• Stars
    star
    260
  • Rank 155,957 (Top 4 %)
  • Language
    PHP
  • Created almost 7 years ago
  • Updated about 2 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

SOLID Principles - simple and easy explanation

SOLID Principles - simple and easy explanation

SOLID Principles is a coding standard that all developers should have a clear concept for developing software in a proper way to avoid a bad design. It was promoted by Robert C Martin and is used across the object-oriented design spectrum. When applied properly it makes your code more extendable, logical and easier to read.

When the developer builds a software follow the bad design, the code can become inflexible and more brittle, small changes in the software can result in bugs. For these reasons, we should follow SOLID Principles.

It takes some time to understand, but if you write code following the principles it will improve code quality and will help to understand the most well-designed software.

To understand SOLID principles, you have to know the use of the interface clearly. If your concept is not clear about interface then you can read this doc.

I'm going to try to explain SOLID Principles in simplest way so that it's easy for beginners to understand. Let's go through each principle one by one:

Single Responsibility Principle :

A class should have one, and only one, reason to change.

One class should only serve one purpose, this does not imply that each class should have only one method but they should all relate directly to the responsibility of the class. All the methods and properties should all work towards the same goal. When a class serves multiple purposes or responsibility then it should be made into a new class.

Please look at the following code :

namespace Demo;
use DB;
class OrdersReport
{
    public function getOrdersInfo($startDate, $endDate)
    {
        $orders = $this->queryDBForOrders($startDate, $endDate);
        return $this->format($orders);
    }
    protected function queryDBForOrders($startDate, $endDate)
    {   // If we would update our persistence layer in the future,
        // we would have to do changes here too. <=> reason to change!
        return DB::table('orders')->whereBetween('created_at', [$startDate, $endDate])->get();
    }
    protected function format($orders)
    {   // If we changed the way we want to format the output,
        // we would have to make changes here. <=> reason to change!
        return '<h1>Orders: ' . $orders . '</h1>';
    }
}

Above class violates single responsibility principle. Why should this class retrieve data from database? It is related to the persistence layer. The persistence layer deals with persisting (storing and retrieving) data from a data store (such as a database, for example).So it is not the responsibility of this class.

Next method format is also not the responsibility of this class. Because we may need different format data such as XML, JSON, HTML etc.

So finally the refactored code will be described as below :

namespace Report;
use Report\Repositories\OrdersRepository;
class OrdersReport
{
    protected $repo;
    protected $formatter;
    public function __construct(OrdersRepository $repo, OrdersOutPutInterface $formatter)
    {
        $this->repo = $repo;
        $this->formatter = $formatter;
    }
    public function getOrdersInfo($startDate, $endDate)
    {
        $orders = $this->repo->getOrdersWithDate($startDate, $endDate);
        return $this->formatter->output($orders);
    }
}

namespace Report;
interface OrdersOutPutInterface
{
	public function output($orders);
}
namespace Report;
class HtmlOutput implements OrdersOutPutInterface
{
    public function output($orders)
    {
        return '<h1>Orders: ' . $orders . '</h1>';
    }
}

namespace Report\Repositories;
use DB;
class OrdersRepository
{
    public function getOrdersWithDate($startDate, $endDate)
    {
        return DB::table('orders')->whereBetween('created_at', [$startDate, $endDate])->get();
    }
}

Open-closed Principle :

Entities should be open for extension, but closed for modification.

Software entities (classes, modules, functions, etc.) be extendable without actually changing the contents of the class you're extending. If we could follow this principle strongly enough, it is possible to then modify the behavior of our code without ever touching a piece of original code.

Please look at the following code :

class Rectangle
{
    public $width;
    public $height;
    public function __construct($width, $height)
    {
        $this->width = $width;
        $this->height = $height;
    }
}

class Circle
{
    public $radius;
    public function __construct($radius)
    {
        $this->radius = $radius;
    }
}

class CostManager
{
    public function calculate($shape)
    {
        $costPerUnit = 1.5;
        if ($shape instanceof Rectangle) {
            $area = $shape->width * $shape->height;
        } else {
            $area = $shape->radius * $shape->radius * pi();
        }
        
        return $costPerUnit * $area;
    }
}
$circle = new Circle(5);
$rect = new Rectangle(8,5);
$obj = new CostManager();
echo $obj->calculate($circle);

If we want to calculate the area for Square we have to modify calculate method in CostManager class. It breaks the open-closed principle. According to this principle, we can not modify we can extend. So How we can fix this problem, please see the following code :

interface AreaInterface
{
    public  function calculateArea();
}

class Rectangle implements AreaInterface
{
    public $width;
    public $height;
    public function __construct($width, $height)
    {
        $this->width = $width;
        $this->height = $height;
    }
    public  function calculateArea(){
        $area = $this->height *  $this->width;
        return $area;
    }
}
  
class Circle implements  AreaInterface
{
    public  $radius;
    public function __construct($radius)
    {
        $this->radius = $radius;
    }
    public  function calculateArea(){
        $area = $this->radius * $this->radius * pi();
        return $area;
    }
}

class CostManager
{
    public function calculate(AreaInterface $shape)
    {
        $costPerUnit = 1.5;
        $totalCost = $costPerUnit * $shape->calculateArea();
        return $totalCost;
    }
}
$circle = new Circle(5);
$obj = new CostManager();
echo $obj->calculate($circle);

Now we can find square's area without modifying CostManager class.

Liskov Substitution Principle :

The Liskov Substitution principle was introduced by Barbara Liskov in her conference keynote "Data abstraction" in 1987.Barbara Liskov and Jeannette Wing formulated the principle succinctly in a 1994 paper as follows:

Let φ(x) be a property provable about objects x of type T. Then φ(y) should be true for objects y of type S where S is a subtype of T.

The human-readable version repeats pretty much everything that Bertrand Meyer already has said, but it relies totally on a type-system:

  1. Preconditions cannot be strengthened in a subtype.
  2. Postconditions cannot be weakened in a subtype.
  3. Invariants of the supertype must be preserved in a subtype.

Robert Martin made the definition sound more smoothly and concisely in 1996 :

Functions that use pointers of references to base classes must be able to use objects of derived classes without knowing it.

Or simply : Subclass/derived class should be substitutable for their base/parent class.

It states that any implementation of an abstraction (interface) should be substitutable in any place that the abstraction is accepted. Basically, it takes care that while coding using interfaces in our code, we not only have a contract of input that the interface receives but also the output returned by different Classes implementing that interface; they should be of the same type.

A code snippet to show how violates LSP and how we can fix it :

interface LessonRepositoryInterface
{
    /**
     * Fetch all records.
     *
     * @return array
     */
    public function getAll();
}

class FileLessonRepository implements LessonRepositoryInterface
{
    public function getAll()
    {
        // return through file system
        return [];
    }
}

class DbLessonRepository implements LessonRepositoryInterface
{
    public function getAll()
    {
        /*
            Violates LSP because:
              - the return type is different
              - the consumer of this subclass and FileLessonRepository won't work identically
         */
        // return Lesson::all();
        // to fix this
        return Lesson::all()->toArray();
    }
}

Interface Segregation Principle :

A Client should not be forced to implement an interface that it doesn't use.

This rule means that we should break our interfaces in many smaller ones, so they better satisfy the exact needs of our clients.

Similar to the Single Responsibility Principle, the goal of the Interface Segregation Principle is to minimize the side consequences and repetition by dividing the software into multiple, independent parts.

Let’s see an example :

interface workerInterface
{
    public  function work();
    public  function  sleep();
}

class HumanWorker implements workerInterface
{
    public  function work()
    {
        var_dump('works');
    }

    public  function  sleep()
    {
        var_dump('sleep');
    }

}

class RobotWorker implements workerInterface
{
    public  function work()
    {
        var_dump('works');
    }

    public  function sleep()
    {
        // No need
    }
}

In the above code, RobotWorker no needs sleep, but the class has to implement the sleep method because we know that all methods are abstract in the interface. It breaks the Interface segregation law. How we can fix it please see the following code :

interface WorkAbleInterface
{
    public  function work();
}

interface SleepAbleInterface
{
    public  function  sleep();
}

class HumanWorker implements WorkAbleInterface, SleepAbleInterface
{
    public  function work()
    {
        var_dump('works');
    }
    public  function  sleep()
    {
        var_dump('sleep');
    }
}

class RobotWorker implements WorkAbleInterface
{
    public  function work()
    {
        var_dump('works');
    }
}

Dependency Inversion Principle :

High-level modules should not depend on low-level modules. Both should depend on abstractions.

Abstractions should not depend on details. Details should depend on abstractions.

Or simply : Depend on Abstractions not on concretions

By applying the Dependency Inversion the modules can be easily changed by other modules just changing the dependency module and High-level module will not be affected by any changes to the Low-level module.

Please look at the following code :

class MySQLConnection
{
   /**
    * db connection
    */
    public function connect()
    {
      var_dump('MYSQL Connection');
    }
}

class PasswordReminder
{    
    /**
     * @var MySQLConnection
     */
     private $dbConnection;
     
     public function __construct(MySQLConnection $dbConnection) 
    {
      $this->dbConnection = $dbConnection;
    }
}

There's a common misunderstanding that dependency inversion is simply another way to say dependency injection. However, the two are not the same.

In the above code In spite of Injecting MySQLConnection class in PasswordReminder class but it depends on MySQLConnection.

High-level module PasswordReminder should not depend on low-level module MySQLConnection.

If we want to change the connection from MySQLConnection to MongoDBConnection, we have to change hard-coded constructor injection in PasswordReminder class.

PasswordReminder class should depend upon on Abstractions, not on concretions. But How can we do it? Please see the following example :

interface ConnectionInterface
{
   public function connect();
}

class DbConnection implements ConnectionInterface
{
   /**
    * db connection
    */
    public function connect()
    {
     var_dump('MYSQL Connection');
    }
}

class PasswordReminder
{
   /**
    * @var DBConnection
    */
    private $dbConnection;
    
    public function __construct(ConnectionInterface $dbConnection)
    {
      $this->dbConnection = $dbConnection;
    }
}

In the above code, we want to change the connection from MySQLConnection to MongoDBConnection, we no need to change constructor injection in PasswordReminder class. Because here PasswordReminder class depends upon on Abstractions, not on concretions.

The Publication Better Programming has published this article. if you’d like to read from the Better Programming blog site, please go to this link.

Thanks for reading.

License

Open-sourced software licensed under the MIT license

More Repositories

1

laravel-docker-k8s

Running Laravel project using Docker and Deploying using Kubernetes
PHP
141
star
2

oop

Interface and abstract class - simple and easy explanation
PHP
126
star
3

laravel-pdf

A Simple package for easily generating PDF documents from HTML. This package is specially for laravel but you can use this without laravel.
PHP
86
star
4

git-flow-example

Git Flow Example
PHP
57
star
5

laravel-gentelella

Laravel with Gentelella admin template for developing Laravel applications
PHP
40
star
6

laravel-service-container

Laravel Service Container
PHP
33
star
7

laravel-jwt

Laravel with JWT Authentication for API development
PHP
31
star
8

lumen-jwt-api

Lumen with JWT Authentication for API development
PHP
28
star
9

laravel-docker-redis

Simple example: How to use laravel and redis using docker compose
PHP
27
star
10

eloquent-filter

This simple package helps you filter Eloquent data using query filters.
PHP
25
star
11

laravel-docker-elasticsearch

This is a simple repo for practicing elasticsearch with laravel and docker.
PHP
20
star
12

nodejs-weather-app

Node Js Weather App is a simple module for obtaining weather information
JavaScript
16
star
13

laravel-passport-api

Laravel with Passport Authentication for API development
PHP
13
star
14

laravel-macros

A Simple package for using Macros in Laravel
PHP
9
star
15

designPattern

Design Pattern - simple and easy explanation
PHP
7
star
16

simplex

The Simplex Framework is very simple and easy. It will be very helpful for the developers who are the beginner in PHP and want to learn Framework
PHP
5
star
17

laravel-eloquent-query-filtering

Laravel Eloquent Query Filtering
PHP
5
star
18

basic-problems-and-solutions

Basic data structures and algorithm related problems and solutions
PHP
5
star
19

react-redux-todo

Simple Todo App using react and redux
JavaScript
4
star
20

symfony-4-spacebar

PHP
4
star
21

code-refactore-rules

Code Refactore Rules
PHP
4
star
22

simple-php-framework

Trying to develop basic framework structure using symfony component
PHP
4
star
23

nodejs

JavaScript
3
star
24

vue-vuex-todo

Simple Todo App using Vue and Vuex
PHP
3
star
25

rest-go

Simple api using go
Go
3
star
26

elixir-practise

Elixir Practise
Elixir
3
star
27

laravel-google-spreadsheet

This package is underdeveloped
PHP
2
star
28

curl-vs-guzzle

Curl vs Guzzle
PHP
2
star
29

react-scoreboard

Score Board using React
JavaScript
2
star
30

django

Python
2
star
31

vuejs

HTML
2
star
32

Vue-2.0-Examples

Vue-2.0-Examples
HTML
2
star
33

csv_parse_zf1.12

PHP
2
star
34

elixir-in-examples

Elixir in Examples
Elixir
2
star
35

go-example

Go
2
star
36

symfony-demo

Symfony demo project for learning and practise
PHP
2
star
37

timezones

This package is underdeveloped
PHP
1
star
38

cake-php-demo

CakePHP demo project for learning purpose
PHP
1
star
39

laravel-and-vue

Laravel and Vue Js
PHP
1
star