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ProceduralCity
Unity demo that uses a few tricks to build random nice-looking 3D citiesLSystemsInUnity
L-Systems in Unityroadgen
Road network generation tool for Unitypyobb
OBB implementation in python (using numpy)PCSS
GLSL implementation of the Percentage-Closer Soft Shadows techniqueOperatorGraph
shape grammar base system and auto-tuner based on the operator graph ideauunit
a simple xUnit style framework for running unit tests inside UnitySAT.js
Javascript implementation of the Separating Axis Theorem for convex polygons and polyhedraFastCG
an application framework for rapid prototyping of 3D applicationsShapeGrammars.js
shape grammars for browsersVoxelEngine
a simple voxel engine for UnityCGAParser
vulkan_studies
text2jira
linux_device_drivers_studies
ImageProcessing.js
image processing algorithms for the browserspboechat.github.io
personal websitex86_64_assembly_studies
crypto_list
easily protect key-value pairs with a master passwordShapeGrammarsInUnity
simpleraytracer
simple Whitted-style raytracer implementation in C++coding_questions
xithcluster
xithcluster is a distributed rendering extension to Xith3Dneural_networks_studies
yarl
Yet Another Rogue-Likeroadnetworkgenerator
roadnetworkgeneratorpycompgeo
computational geometry algorithmsgame_job_search_tools
Python 3 script for scraping the web in search of jobs in the game industryselenium_chatango_bot
triangulate
AuberNoise
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