• Stars
    star
    139
  • Rank 261,273 (Top 6 %)
  • Language
    Lua
  • Created about 4 years ago
  • Updated 9 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Library for 3D rendering with LÖVE.

Menori

LÖVE library for 3D rendering based on scene graph. Support glTF 2.0 (implemented: meshes, materials, textures, skins, skeletons, animations). Assets may be provided either in JSON (.gltf) or binary (.glb) format.

Works on LÖVE 11.4 and higher.

preview_example

Documentation

You can generate documentation using ldoc -c menori/docs/config.ld -o index .

Usage Example

local menori = require 'menori'

local ml = menori.ml
local vec3 = ml.vec3
local quat = ml.quat

function love.load()
	local _, _, w, h = menori.app:get_viewport()
	camera = menori.PerspectiveCamera(60, w/h, 0.5, 1024)
	environment = menori.Environment(camera)

	root_node = menori.Node()

	local gltf = menori.glTFLoader.load('example_assets/etrian_odyssey_3_monk/scene.gltf')
	local scenes = menori.NodeTreeBuilder.create(gltf, function (scene, builder)
		animations = menori.glTFAnimations(builder.animations)
		animations:set_action(1)

		scene:traverse(function (node)
			if node.mesh then
				node.material:set("baseColor", {0.85, 0.95, 1.0, 1})
			end
		end)
      end)

	root_node:attach(scenes[1])
end

local scene = menori.Scene()

function love.draw()
	love.graphics.clear(0.3, 0.25, 0.2)
	scene:render_nodes(root_node, environment, {
		node_sort_comp = menori.Scene.alpha_mode_comp
	})

      love.graphics.print(love.timer.getFPS(), 10, 10)
end

function love.update(dt)
	scene:update_nodes(root_node, environment)

	local q = quat.from_euler_angles(0, math.rad(20), math.rad(10)) * vec3.unit_z * 2.0
	local v = vec3(0, 0.5, 0)
	camera.center = v
	camera.eye = q + v
	camera:update_view_matrix()

	animations:update(dt)

	if love.keyboard.isDown('escape') then
		love.event.quit()
	end
end

See main.lua for a more complete example.

License

MIT