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cgame
some ideas involving games, C and Luagx
A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app.btogre
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.boot-expo
ClojureScript on Expo with Bootraylib-5k
grall2
The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.zig-wasm-test
ng-public
sdl2-web-starter
Quick starter for SDL2 projects that run in web or desktopngf
nikki's Game Framework, a set of framework classes and stuff in C++ that helps develop applications (especially games) with Ogre.raylib-template
lgame
some ideas involving games and lisppgame
some ideas involving games and prototype-based programming, inspired by Self, Smalltalk, ...build-club-1
memeify
multi
Framework for multiplayer games on Castlepearson-genart-expo
Examples from http://zenbullets.com/book.php on Expo!nscript
A simple stack-based scripting language. Very early version, missing some important features, but still fun.opengl
opengl experimentsfengari-react-test
https://fengari.io/ + Reactcxx-wasm-freestanding
example of a c++ -> wasm build that doesn't use emscripten or any standard librarythesis-2015
my undergrad senior thesisarkit-gl
gl rendering of augmented reality scenes helped by ARKitlwt
Look Who's Talking!flaggr
Multiplayer team-based capture the flag version of the classic "Frogger" game, for Castlevim-files
My .vim stuff.spacemacs-private
my spacemacs 'private' directory with my personal confignlgame
common lisp SDL2 + OpenGL attempt to get a feel of developing / benchmarking thingsflo
Organize events, to-dos, and deadlines.pcl
examples from http://www.gigamonkeys.com/book/.spacemacs.d
My ~/.spacemacs.d.triangle_warz
trying triangle warz with share.luarust-new
i'm new to rust! -- working through http://shop.oreilly.com/product/0636920040385.do and maybe other thingsbasic-multiplayer-tutorial-stream
Made this while streaming my "Basic Multiplayer Tutorial"living-clojure
working through http://shop.oreilly.com/product/0636920034292.domhacks-memegen
meme generator workshop for mhacksscene-creator
Prototype of mobile scene creator interfaceexpo-development-client-bare-test
waiig
working through https://interpreterbook.com/wasm-test
wasm, go, webglexpo-development-client-minimal-example
gggg
.vim
vim configuration files. 'ln -s ~/.vim/vimrc.vim ~/.vimrc && vim +BundleInstall +qall' required after first pull.spe
SPE 2012!demotest
Not sure what this is yet... Something to do with particle effects.sdlgl
SDL+OpenGL test.Love Open Source and this site? Check out how you can help us