• Stars
    star
    877
  • Rank 52,062 (Top 2 %)
  • Language
    C
  • Created about 3 years ago
  • Updated 4 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Super fast C++ .PNG writer/reader

fpng

fpng is a very fast C++ .PNG image reader/writer for 24/32bpp images. It's a single source file with no dependencies on any other library. fpng.cpp was written to see just how fast you can write .PNG's without sacrificing too much compression. The files written by fpng conform to the PNG standard, are readable using any PNG decoder, and load or validate successfully using libpng, wuffs, lodepng, stb_image, and pngcheck. PNG files written using fpng can also be read using fpng significantly faster than other PNG libraries, due to its explicit use of Length-Limited Prefix Codes and an optimized decoder that exploits the properties of these codes.

fpng.cpp compression compared to stb_image_write.h: 12-19x faster with roughly 5-11% avg. smaller files.

fpng.cpp decompression compared to stb_image.h: 2.5-3x faster (on fpng compressed PNG's)

fpng.cpp compared to libpng: ~23x faster compression, 2.5-3x faster decompression (on fpng compressed PNG's)

fpng.cpp compared to Wuffs decompression: roughly 10% faster decompression (on fpng compressed PNG's - note Wuffs decompression is in general extremely fast)

Here's an example image encoded by fpng (a downsampled version of "bridge" from here): fpng encoded "bridge" image

A real-world benchmark using an assortment of 303 24/32bpp test images used for GPU texture compression benchmarks (mps="megapixels/second", sorted by compression rate):

                 comp_size  avg_comp_mps  avg_decomp_mps
fpng_1_pass:     293.10 MB  110.16 mps    162.01 mps
qoi:             300.84 MB  83.90 mps     138.18 mps
fpng_2_pass:     275.73 MB  68.32 mps     165.73 mps
lodepng:         220.40 MB  6.21 mps      27.66 mps
stb_image:       311.41 MB  5.76 mps      50.00 mps

A real-world benchmark using the 184 QOI test images (note 182 of the qoi test images don't have alpha channels, so this is almost entirely a 24bpp test):

                 comp_size  avg_comp_mps  avg_decomp_mps
fpng_1_pass:     392.45 MB  115.17 mps    161.92 mps
qoi:             359.55 MB  88.22 mps     156.24 mps
fpng_2_pass:     374.76 MB  71.29 mps     164.12 mps
stb_image:       425.64 MB  5.71 mps      52.18 mps
lodepng:         300.14 MB  5.20 mps      29.63 mps

An artificial benchmark using the 184 QOI test images, but with the green channel swizzled into alpha and all images compressed as 32bpp (to easily create a correlated alpha channel, common in video game textures):

                 comp_size  avg_comp_mps  avg_decomp_mps
qoi:             697.20 MB  154.43 mps    160.30 mps
fpng_1_pass:     540.61 MB  93.10 mps     128.43 mps
fpng_2_pass:     487.99 MB  59.12 mps     136.46 mps
stb_image:       486.44 MB  4.63 mps      46.25 mps
lodepng:         352.10 MB  4.25 mps      28.84 mps

A well-behaved lossless compressor should output files roughly up to 1/3rd larger in this test. QOI's compressed output files are 1.94x larger vs. the 24bpp variants (697.20MB vs. 359.55MB), which is significantly more expansion than I would expect.

Benchmarks were made using the included fpng_test tool to generate .CSV files, MSVC 2019, on a Xeon E5-2690 3.00 GHz. The above benchmarks were made before SSE adler32/crc32 functions were added to the encoder. With 24bpp images and MSVC2022 the encoder is now around 15% faster.

Building

To build, compile from the included .SLN with Visual Studio 2019/2022 or use cmake to generate a .SLN file. For Linux/OSX, use

  cmake -DSSE=1 .
  make

Remove "-DSSE=1" on non-x86/x64 systems. The test executable will be in the "bin" or "bin_osx" subdirectory.

Tested with MSVC 2022/2019/gcc 7.5.0/clang 6.0 and 10.0. I have only tested fpng.cpp on little endian systems. The code is there for big endian, and it should work, but it needs testing.

Testing

From the "bin" directory, run "fpng_test.exe" or "./fpng_test" like this:

fpng_test.exe <image_filename.png>

For two pass compression (slower compression, usually faster decompression, smaller average file size):

fpng_test.exe -s <image_filename.png>

To generate .CSV output only:

fpng_test.exe -c <image_filename.png>

There will be several output files written to the current directory: stbi.png, lodepng.png, qoi.qoi, and fpng.png. Statistics or .CSV data will be printed to stdout, and errors to stderr.

The test app decompresses fpng's output using lodepng, stb_image, and the fpng decoder to validate the compressed data. The compressed output has also been validated using pngcheck.

Using fpng

To use fpng.cpp in other programs, copy fpng.cpp/.h into your project. Alternatively, #include "fpng.cpp" and #include "fpng.h" in one place, and then #include "fpng.h" everywhere else.

There are a few optional compile-time defines you can use to configure fpng, particularly FPNG_NO_SSE. With gcc/clang on x86/x64, to get SSE you must compile with "-msse4.1 -mpclmul". Also, the code has only been tested with -fno-strict-aliasing (same as the Linux kernel, and MSVC's default). See the top of fpng.cpp for a list of the optional defines.

Initialization

Call fpng::fpng_init() once before using fpng so it can detect if the CPU supports SSE 4.1+pclmul (for fast CRC-32 and Adler32). Otherwise, it'll always use the slower scalar fallbacks.

Encoding

Call one of these C-style functions in the "fpng" namespace:

namespace fpng {
  bool fpng_encode_image_to_memory(const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, std::vector<uint8_t>& out_buf, uint32_t flags = 0);
  bool fpng_encode_image_to_file(const char* pFilename, const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, uint32_t flags = 0);
}

num_chans must be 3 or 4. There must be w*3*h or w*4*h bytes pointed to by pImage. The image row pitch is always w*3 or w*4 bytes. There is no automatic determination if the image actually uses an alpha channel, so if you call it with 4 you will always get a 32bpp .PNG file.

Decoding

The included fast decoder will only decode PNG files created by fpng. However, it has a full PNG chunk parser, and when it detects PNG files not written by fpng it returns the error code FPNG_DECODE_NOT_FPNG so you can fall back to a general purpose PNG reader. Also, the decompressor validates the compressed data during decompression and will immediately stop and return FPNG_DECODE_NOT_FPNG whenever any of the fpng constraints (implied by the fdEC marker's presence) are violated. You can use fpng_get_info() to quickly detect if a PNG file can be decoded using fpng.

namespace fpng {
  int fpng_get_info(const void* pImage, uint32_t image_size, uint32_t& width, uint32_t& height, uint32_t& channels_in_file);
  int fpng_decode_memory(const void* pImage, uint32_t image_size, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
  int fpng_decode_file(const char* pFilename, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
}

pImage and image_size point to the PNG file data.

width, height, channels_in_file will be set to the image's dimensions and number of channels, which will always be 3 or 4.

desired_channels must be 3 or 4. If the input PNG file is 32bpp and you request 24bpp, the alpha channel will be discarded. If the input is 24bpp and you request 32bpp, the alpha channel will be set to 0xFF.

The return code will be fpng::FPNG_DECODE_SUCCESS on success, fpng::FPNG_DECODE_NOT_FPNG if the PNG file should be decoded with a general purpose decoder, or one of the other error values.

Utility Functions

For convenience some of the lib's internal functionality is exposed through these API's:

namespace fpng {
  bool fpng_cpu_supports_sse41();
  uint32_t fpng_crc32(const void* pData, size_t size, uint32_t prev_crc32 = FPNG_CRC32_INIT);
  uint32_t fpng_adler32(const void* pData, size_t size, uint32_t adler = FPNG_ADLER32_INIT);
}

Python Bindings

They are here. Thanks Oskar!.

Notes

  • 4/20/2023: I upgraded lodepng, stb_image, and qoi to the latest versions. I also added pvpngreader.cpp/.h for benchmarking, which uses miniz internally for decompression. The relative encoding/decoding performance of QOI vs. PNG in general seems quite dependent on the C/C++ compiler you use.

pvpngreader.cpp relies on miniz.h for zlib decompression. It's been fuzzed using zzuf and is used in the Basis Universal repo for PNG reading.

lodepng v20230410 fetched 4/20/2023

stb_image.h v2.28 fetched 4/20/2023

stb_image_write.h v1.16 fetched 12/18/2021 (still latest as of 4/20/2023)

qoi.h fetched 4/20/2023

  • This version of FPNG always uses PNG filter #2 and is limited to only RLE matches (i.e. LZ matches with a match distance of either 3 or 4). It's around 5% weaker than the original release, which used LZRW1 parsing. (I'll eventually add back in the original parser as an option, but doing that will add more code/complexity to the project.)

Importantly, the fpng decoder can explictly/purposely only decode PNG files written by fpng, otherwise it returns fpng::FPNG_DECODE_NOT_FPNG (so you can fall back to a general purpose PNG decoder).

fpng's compressor places a special private ancillary chunk in its output files, which other PNG decompressors will ignore. The decompressor uses this chunk to determine if the file was written by fpng (enabling fast decompression). This chunk's definition is here.

In single pass mode (the default), fpng uses a set of precomputed Deflate dynamic Huffman tables. Here's how to use the fpng_test tool to compute custom tables.

Earlier versions of fpng (before 1.0.5) wrote valid PNG's that wuffs wouldn't accept. As far as I can tell this is a bug in wuffs. I've added a workaround to fpng's encoder and re-trained its single pass Huffman tables, and I've also added the wuffs decoder to the png_test app.

Low-level description

fpng's compressor uses a custom pixel-wise Deflate compressor which was optimized for simplicity over high ratios. The "parser" only supports RLE matches using a match distance of 3/4 bytes, all literals (except the PNG filter bytes) are output in groups of 3 or 4, all matches are multiples of 3/4 bytes, and it only utilizes a single dynamic Huffman block within a single PNG IDAT chunk. It utilizes 64-bit registers and exploits unaligned little endian reads/writes. (On big endian CPU's it'll use 32/64bpp byteswaps.)

There are two compressor variants in this release: a faster single pass compressor that utilizes a set of precomputed Huffman tables, or a slightly better two pass compressor that results in smaller files (enabled by passing FPNG_ENCODE_SLOWER flag to the compressor). fpng will fall back to using uncompressed Deflate blocks if the image fails to compress.

The fast decompressor included in fpng.cpp can explictly only handle PNG files created by fpng. To detect these files, it looks for a PNG private ancillary chunk named "fdEC", which other readers will ignore because it's not marked as a "critical" PNG chunk. If this chunk isn't found, or the file doesn't conform to fpng's single IDAT and zlib constraints, the decompressor returns FPNG_DECODE_NOT_FPNG. The decompressor itself has numerous checks to ensure the PNG file was written by fpng (i.e. even if the fdEC chunk is present we don't blindly assume the Deflate data follows the right constraints).

The decompressor's memory usage is low relative to other PNG decompressors, because it doesn't need to make any temporary allocations to hold the decompressed zlib data. (This is one side benefit of always using LZ matches with a distance of only 3 or 4 bytes.) The only large allocation is the one used to hold the output image buffer, which it directly decompresses into. This property is useful on memory-constrained embedded platforms. It's possible for a fpng decompressor to only need to hold 2 scanlines in memory.

Passes over the input image and dynamic allocations are minimized, although it does use std::vector internally. The first scanline always uses filter #0, and the rest use filter #2 (previous scanline). It uses the fast "slice by 4" CRC-32 algorithm described by Brumme here. The original high-level PNG function (that code that writes the headers) was written by Alex Evans.

Fuzzing

fpng's encoder and decoder has been fuzzed to check for failures or crashes with random/corrupted input images and random image dimensions. The -e and -E options are used for this sort of fuzzing.

The fpng decoder's parser has been fuzzed to check for crashes with zzuf. For more efficient decoder fuzzing (and more coverage), set FPNG_DISABLE_DECODE_CRC32_CHECKS to 1 in fpng.cpp before fuzzing. The -f option is used for fuzzing, like this:

zzuf -s 1:1000000 ./fpng_test -f fpng.png

License for fpng.cpp/.h

See the unlicense

At least in the US, no license is necessary, as this code is not Intellectual Property, and not copyrighted. It has been explictly and purposely placed into the Public Domain.

More Repositories

1

miniz

miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
C++
2,104
star
2

lzham_codec

Lossless data compression codec with LZMA-like ratios but 1.5x-8x faster decompression speed, C/C++
C++
690
star
3

jpeg-compressor

C++ JPEG compression/fuzzed low-RAM JPEG decompression codec with Public Domain or Apache 2.0 license
C
210
star
4

bc7enc

Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
C++
207
star
5

bc7enc_rdo

State of the art RDO BC1-7 GPU texture encoders
C++
180
star
6

uap_resources

Key OSINT UAP Related Materials
155
star
7

bc7enc16

Fast single source file BC7/BPTC texture encoder with perceptual metric support
C++
150
star
8

crunch

Advanced DXTc texture compression library
141
star
9

CppSPMD_Fast

Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support
C++
113
star
10

ufo_data

The Dataset of the Damned, and UFO/UAP event chronology creation tool
HTML
86
star
11

rdopng

Rate-Distortion Optimized Lossy PNG/QOI Encoding Tool
C++
80
star
12

picojpeg

picojpeg: Tiny JPEG decoder for 8/16-bit microcontrollers
C
75
star
13

lzham_codec_devel

LZHAM codec - unstable/experimental repo. Much faster compression and higher ratios in extreme mode. This is well tested but isn't the official version just yet, see lzham_codec instead. Still 100% backwards compatible with lzham v1.0.
C++
68
star
14

astc_dec

Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)
C++
42
star
15

triglib

Public Domain double precision trigonometry functions in C
C
39
star
16

simple_opencl

Simple C++ sample showing how to use OpenCL v1.2 on Windows/Linux/OSX with no 3rd party SDK installs
C
33
star
17

rg-etc1

Automatically exported from code.google.com/p/rg-etc1
C++
32
star
18

FastAC

FastAC - Amir Said's Arithmetic and Huffman coding library, example code, and documentation
C++
28
star
19

fasthf

Amir Said's C++ fast Huffman coding example (FastHF)
C++
25
star
20

sserangecoding

Fast vectorized (SSE 4.1) range coder for 8-bit alphabets
C++
23
star
21

imageresampler

Automatically exported from code.google.com/p/imageresampler
C
22
star
22

FloatMath

C++
17
star
23

fxdis-d3d1x

Automatically exported from code.google.com/p/fxdis-d3d1x
C++
15
star
24

dr_shirley_wright

Public record evidence showing the accomplishments of Dr. Shirley Jean Wright PhD
8
star
25

ufo_glasnost

English Translation of Col. Dr. Marina Popowitsch's book "UFO Glasnost"
8
star
26

shufrand

SSE 4.1 vectorized pseudorandom number generator (PCG variant)
C++
7
star
27

cpng

Compatible Network Graphics (CPNG) SDR/HDR Image Format Specification
7
star
28

random_pngs

A collection of random PNG test files
7
star
29

bc7enc_rdo_devel

C++
7
star
30

QBMOD

An Amiga MOD player written in QuickBASIC 4.5/PDS 7.1
VBA
7
star
31

ufo_data_search

ufo-search's client side search engine source code
C
5
star
32

png16

test repo
C++
4
star
33

lzham_alpha

This is LZHAM Alpha8, now supplanted by LZHAM 1.x here: https://github.com/richgel999/lzham_codec
C++
3
star
34

tga_test_files

A collection of .tga image format files in various formats (some obscure), for testing new decoders/readers
3
star
35

frank_scully

Scanned documents from the Frank Scully papers at the American Heritage Center
3
star
36

june_crain_files

Wright-Patterson AFB worker June Crain's official scanned personnel documents
2
star
37

junkdrawer

nothing special
1
star