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  • License
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  • Created about 3 years ago
  • Updated over 2 years ago

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A super powered testing macro for Rust

assay - A super powered testing macro for Rust

as·say /ˈaˌsā,aˈsā/ noun - the testing of a metal or ore to determine its ingredients and quality.

Rust is great, but the testing leaves much to be desired sometimes. With custom test frameworks being unstable and only an eRFC since 2018 there's not much we can do to expand the abilities of our tests right? Well that's where assay enters the picture. It seeks to solve a few problems when testing in rust:

  • Tests all run in the same process which means setting env vars or changing the working dir affects all of the tests meaning you have to resort to things like cargo test -- --test-threads=1 or using some kind of mutex whereby you lose the parallelization of running the test suite
  • Setting up a temporary file system to run things in for a test and having the test run inside it is a pain to setup and being relative to it by using std::env::set_working_dir is prone to the above issues
  • Including fixtures in a test, let alone multiple, can get a bit verbose
  • Setting up and tearing down the same thing for each test can be a lot
  • Want to run async tests? There's no runtime and you have to do setup just to run it.
  • Using ? in your test means putting -> Result<(), Box<dyn std::error::Error>> on every test and it can be tedious
  • assert_eq/assert_ne output can be hard to grok and see why something is equal/not equal

assay fixes these issues by:

  • Running each test as it's own process for you automatically if you use cargo test or if you use cargo nextest then it let's that handle the processes being in parallel in their own process for you. This means you can mutate per process state as much as you want without affecting other tests and always have your tests run in parallel
  • Setting per process env vars
  • Setting up a temporary directory that the test runs in (sort of like chroot without the jail aspect and no need for sudo privileges)
  • Including files you want into the temp directory by specifying them
  • Letting you run async tests by simply adding async to the test function
  • Making all of your tests act as if they returned Result<(), Box<dyn std::error::Error>>. Use the ? to your hearts content and no need to add the Eye of Sauron (Ok(())) to each test
  • Automatically importing the pretty_assertions_sorted crate so that you can have pretty output for assert_eq, assert_eq_sorted, and assert_ne.
  • Allowing you to define setup and teardown functions to call for the test

assay was born out of personal frustration with the way things are and wanting to handle the boilerplate without needing to write a whole test framework, while also pushing the bounds of what we could have today on stable Rust.

Limitations

While assay is capable of a lot right now it's not without issues:

  • Tests run in their own process and so getting the output available in a good way is still kind of an open problem
  • Sometimes tests that shouldn't pass do, at least when having developed assay, because they run in another process. You should intentionally crash your test to make sure it's actually working, because you'll have tests pass that really shouldn't which frankly isn't great
  • Rust Analyzer gets tripped up sometimes and the error propagates to each invocation making it harder to track down. In these cases cargo test will let you know where the issue actually is
  • No work on spans yet! This macro just slaps things in and so error messages are much to be desired without much in the way to tell you why an invocation of assay fails.
  • assay does not work inside doc tests!

How to use assay

Take a look at HOW_TO_USE.md (which is included in the crate documentation) or tests/integration_tests.rs.

MSRV Policy

We do not have a Minimum Supported Rust Version and only track stable. Given this crate uses 2021 edition rustc >= 1.56 for now, but that's not always guaranteed to be the case and later versions might require a greater version than 1.56.

License

All files within this project are distributed under the Mozilla Public License version 2.0. You can read the terms of the license in LICENSE.txt.