Perspective Transform
PerspectiveTransform caclulates homogeneous transformation matrix for a view 3D projection in 2D. It can be used to place views within given image visual perspective using Core Animation CATransform3D
and CALayer.tranform
. Projection is caclulated between source and destination perspectives that are defined by 4 corners, assuming they form a Quadrilateral.
CATransform3D
To place an overlay image on top of a container image with matching persperctive we can use Core Animation transform matrix. CATransform3D
is a tranformation matrix that is used to rotate, scale, translate, skew, and project the layer content. It can also be used to describe a perspective projectection of 2D shape in 3D space.
Container | Overlay | Combination |
---|---|---|
Core Animation allow applying CATransform3D
to CALayer
via transform
property:
let layer = UIView().layer
layer.transform = CATransform3D(m11: sX, m12: r12, m13: r13, m14: 0,
m21: r21, m22: sY, m23: r23, m24: 0,
m31: r31, m32: r32, m33: 0, m34: 0,
m41: tX, m42: tY, m43: 0, m44: 1)
In detail CATransform3D
is a 4 x 4 matrix which takes 16 parameters to build.
Translation and scale are represented by their axis components: (tX, tY) and (sX, sY) within the matrix. While 3D rotation is represented by multiple values: r12, r21, r13, r31, r32, r23.
Perspective Transform based on 4 corners
We can easily see 4 points with container image where the corners of the overlay image should be. In general it is a 4 point polygon. Using an SVG editor we can draw that polygon using container image as a background. Here is preview of the SVG file desribing placement of iPad screen corners
Click image to see original SVG file defining polygon
with points
. From those 4 points we can calculate nessesary CATransform3D
matrix using this PerspectiveTransform
library.
Visual Example
We can see how 4 points polygon fits on the background image:
SVG Points
We can even take coordinates of those 4 points from SVG file:
<polygon points="377.282671 41.4352201 459.781253 251.836131 193.321418 330.023027 108.315837 80.1687782 "></polygon>
Those are 4 pairs of X and Y coordinates:
377.282671 41.4352201
459.781253 251.836131
193.321418 330.023027
108.315837 80.1687782
Swift Code Example
Here is complete example of placing overlay view using those coordinates:
import PerspectiveTransform
// note order: top left, top right, bottom left, bottom right
let destination = Perspective(
CGPoint(x: 108.315837, y: 80.1687782),
CGPoint(x: 377.282671, y: 41.4352201),
CGPoint(x: 193.321418, y: 330.023027),
CGPoint(x: 459.781253, y: 251.836131)
)
// Starting perspective is the current overlay frame
let start = Perspective(overlayView.frame)
// Caclulate CATransform3D from start to destination
overlayView.layer.transform = start.projectiveTransform(destination: destination)
CALayer
transform
Since CALayer
transform is animatable property we can easily define smooth transition:
Example Project
See Example iOS project illustating animation and interactive tranform within view controllers. To build Example project run pod install
within Example folder.
Example project also includes Swift Playground with couple of live examples.
Installation
PerspectiveTransform is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'PerspectiveTransform'
Useful Links
Author
Paul Zabelin, http://github.com/paulz
License
PerspectiveTransform is available under the MIT license. See the LICENSE file for more info.