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Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadricsPlanet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle SubdivisionGame-GUI
Game GUI is a skin-able GL based Widget Class for GamesSparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCLGame-NET
RPC Network Library for Multiplayer GamesHVOX-Engine
Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-BoxesOutStar.VoxelGame
Voxel Editor and Game in OneTerrain-HeightMap-Generator
Terrain Generator with ErosionRLE-based-Voxel-Raycasting
CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface DataOpenCL-Voxel-Splatting
Splatting using OpenCL can reach more than 2 Bln Splats/s !Geometry-Clipmap-Tutorial-in-OpenGL
Simple Terrain Engine in 200 Lines of CodeVoxel-Terrain-Raycasting-with-SSDM
Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement MappingPulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOSVoxel-Raycasting-using-True-Impostors
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the ObjectOpenGL-Voxel-Splatting
OpenGL Voxel SplattingSkinned-Skeletal-Animation-in-OpenGL
Skeletal Animation Tutorial using Shaders to Transform the Vertices. Based on the OGRE Mesh Format1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source CodeDeformation-Styles-using-Spline-Skinning
Deformation Styles using Spline SkinningStereo-Matching
Dynamic Programming Dense Stereo Matching TutorialJava-Random-Texture-Generator
Texture Generator in JavaCodeFlash
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