operation of LuaMacro:
There are two macro tables, imacro
for classic name macros, and smacro
for
operator style macros. They contain macro tables, which must have a subst
field
containing the substitution and may have a parms
field, which means that they
must be followed by their arguments in parentheses.
A keywords table is chiefly used to track block scope, e.g.
do
,if
,function
,etc means 'increase block level' and end
,until
means
'decrease block level'. At this point, any defined block handlers for this level
will be evaluated and removed. These may insert tokens into the stream, like
macros. This is how something like _END_CLOSE_
is implemented: the end
causes
the block level to decrease, which fires a block handler which passes end
through
and inserts a closing )
.
Any keyword may also have an associated keyword handler, which works rather like a macro substitution, except that the keyword itself is always passed through first. (Allowing keywords as regular macros would generally be a bad idea because of the recursive substitution problem.)
The macro subst
field may be a token list or a function. if it is a function then
that function is called, with the parameters as token lists if the macro defined
formal parameters, or with getter and setter objects if not. If the result is text
then it is parsed into a token list.