• Stars
    star
    150
  • Rank 247,323 (Top 5 %)
  • Language
    Objective-C
  • License
    Other
  • Created over 12 years ago
  • Updated about 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

The Konami Code gesture recognizer for iOS.

DRKonamiCode

DRKonamiCode

Konami code gesture recognizer for iOS. The recognizer is a subclass of UIGestureRecognizer has can be used in the same way as any other recognizer. Swipe gestures correspond to the Up/Down/Left/Right parts of the sequence. An optional feature allows you to implement a custom B+A+Enter action.

Contact me via Twitter @topwobble

Installation with CocoaPods

CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like AFNetworking in your projects. See the "Getting Started" guide for more information.

pod "DRKonamiCode", "~> 1.1.0"

If you don't use CocoaPods, then add DRKonamiGestureRecognizer.h and DRKonamiGestureRecognizer.m to your project.

Using DRKonamiCode in your App

Add the gesture recognizer to a UIView using the following code.

#import "DRKonamiGestureRecognizer.h"

- (void)addKonami
{
	konami = [[DRKonamiGestureRecognizer alloc] initWithTarget:self action:@selector(_konamiHappened:)];
	[self.view addGestureRecognizer:konami];
}

- (void)_konamiHappened:(DRKonamiGestureRecognizer *)recognizer
{
	// NOTE: Test the state to make sure the recognizer is finished.
	if ( [recognizer konamiState] == DRKonamiGestureStateRecognized ) {
		NSLog(@"Konami Code Recognized!");
	}
}

B+A+Unlock (OPTIONAL)

Optionally, you can require the user to enter B+A+Enter in order for the gesture to be recognized. You will need to implement the DRKonamiGestureProtocol which has required methods that let your UI respond to the request for the A, B, or Enter action. If you are not using the B+A+Enter feature than you do not need to set the recognizer's delegate.

- (void)addKonami
{
	konami = [[DRKonamiGestureRecognizer alloc] initWithTarget:self action:@selector(_konamiHappened:)];
	[konami setKonamiDelegate:self];
	[konami setRequiresABEnterToUnlock:YES];
	[self.view addGestureRecognizer:konami];
}

- (void)_konamiHappened:(DRKonamiGestureRecognizer *)recognizer
{
	NSLog(@"Konami Code Recognized!");
}

#pragma mark -
#pragma mark DRKonamiGestureProtocol

- (void)DRKonamiGestureRecognizerNeedsABEnterSequence:(DRKonamiGestureRecognizer*)gesture
{
	/// your code here. 
}

- (void)DRKonamiGestureRecognizer:(DRKonamiGestureRecognizer*)gesture didFinishNeedingABEnterSequenceWithError:(BOOL)error
{
	/// your code here.
}

DRKonamiGestureProtocol

The DRKonamiGestureProtocol protocol is required only if you are using the B+A+Enter feature. The recognizer will inform its delegate when the B+A+Enter sequence is needed and when the sequence is no longer needed (due to gesture failing or succeeding).

Tips

  • TIP 1: NSLog() statements are disabled inside of DRKonamiGestureRecognizer.m. You can enable them at the top of the file and then the console will print the konami state.
  • TIP 2: Practice actually doing the konami gesture with the sample app. Some people have a hard time figuring out how to actually get it going.