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ProceduralCity
Unity demo that uses a few tricks to build random nice-looking 3D citiesLSystemsInUnity
L-Systems in Unityroadgen
Road network generation tool for Unitypyobb
OBB implementation in python (using numpy)PCSS
GLSL implementation of the Percentage-Closer Soft Shadows techniqueOperatorGraph
shape grammar base system and auto-tuner based on the operator graph ideacook_torrance
GLSL implementation of the Cook-Torrance shader modeluunit
a simple xUnit style framework for running unit tests inside UnitySAT.js
Javascript implementation of the Separating Axis Theorem for convex polygons and polyhedraShapeGrammars.js
shape grammars for browsersVoxelEngine
a simple voxel engine for UnityCGAParser
vulkan_studies
text2jira
linux_device_drivers_studies
ImageProcessing.js
image processing algorithms for the browserspboechat.github.io
personal websitex86_64_assembly_studies
crypto_list
easily protect key-value pairs with a master passwordShapeGrammarsInUnity
simpleraytracer
simple Whitted-style raytracer implementation in C++coding_questions
xithcluster
xithcluster is a distributed rendering extension to Xith3Dneural_networks_studies
yarl
Yet Another Rogue-Likeroadnetworkgenerator
roadnetworkgeneratorpycompgeo
computational geometry algorithmsgame_job_search_tools
Python 3 script for scraping the web in search of jobs in the game industryselenium_chatango_bot
triangulate
AuberNoise
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