UILayer
UILayer provides a JavaScript API on top of WebKit for working with the concept of layers. Instead of manipulating DOM elements using a myriad of mixed concepts, you go though a single, well defined API.
Demo and example
- Psychotic layers randomly moving around
- Flip some pages in the Flip Book
- Interactive 3D perspective
- More examples...
Note: UILayer only works in WebKit-based environments, such as web views on Apple iOS, OS X and Android or in web browsers like Google Chrome and Safari.
Here's a simple example: A layer inside another layer which moves 50px to the right when touched, rotating the inner layer like a wheel:
layer1 = UILayer({ x:10, y:10, width:300, height:300, animated:true });
layer2 = UILayer({ x:50, y:50, width:200, height:200, animated:true });
layer1.addSublayer(layer2);
layer1.backgroundColor = 'salmon'
layer1.on('touchstart', function () {
layer1.frame.x += 50
layer2.rotation.z += 20
});
document.body.appendChild(layer1.element)
Try it (written in Move) โ
Try it (written in JavaScript) โ
Usage
If you use Move, either use the precompiled uilayer.js or use the Move source files in the "src" directory directly.
If you don't use Move, use uilayer-standalone.js JavaScript library.
<script src="https://raw.github.com/rsms/uilayer/master/uilayer-standalone.js"></script>
<script>
var UILayer = Move.require('UILayer');
...
</script>
You can also build a JavaScript library from the source files (requires move >=0.4.4):
move compile -d src -o uilayer.js
API
UILayer(x, y, z, width, height, scale, frame, element, animated, style, sublayers, ..) โ layer
Create a new UILayer with optional initial properties.
Geometry
layer.frame โ UIFrame {x:number, y:number, z:number, width:number, height:number}
The position and size of the layer in the coordinate space of its parent layer.
The returned UIFrame
object is a mutable proxy which when modified affects the layer. That is you can do layer.frame.x = 10
to move the layer to x position 10, rather than frame = layer.frame; frame.x = 10; layer.frame = frame
.
Providing a width and/or height of 0 (zero) makes the layer span the width and/or height of it's parent.
layer.anchor โ object | string
Layer anchor defined in superlayer coordinates controls which edges of the superlayer the layer is attached to, or originates from. Defaults to {top:0, left:0}
.
This property always returns an object (never a string) which might contain any or none of the following values:
{ top:number|string, right::number|string,
bottom:number|string, left:number|string}
If a value is undefined, that edge is not part of the layers anchor.
Example of having a layer originating from the bottom right corner of its superview:
layer.anchor = 'bottom right'
print layer.anchor # -> { bottom: 0, right: 0 }
Example of having a layer originating from the bottom right corner of its superview with an offset of 20 pixels:
layer.anchor = {bottom:20, right:20}
print layer.anchor # -> { bottom: 20, right: 0 }
Example of making a layer span the entire width of its superlayer, automatically being resized as the superlayer's frame size changes (note that we do not specify a frame size):
layer = UILayer {anchor:'top right bottom left'}
Example of creating a layer that spans the width of its superlayer, attached to the bottom:
layer = UILayer {anchor:'left bottom right', height:100}
Example: examples/anchor.html
layer.moveBy(x, y:0, z:0)
Modify position of the layer.
layer.rotation โ Rotation {x:number, y:number, z:number}
Rotation of the layer. Defaults to {x:0, y:0, z:0}
. The returned object is a proxy, meaning it's possible to manipulate the values directly (e.g. layer.rotation.x = 45
). Angles are expressed in degrees (0-360).
When setting this value (rather than manipulating the returned proxy object), you only need to pass the values which you would like to modify. There's also a single "change:rotation" event emitted, rather than one even per axis, as implied by manipulating the proxy object.
Example of rotating a layer around its Z-axis (spinning like a wheel):
layer.rotation.z = 45
Example of setting several axis, causing a single change event to be emitted:
layer.rotation = {x:20, z:45}
Example: examples/rotation.html
layer.scale โ number (0-inf]
Scale of the layer. Defaults to 1.0 (100%).
layer.scaleBy(x, y:0, z:0)
Modify scale of the layer.
layer.transformOrigin โ [x, y, z]
Defines the transformation origin of the layer's bounds rectangle. Affects how transformations like scale and rotation behaves. Animatable.
Described in the unit coordinate space. Defaults to (0.5, 0.5, 0), the center of the bounds rectangle.
Example: examples/transformOrigin.html
layer.zPosition โ number
Layers with a larger zPosition will be placed in front of those with a smaller one. Defaults to 0.
Style attributes
UILayer.debug โ bool
If set to true, new layers will be assigned a random semi-opaque background color, aiding in development. Defaults to false.
Example: examples/debug.html
layer.doubleSided โ bool
Determines whether the receiver is displayed when facing away from the viewer. Defaults to false.
layer.cornerRadius โ number
Specifies a radius used to draw the rounded corners of the receiverโs background. Defaults to 0.
Note: cornerRadius does not affect hit testing.
layer.backgroundColor โ string
The background color of the layer. Defaults to "transparent" (no background color).
Accepts any CSS 3 color value as a string, including:
"#000000-#ffffff"
or"#000-#fff"
"rgb(0-255, 0-255, 0-255)"
"rgba(0-255, 0-255, 0-255, 0-1)"
"hsl(0-359, 0-100%, 0-100%)"
"hsl(0-359, 0-100%, 0-100%, 0-1)"
"red"
,"salmon"
,"transparent"
, ...
Also accepts (but will canonicalize) arrays of relative RGBA values:
- R, G, B, A --
[0-1, 0-1, 0-1, 0-1]
- R, G, B --
[0-1, 0-1, 0-1]
- RGB, A --
[0-1, 0-1]
- RGB --
[0-1]
layer.color โ string
Foreground (text) color of the layer. Defaults to the inherited value (from the environment, i.e. default browser style or host website style).
Accepts any CSS 3 color value as a string. See description of layer.backgroundColor
for more information.
layer.opacity โ number [0-1]
Opacity of the layer. Defaults to 1 (fully opaque).
layer.hidden โ bool
Hide or show the layer. Defaults to false.
A hidden view disappears from its window and does not receive input events. It remains in its superviewโs list of sublayers, however, and participates in autoresizing as usual. Hiding a view with sublayers has the effect of hiding those sublayers and any view descendants they might have. This effect is implicit and does not alter the hidden state of the receiverโs descendants.
If you want to know if a layer is in a DOM tree (no matter if it's visible), see layer.document
.
layer.computedStyle โ Style
Returns a style object defining the layers computed style (equivalent to window.computedStyle
for an element).
layer.style โ Style
The explicit (CSS) style of the layer.
layer.masksToBounds โ bool
Determines whether sublayers are confined to the bounds of the receiver. Defaults to false.
Setting this value to true causes sublayers to be clipped to the bounds of the receiver. If set to false, sublayers whose frames extend beyond the visible bounds of the receiver are not clipped.
Example: examples/masksToBounds.html
layer.perspective โ number
Used to give an illusion of depth; it determines how layers change size based on their z-offset from the z=0 plane. You can think of it as though you're looking at the page from a distance p away. Layers on the z=0 plane appear in their normal size. Something at a z offset of p/2 (halfway between the viewer and the z=0 plane) will look twice as big, and something at a z offset of -p will look half as big. Thus, large values give a little foreshortening effect, and small values lots of foreshortening. Values between 500 and 1000 give a reasonable-looking result for most content.
Defaults to "none" (i.e. "no perspective" or "orthographic projection").
The default origin for the perspective effect is the center of the layer, but you can control this with perspectiveOrigin
.
Example: examples/perspective.html
layer.perspectiveOrigin โ [x, y, z]
Perspective origin. Defaults to [0.5, 0.5, 0]
.
layer.preserve3d โ bool
When set to false (the default value), transformed sublayers are flattened into the plane of their superlayer (think of the 3D transform as simply a painting effect). However, when setting this to true, the layer to which it is assigned does not flatten its sublayers into it; instead, those sublayers live in a shared 3D space with the superlayer.
Animation
layer.animated โ bool | string
Animate property changes. Defaults to false.
The value true
indicates all properties should be animated. A string value signifies only a subset of properties should be animated. For instance:
- "all" -- animate all properties. Equivalent to
true
- "geometry" -- animate changes to geometry
- "opacity" -- animate changes to opacity
You can define a list of CSS properties to be animated by separating them with a comma. E.g. a value of "width, height, opacity"
would cause frame size and opacity to be animated, but not scale, position, etc.
Example:
layer = UILayer {x:0, y:0, width:100, height:100}
layer.animated = true
layer.on 'touchstart', ^{ layer.frame.x += 100 }
# Layer moves 100 px to the right during 500ms when touched
layer.animationDuration โ number (0-inf]
Duration in milliseconds of animations implied by changing properties. Only effective if layer.animated
is set to true.
Example:
layer = UILayer {x:0, y:0, width:100, height:100}
layer.animated = true
layer.animationDuration = 200
layer.on 'touchstart', ^{ layer.frame.x += 100 }
# Layer moves 100 px to the right during 200ms when touched
layer.animationTimingFunction โ string
Available timing functions:
"linear"
โ The linear function just returns as its output the input that it received."ease"
โ The default function, ease, is equivalent to cubic-bezier(0.25, 0.1, 0.25, 1.0)."ease-in"
โ The ease-in function is equivalent to cubic-bezier(0.42, 0, 1.0, 1.0)."ease-out"
โ The ease-out function is equivalent to cubic-bezier(0, 0, 0.58, 1.0)."ease-in-out"
โ The ease-in-out function is equivalent to cubic-bezier(0.42, 0, 0.58, 1.0)"cubic-bezier(x1, y1, x2, y2)"
โ Specifies a cubic-bezier curve whose P0 and P3 points are (0,0) and (1,1) respectively. The four values specify points P1 and P2 of the curve as (x1, y1, x2, y2).
Example:
layer = UILayer {x:0, y:0, width:100, height:100}
layer.animated = true
layer.animationTimingFunction = 'ease-out'
layer.frame.x = 100
# Layer moves 100 px to the right during 500ms,
# slowing down in the end
Custom drawing
layer.drawContent โ ^{...}
Provide a function to perform custom drawing of the layer's content. This function will be invoked every time the frame size changes or the layer is added to the DOM.
Note: A layer that implements custom drawing can not have sublayers.
Example of drawing a triangle:
layer = UILayer {width:300, height:300, drawContent:^{
g = @graphicsContext2D
g.strokeStyle = 'red'
g.moveTo 50,50
g.lineTo 250,50
g.lineTo 150,250
g.lineTo 50,50
g.stroke()
}}
Example: examples/drawContent.html
layer.graphicsContext2D โ CanvasRenderingContext2D
The 2D drawing context for a layer with a drawContent
implementation.
See HTML Canvas 2D Context for reference.
layer.graphicsContext3D โ CanvasRenderingContext3D
The 3D (WebGL) drawing context for a layer with a drawContent
implementation.
See WebGL Specification for reference.
Layer hierarchy
layer.superlayer โ layer
Parent layer.
layer.sublayers โ [layer, ..]
A list of all sublayers (other layers that are owned by, or live within, the layer).
layer.firstSublayer โ layer
First sublayer (equivalent to layer.sublayers[0]
but better performing in cases where a layer have many sublayers).
layer.addSublayer(layer:sublayer) โ sublayer
Add a layer as a sublayer to the receiving layer. Returns the same sublayer that was passed as input.
layer.removeSublayer(layer:sublayer, index:number) โ sublayer
Remove a sublayer by reference or index. Returns the sublayer removed or undefined if no matching sublayer was found.
layer.removeAllSublayers() โ [layer, ..]
Remove all sublayers. Returns the layers that was removed.
layer.removeFromSuperlayer()
Removes the layer from the superlayer.
layer.isSublayerOf(layer:superlayer) โ bool
Test if a layer is a sublayer of another layer.
Hit testing
UILayer.hitTest(x, y) โ layer
Returns the farthest descendant of the layer hierarchy that contains a specified point.
Example: examples/hitTest.html
layer.excludedFromHitTesting โ bool
Controls whether the layer is included in hit testing. Defaults to true. Setting this to false causes the layer to stop accepting user input -- such as touches and clicks -- and also being ignored by UILayer.hitTest
.
DOM
layer.element โ HTMLElement
The DOM node which is used to represent the layer in the document. Can be assigned during creation, but not later.
layer.ownerDocument โ HTMLDocument
The DOM document which this layer is owned by (created by). Note that a layer always have a ownerDocument, even if it's not in a DOM tree.
layer.document โ HTMLDocument
The DOM document which this layer is currently presented in, if any. You can use this to test if the layer is part of the DOM tree or not.
If you just want to know if a layer is visible or not, see layer.hidden
.
Handling events
layer.on(type:string, handler:^(event)) โ handler
Register handler to be triggered each time event is emitted on the receiving layer. type can be any string, including DOM Level 3 events and custom, arbitrary events.
layer.removeEventListener(type:string, handler:^(event)) โ bool
Remove an event handler.
layer.emit(type, bubbles:true, cancelable:true, ...) โ bool
layer.emit(type, {bubbles:true, cancelable:true, ...}) โ bool
Emit (or: trigger/raise/send) an event on the receiving layer.
type can be any string, including DOM Level 3 events and custom, arbitrary events. All arguments or options (in positional call-style) except "type" will be added to the event object that is then sent to all listening event handlers.
Example:
layer.on 'my-custom-event', ^(ev) {
print 'my-custom-event triggered with foo:', ev.foo
}
layer.emit 'my-custom-event', { foo:'Hello' }
Performance and edge-cases
layer.is3DBacked โ bool
Indicates whether the layer is backed by high-performance 3D rendering or not.
Identifying the layer at runtime
layer.tag โ string
Assign a document-wide unique tag to this layer. This will effectively set id="tag"
on the underlying element.
Example: examples/tag.html
UILayer.layerWithTag(tag:string) โ layer
Find a layer anywhere in the document which has the specified tag.
Events
A layer can emit any DOM Level 3 Events as well as arbitrary, user-defined events. Listed below are the UILayer-specific events.
uilayer:added-to-superlayer {superlayer:UILayer}
The receiving layer was added as a sublayer to another layer (superlayer).
uilayer:removed-from-superlayer {superlayer:UILayer}
The receiving layer was removed from a layer (superlayer).
uilayer:added-sublayer {sublayer:UILayer}
A sublayer was added to the receiving layer.
uilayer:removed-sublayer {sublayer:UILayer}
A sublayer was removed from the receiving layer.
change:frame {oldValues:{x:, y:, z:, width:, height:}}
Emitted when layer.rotation
changed. The oldValues object contains the old values of changes properties.
change:rotation {oldValues:{x:, y:, z:}}
Emitted when layer.rotation
changed. The oldValues object contains the old values of changes properties.