tinycolor
TinyColor is a small library for color manipulation and conversion
A fork of tinycolor2 by Brian Grinstead
DEMO: https://tinycolor.vercel.app
Changes from tinycolor2
- reformatted into TypeScript / es2015 and requires node >= 8
- tree shakeable "module" export and no package
sideEffects
- tree shakeable "module" export and no package
tinycolor
is now exported as a class calledTinyColor
- new
random
, an implementation of randomColor by David Merfield that returns a TinyColor object - several functions moved out of the tinycolor class and are no longer
TinyColor.<function>
readability
,fromRatio
moved outrandom
moved out and renamed tolegacyRandom
toFilter
has been moved out and renamed totoMsFilter
mix
,equals
use the current TinyColor object as the first parameter- added polyad colors tinycolor PR 126
- color wheel values (360) are allowed to over or under-spin and still return valid colors tinycolor PR 108
- added
tint()
andshade()
tinycolor PR 159 isValid
,format
are now propertys instead of a function
Install
npm install @ctrl/tinycolor
Use
import { TinyColor } from '@ctrl/tinycolor';
const color = new TinyColor('red').toHexString(); // '#ff0000'
Accepted String Input
The string parsing is very permissive. It is meant to make typing a color as input as easy as possible. All commas, percentages, parenthesis are optional, and most input allow either 0-1, 0%-100%, or 0-n (where n is either 100, 255, or 360 depending on the value).
HSL and HSV both require either 0%-100% or 0-1 for the S
/L
/V
properties. The H
(hue) can have values between 0%-100% or 0-360.
RGB input requires either 0-255 or 0%-100%.
If you call tinycolor.fromRatio
, RGB and Hue input can also accept 0-1.
Here are some examples of string input:
Hex, 8-digit (RGBA) Hex
new TinyColor('#000');
new TinyColor('000');
new TinyColor('#369C');
new TinyColor('369C');
new TinyColor('#f0f0f6');
new TinyColor('f0f0f6');
new TinyColor('#f0f0f688');
new TinyColor('f0f0f688');
RGB, RGBA
new TinyColor('rgb (255, 0, 0)');
new TinyColor('rgb 255 0 0');
new TinyColor('rgba (255, 0, 0, .5)');
new TinyColor({ r: 255, g: 0, b: 0 });
import { fromRatio } from '@ctrl/tinycolor';
fromRatio({ r: 1, g: 0, b: 0 });
fromRatio({ r: 0.5, g: 0.5, b: 0.5 });
HSL, HSLA
new TinyColor('hsl(0, 100%, 50%)');
new TinyColor('hsla(0, 100%, 50%, .5)');
new TinyColor('hsl(0, 100%, 50%)');
new TinyColor('hsl 0 1.0 0.5');
new TinyColor({ h: 0, s: 1, l: 0.5 });
HSV, HSVA
new TinyColor('hsv(0, 100%, 100%)');
new TinyColor('hsva(0, 100%, 100%, .5)');
new TinyColor('hsv (0 100% 100%)');
new TinyColor('hsv 0 1 1');
new TinyColor({ h: 0, s: 100, v: 100 });
Named
new TinyColor('RED');
new TinyColor('blanchedalmond');
new TinyColor('darkblue');
Number
new TinyColor(0x0);
new TinyColor(0xaabbcc);
Accepted Object Input
If you are calling this from code, you may want to use object input. Here are some examples of the different types of accepted object inputs:
{ r: 255, g: 0, b: 0 }
{ r: 255, g: 0, b: 0, a: .5 }
{ h: 0, s: 100, l: 50 }
{ h: 0, s: 100, v: 100 }
Properties
originalInput
The original input passed into the constructer used to create the tinycolor instance
const color = new TinyColor('red');
color.originalInput; // "red"
color = new TinyColor({ r: 255, g: 255, b: 255 });
color.originalInput; // "{r: 255, g: 255, b: 255}"
format
Returns the format used to create the tinycolor instance
const color = new TinyColor('red');
color.format; // "name"
color = new TinyColor({ r: 255, g: 255, b: 255 });
color.format; // "rgb"
isValid
A boolean indicating whether the color was successfully parsed. Note: if the color is not valid then it will act like black
when being used with other methods.
const color1 = new TinyColor('red');
color1.isValid; // true
color1.toHexString(); // "#ff0000"
const color2 = new TinyColor('not a color');
color2.isValid; // false
color2.toString(); // "#000000"
Methods
getBrightness
Returns the perceived brightness of a color, from 0-255
, as defined by Web Content Accessibility Guidelines (Version 1.0).
const color1 = new TinyColor('#fff');
color1.getBrightness(); // 255
const color2 = new TinyColor('#000');
color2.getBrightness(); // 0
isLight
Return a boolean indicating whether the color's perceived brightness is light.
const color1 = new TinyColor('#fff');
color1.isLight(); // true
const color2 = new TinyColor('#000');
color2.isLight(); // false
isDark
Return a boolean indicating whether the color's perceived brightness is dark.
const color1 = new TinyColor('#fff');
color1.isDark(); // false
const color2 = new TinyColor('#000');
color2.isDark(); // true
getLuminance
Returns the perceived luminance of a color, from 0-1
as defined by Web Content Accessibility Guidelines (Version 2.0).
const color1 = new TinyColor('#fff');
color1.getLuminance(); // 1
const color2 = new TinyColor('#000');
color2.getLuminance(); // 0
getAlpha
Returns the alpha value of a color, from 0-1
.
const color1 = new TinyColor('rgba(255, 0, 0, .5)');
color1.getAlpha(); // 0.5
const color2 = new TinyColor('rgb(255, 0, 0)');
color2.getAlpha(); // 1
const color3 = new TinyColor('transparent');
color3.getAlpha(); // 0
setAlpha
Sets the alpha value on a current color. Accepted range is in between 0-1
.
const color = new TinyColor('red');
color.getAlpha(); // 1
color.setAlpha(0.5);
color.getAlpha(); // .5
color.toRgbString(); // "rgba(255, 0, 0, .5)"
onBackground
Compute how the color would appear on a background. When the color is fully transparent (i.e. getAlpha() == 0
), the result will be the background color. When the color is not transparent at all (i.e. getAlpha() == 1
), the result will be the color itself. Otherwise you will get a computed result.
const color = new TinyColor('rgba(255, 0, 0, .5)');
const computedColor = color.onBackground('rgb(0, 0, 255)');
computedColor.toRgbString(); // "rgb(128, 0, 128)"
String Representations
The following methods will return a property for the alpha
value, which can be ignored: toHsv
, toHsl
, toRgb
toHsv
const color = new TinyColor('red');
color.toHsv(); // { h: 0, s: 1, v: 1, a: 1 }
toHsvString
const color = new TinyColor('red');
color.toHsvString(); // "hsv(0, 100%, 100%)"
color.setAlpha(0.5);
color.toHsvString(); // "hsva(0, 100%, 100%, 0.5)"
toHsl
const color = new TinyColor('red');
color.toHsl(); // { h: 0, s: 1, l: 0.5, a: 1 }
toHslString
const color = new TinyColor('red');
color.toHslString(); // "hsl(0, 100%, 50%)"
color.setAlpha(0.5);
color.toHslString(); // "hsla(0, 100%, 50%, 0.5)"
toNumber
new TinyColor('#aabbcc').toNumber() === 0xaabbcc // true
new TinyColor('rgb(1, 1, 1)').toNumber() === (1 << 16) + (1 << 8) + 1 // true
toHex
const color = new TinyColor('red');
color.toHex(); // "ff0000"
toHexString
const color = new TinyColor('red');
color.toHexString(); // "#ff0000"
toHex8
const color = new TinyColor('red');
color.toHex8(); // "ff0000ff"
toHex8String
const color = new TinyColor('red');
color.toHex8String(); // "#ff0000ff"
toHexShortString
const color1 = new TinyColor('#ff000000');
color1.toHexShortString(); // "#ff000000"
color1.toHexShortString(true); // "#f000"
const color2 = new TinyColor('#ff0000ff');
color2.toHexShortString(); // "#ff0000"
color2.toHexShortString(true); // "#f00"
toRgb
const color = new TinyColor('red');
color.toRgb(); // { r: 255, g: 0, b: 0, a: 1 }
toRgbString
const color = new TinyColor('red');
color.toRgbString(); // "rgb(255, 0, 0)"
color.setAlpha(0.5);
color.toRgbString(); // "rgba(255, 0, 0, 0.5)"
toPercentageRgb
const color = new TinyColor('red');
color.toPercentageRgb(); // { r: "100%", g: "0%", b: "0%", a: 1 }
toPercentageRgbString
const color = new TinyColor('red');
color.toPercentageRgbString(); // "rgb(100%, 0%, 0%)"
color.setAlpha(0.5);
color.toPercentageRgbString(); // "rgba(100%, 0%, 0%, 0.5)"
toName
const color = new TinyColor('red');
color.toName(); // "red"
toFilter
import { toMsFilter } from '@ctrl/tinycolor';
toMsFilter('red', 'blue'); // 'progid:DXImageTransform.Microsoft.gradient(startColorstr=#ffff0000,endColorstr=#ff0000ff)'
toString
Print to a string, depending on the input format. You can also override this by passing one of "rgb", "prgb", "hex6", "hex3", "hex8", "name", "hsl", "hsv"
into the function.
const color1 = new TinyColor('red');
color1.toString(); // "red"
color1.toString('hsv'); // "hsv(0, 100%, 100%)"
const color2 = new TinyColor('rgb(255, 0, 0)');
color2.toString(); // "rgb(255, 0, 0)"
color2.setAlpha(0.5);
color2.toString(); // "rgba(255, 0, 0, 0.5)"
Color Modification
These methods manipulate the current color, and return it for chaining. For instance:
new TinyColor('red')
.lighten()
.desaturate()
.toHexString(); // '#f53d3d'
lighten
lighten: function(amount = 10) -> TinyColor
. Lighten the color a given amount, from 0 to 100. Providing 100 will always return white.
new TinyColor('#f00').lighten().toString(); // '#ff3333'
new TinyColor('#f00').lighten(100).toString(); // '#ffffff'
brighten
brighten: function(amount = 10) -> TinyColor
. Brighten the color a given amount, from 0 to 100.
new TinyColor('#f00').brighten().toString(); // '#ff1919'
darken
darken: function(amount = 10) -> TinyColor
. Darken the color a given amount, from 0 to 100. Providing 100 will always return black.
new TinyColor('#f00').darken().toString(); // '#cc0000'
new TinyColor('#f00').darken(100).toString(); // '#000000'
tint
Mix the color with pure white, from 0 to 100. Providing 0 will do nothing, providing 100 will always return white.
new TinyColor('#f00').tint().toString(); // "#ff1a1a"
new TinyColor('#f00').tint(100).toString(); // "#ffffff"
shade
Mix the color with pure black, from 0 to 100. Providing 0 will do nothing, providing 100 will always return black.
new TinyColor('#f00').shade().toString(); // "#e60000"
new TinyColor('#f00').shade(100).toString(); // "#000000"
desaturate
desaturate: function(amount = 10) -> TinyColor
. Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale
.
new TinyColor('#f00').desaturate().toString(); // "#f20d0d"
new TinyColor('#f00').desaturate(100).toString(); // "#808080"
saturate
saturate: function(amount = 10) -> TinyColor
. Saturate the color a given amount, from 0 to 100.
new TinyColor('hsl(0, 10%, 50%)').saturate().toString(); // "hsl(0, 20%, 50%)"
greyscale
greyscale: function() -> TinyColor
. Completely desaturates a color into greyscale. Same as calling desaturate(100)
.
new TinyColor('#f00').greyscale().toString(); // "#808080"
spin
spin: function(amount = 0) -> TinyColor
. Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing (since it sets the hue back to what it was before).
new TinyColor('#f00').spin(180).toString(); // "#00ffff"
new TinyColor('#f00').spin(-90).toString(); // "#7f00ff"
new TinyColor('#f00').spin(90).toString(); // "#80ff00"
// spin(0) and spin(360) do nothing
new TinyColor('#f00').spin(0).toString(); // "#ff0000"
new TinyColor('#f00').spin(360).toString(); // "#ff0000"
mix
mix: function(amount = 50) => TinyColor
. Mix the current color a given amount with another color, from 0 to 100. 0 means no mixing (return current color).
let color1 = new TinyColor('#f0f');
let color2 = new TinyColor('#0f0');
color1.mix(color2).toHexString(); // #808080
Color Combinations
Combination functions return an array of TinyColor objects unless otherwise noted.
analogous
analogous: function(results = 6, slices = 30) -> array<TinyColor>
.
const colors = new TinyColor('#f00').analogous();
colors.map(t => t.toHexString()); // [ "#ff0000", "#ff0066", "#ff0033", "#ff0000", "#ff3300", "#ff6600" ]
monochromatic
monochromatic: function(, results = 6) -> array<TinyColor>
.
const colors = new TinyColor('#f00').monochromatic();
colors.map(t => t.toHexString()); // [ "#ff0000", "#2a0000", "#550000", "#800000", "#aa0000", "#d40000" ]
splitcomplement
splitcomplement: function() -> array<TinyColor>
.
const colors = new TinyColor('#f00').splitcomplement();
colors.map(t => t.toHexString()); // [ "#ff0000", "#ccff00", "#0066ff" ]
triad
triad: function() -> array<TinyColor>
. Alias for polyad(3)
.
const colors = new TinyColor('#f00').triad();
colors.map(t => t.toHexString()); // [ "#ff0000", "#00ff00", "#0000ff" ]
tetrad
tetrad: function() -> array<TinyColor>
. Alias for polyad(4)
.
const colors = new TinyColor('#f00').tetrad();
colors.map(t => t.toHexString()); // [ "#ff0000", "#80ff00", "#00ffff", "#7f00ff" ]
polyad
polyad: function(number) -> array<TinyColor>
.
const colors = new TinyColor('#f00').polyad(4);
colors.map(t => t.toHexString()); // [ "#ff0000", "#80ff00", "#00ffff", "#7f00ff" ]
complement
complement: function() -> TinyColor
.
new TinyColor('#f00').complement().toHexString(); // "#00ffff"
Color Utilities
equals
let color1 = new TinyColor('red');
let color2 = new TinyColor('#f00');
color1.equals(color2); // true
random
Returns a random TinyColor object. This is an implementation of randomColor by David Merfield. The difference input parsing and output formatting are handled by TinyColor.
You can pass an options object to influence the type of color it produces. The options object accepts the following properties:
hue
β Controls the hue of the generated color. You can pass a string representing a color name:red
,orange
,yellow
,green
,blue
,purple
,pink
andmonochrome
are currently supported. If you pass a hexidecimal color string such as #00FFFF, its hue value will be extracted and used to generate colors.luminosity
β Controls the luminosity of the generated color. You can specify a string containing bright, light or dark.count
β An integer which specifies the number of colors to generate.seed
β An integer which when passed will cause randomColor to return the same color each time.alpha
β A decimal between 0 and 1. Only relevant when using a format with an alpha channel (rgba and hsla). Defaults to a random value.
import { random } from '@ctrl/tinycolor';
// Returns a TinyColor for an attractive color
random();
// Returns an array of ten green colors
random({
count: 10,
hue: 'green',
});
// Returns a TinyColor object in a light blue
random({
luminosity: 'light',
hue: 'blue',
});
// Returns a TinyColor object in a 'truly random' color
random({
luminosity: 'random',
hue: 'random',
});
// Returns a dark RGB color with specified alpha
random({
luminosity: 'dark',
alpha: 0.5,
});
Readability
TinyColor assesses readability based on the Web Content Accessibility Guidelines (Version 2.0).
readability
readability: function(TinyColor, TinyColor) -> number
.
Returns the contrast ratio between two colors.
import { readability } from '@ctrl/tinycolor';
readability('#000', '#000'); // 1
readability('#000', '#111'); // 1.1121078324840545
readability('#000', '#fff'); // 21
Use the values in your own calculations, or use one of the convenience functions below.
isReadable
isReadable: function(TinyColor, TinyColor, Object) -> Boolean
. Ensure that foreground and background color combinations meet WCAG guidelines. Object
is optional, defaulting to {level: "AA",size: "small"}
. level
can be "AA"
or "AAA" and size
can be "small"
or "large"
.
Here are links to read more about the AA and AAA requirements.
import { isReadable } from '@ctrl/tinycolor';
isReadable("#000", "#111"); // false
isReadable("#ff0088", "#5c1a72", { level: "AA", size: "small" }); // false
isReadable("#ff0088", "#5c1a72", { level: "AA", size: "large" }), // true
mostReadable
mostReadable: function(TinyColor, [TinyColor, TinyColor ...], Object) -> Boolean
.
Given a base color and a list of possible foreground or background colors for that base, returns the most readable color.
If none of the colors in the list is readable, mostReadable
will return the better of black or white if includeFallbackColors:true
.
import { mostReadable } from '@ctrl/tinycolor';
mostReadable('#000', ['#f00', '#0f0', '#00f']).toHexString(); // "#00ff00"
mostReadable('#123', ['#124', '#125'], { includeFallbackColors: false }).toHexString(); // "#112255"
mostReadable('#123', ['#124', '#125'], { includeFallbackColors: true }).toHexString(); // "#ffffff"
mostReadable('#ff0088', ['#2e0c3a'], {
includeFallbackColors: true,
level: 'AAA',
size: 'large',
}).toHexString(); // "#2e0c3a",
mostReadable('#ff0088', ['#2e0c3a'], {
includeFallbackColors: true,
level: 'AAA',
size: 'small',
}).toHexString(); // "#000000",
See index.html in the project for a demo.
Common operations
clone
clone: function() -> TinyColor
.
Instantiate a new TinyColor object with the same color. Any changes to the new one won't affect the old one.
const color1 = new TinyColor('#F00');
const color2 = color1.clone();
color2.setAlpha(0.5);
color1.toString(); // "#ff0000"
color2.toString(); // "rgba(255, 0, 0, 0.5)"