Blender Addon: Asset Creation Toolset
Asset Creation Toolset is Many Tools for Game Asset Creation (Batch Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.) for Blender 2.79 and 2.8 (and higher).
Download latest version:
- (3.3) Blender 3.4 and higher
- (3.2) Blender 3.1 and higher
- (3.1.5) Blender 2.90 - 3.0
- (3.1.2) Blender 2.83
- (2.4.1) Blender 2.79
If you want to support me you can buy this addon:
Watch Features Overview (Youtube Playlist)
Origin Align Tool
Aligment Origin Point to:
- Max/Min point of object for X, Y or Z axis
- 3D Cursor (Separate Axis)
- Coordinates (Separate Axis)
Set Origin to Selected (Edit Mode)
Set Origin Point to Selected Element(s)
UV Tools
- Batch Renaming UV by Index (example, Lightmap - second uv channel)
- Batch Add UV with custom name
- Batch Remove UV by Index
- Set Active UV Layer for Selected Objects in 3D View and Image/UV Editor by UV Index
Quick Select Texture from Active material in UV Editor
Numbering Objects
Delete Blender's default numbering and add new numbering by Axis and with pattern:
- xxx_1, xxx_10, xxx_100
- xxx_01, xxx_10, xxx_100
- xxx_001, xxx_010, xxx_100
Clear Custom Normals
Clear Custom Normals and set Autosmooth to 180 degrees for Selected Objects.
Flip/Calculate Normals
Flip or Recalculate Normals for Selected Objects in Object Mode.
Export OBJ or FBX to Unity/UE4
Batch Export Selected Objects for Unity or UE4 (Fix Scale and Rotation). Available some modes:
- Export All Selected Object into One FBX/OBJ
- Export Each Object into Individual FBX/OBJ
- Batch Objects by Parent
- Batch Objects by Collection
Import FBXs/OBJs
Batch Import FBX and OBJ files with default parameters.
Create Palette Textures (Albedo, Roughness, Metallic, Opacity and Emission)
Create Palette Textures (32x32px) for Selected Objects painted with colored materials. In one palette texture can be up to 256 colors (materials). Note: for Blender 2.79 uses Blender Render, for Blender 2.8 uses Cycles Render
Clear UV Maps/Clear Vertex Color
Just remove all UV Maps or all Vertex Colors from selected objects.
Obj Name -> Data Name
Copy Object Name to Mesh/Font/Etc.(Data-Block) Name.
UV Mover (UV Image Editor)
Tool for easier Atlas Packing.
Material -> Viewport Color
Transfer Material Base Color to Viewport Color for Solid View Mode.
Delete Unused Materials
Delete from selected objects unused materials (not applyed to faces) and unused material slots.
Add .L or .R suffix to Bones
Quick add suffix .L or .R to Selected Bones.
Merge Bones Tool
Tool For Easy Simplifying Armature: Delete (or Dissolve) Selected Bones (Exclude Active) and Transfer Vertex Weights to Active Bone.
Active Material -> Selected
Assign active material to selected faces in MultiEdit Mode.
Addon Preferences
- Show/Hide UI Panels via Addon Preferences
- Changing Category for each Panel from Preferences