Compis is a contemporary systems programming language in the spirit of C.
The compiler supports writing programs in mixed Compis and C; you can mix .c and .co source files. It accomplishes this by bundling some LLVM tools, like clang and lld into one executable. The LLVM dependency might go away someday.
"Compis" is a variation on the Swedish word "kompis", meaning "buddy" or "comrade." It's also a nod to one of the first computers I used as a kid.
Note: Compis is under development
Usage:
$ compis build -o foo main.co
$ ./foo
Since Compis bundles clang & lld, you can use it as a C and C++ compiler with cross-compilation capabilities:
$ compis cc hello.c -o hello
$ ./hello
Hello world
$ compis cc --target=aarch64-macos hello.c -o hello-mac
$ file hello-mac
hello-mac: Mach-O 64-bit executable arm64
$ compis c++ --target=wasm32-wasi hello.cc -o hello.wasm
$ wasmtime hello.wasm
Hello world
Features
- Memory safety via ownership
let x *Thing = thing // move, not copy
- Simple: primitive values, arrays, structs and functions.
- Convention over configuration: Sensible defaults. One way to do something.
- Compiler is a statically-linked, single executable.
- Hackable pragmatic compiler (parse → type-check → static analysis → codegen → link)
Tour of the language
Clarity
Compis attempts to make local reasoning about code as easy as possible. There are no implicit type conversion, no side effects from language constructs and the lifetime constraints of a value is explicitly encoded in its type.
Memory safety
Compis manages the lifetime of values which are considered "owners." In other words, memory allocation and deallocation is automatically managed. There's an escape hatch ("unsafe" blocks & functions; unimplemented) for when you need precise control.
A type is either considered "copyable" or "owning":
-
Copyable types can be trivially copied without side effects. For example, all primitive types, like
int
andbool
, are copyable. The lifetime of a copyable value is simply the lifetime of its owning variable, parameter or expression. -
Owning types have managed, linear lifetimes. They can only be copied—as in diverge, or "fork" if you will—by explicit user code. When a value of owning type ceases to exist it is "dropped"; any
drop()
function defined for the type is called and if the type is stored in heap memory, it is freed.
Assigning a copyable value to variable (or using it as an rvalue expression in any situation, like passing it as an argument to a call) creates a distinct "deep" copy:
type Vec2 { x, y int }
type Line { start, end Vec2 }
var Line a
var b = a // 'a' is copied
b.start.x = 2
assert(a.start.x == 0)
Assigning an owning value to a variable moves the value; its previous owner becomes inaccessible and any attempt to use the old owner causes a compile-time error.
type Vec2 { x, y int }
type Line { start, end Vec2 }
// implementing "drop" for Vec2 makes is an "owning" type
fun Vec2.drop(mut this) {}
var Line a
var b = a // 'a's value moves to 'b'
b.start.x = 2
a.start.x // error: 'a' has moved
References
References are used for "lending" a value somewhere, without a change in storage or ownership.
Reference types are defined with a leading ampersand &T
and created with the &
prefix operation: &expr
.
type Vec2 { x, y int }
fun rightmost(a, b &Vec2) int {
// 'a' and 'b' are read-only references here
if a.x >= b.x { a.x } else { b.x }
}
fun main() {
var a = Vec2(1, 1)
var b = Vec2(2, 2)
rightmost(&a, &b) // => 2
}
Mutable reference types are denoted with the keyword "mut": mut&T
.
Mutable references are useful when you want to allow a function to modify a value without copying the value or transferring its ownership back and forth.
type Vec2 { x, y int }
fun translate_x(v mut&Vec2, int delta) {
v.x += delta
}
fun main() {
var a = Vec2(1, 1)
translate_x(&a, 2) // lends a mutable reference to callee
assert(a.x == 3)
}
Compis does not enforce exclusive mutable borrowing, like for example Rust does. This makes Compis a little more forgiving and flexible at the expense of aliasing; it is possible to have multiple pointers to a value which may change at any time:
type Vec2 { x, y int }
type Line { start, end mut&Vec2 }
fun main() {
var a = Vec2(1, 1)
var line = Line(&a, &a)
a.x = 2
assert(line.start.x == 2)
assert(line.end.x == 2) // same value
}
This may change and Compis may introduce "borrow checking" or some version of it, that enforces that no aliasing can occur when dealing with references. Mutable Value Semantics is another interesting idea on this topic.
References are semantically more similar to values than pointers: a reference used as an rvalue does not need to be "dereferenced" (but pointers do.)
fun add(x int, y &int) int {
let result = x + y // no need to deref '*y' here
assert(result == 2)
return result
}
The only situations where a reference needs to be "dereferenced" is when replacing a mutable reference to a copyable value with a new value:
var a = 1
var b mut&int = &a
*b = 2 // must explicitly deref mutable refs in assignment
assert(a == 2)
Pointers
A pointer is an address to a value stored in long-term memory, "on the heap".
It's written as *T
.
Pointers are "owned" types and have the same semantics as regular "owned" values, meaning their lifetime is managed by the compiler.
Pointers can never be "null". A pointer value which may or may not hold a value is made optional, i.e. ?*T
.
Planned feature: unmanaged "raw" pointer
rawptr T
which can only be created or dereferenced inside "unsafe" blocks.
type Vec2 { x, y int }
fun translate_x(v mut&Vec2, int delta) {
v.x += delta
}
fun example(v *Vec2) {
v.x = 1 // pointer types are mutable
translate_x(&a, 2) // lends a mutable reference to callee
assert(v.x == 1)
// v's memory is freed here
}
Ownership
In this example, Thing
is considered an "owning" type since it has a "drop" function defined. Compis will, at compile time, make sure that there's exactly one owner of a "Thing" (that it is not copied.)
type Thing {
x i32
}
fun Thing.drop(mut this) {
print("Thing dropped")
}
fun example(thing Thing) i32 {
return thing.x
} // "Thing dropped"
When the scope of an owning value ends that value is "dropped":
- If the type is optional and empty, do nothing, else
- If there's a "drop" type function defined for the type of value, that function is called to do any custom cleanup like closing a file descriptor.
- If the value has subvalues that are owners, like a struct field, those are dropped.
- If the value is heap-allocated, its memory is freed.
Optional
Compis has optional types ?T
rather than nullable types.
fun example(x ?i32) {
// let y i32 = x // error
if x {
// type of x is "i32" here, not "?i32"
let y i32 = x // ok
}
}
No uninitialized memory
Memory in Compis is always initialized. When no initializer or initial value is provided, memory is zeroed. Therefore, all types in Compis are valid when their memory is all zero.
type Vec3 { x, y, z f32 }
var v Vec3 // initialized to {0.0, 0.0, 0.0}
Variables
Compis has variables var
and one-time bindings let
. let
bindings are not variable, they can not be reassigned once defined to. The type can be omitted if a value is provided (the type is inferred from the value.) The value can be omitted for var
if type is defined.
var b i32 = 1 // a 32-bit signed integer
var a = 1 // type inferred as "int"
a = 2 // update value of a to 2
var c u8 // zero initialized
let d i64 = 1 // a 64-bit signed integer
let e = 1 // type inferred as "int"
e = 2 // error: cannot assign to binding
let f i8 // error: missing value
FUTURE: introduce a
const
type for immutable compile-time constants
FUTURE: support deferred binding, e.g.
let x i8; x = 8
Building
Build an optimized product:
./build.sh
Build a debug product:
./build.sh -debug
Run co:
out/debug/co build -o out/hello examples/hello.c examples/foo.co
out/hello
Build & run debug product in continuous mode:
./build.sh -debug -wf=examples/foo.co \
-run='out/debug/co build examples/hello.c examples/foo.co && build/debug/main'