BounceMarker for Leaflet
This little plugin for Leaflet will make a Marker bounce when you add it on a map on whenever you want it to.
Watch the demo.
Version
Things may break in master, so please don't use this in production. Tags should be preferred for used in production.
Last stable: v1.2.3
Documentation
Functions
- bounce(options, endCallback)
Make a marker bounce at anytime you wish.
- stopBounce() ⇒
void
Stop the animation and place the marker at its destination.
- onAdd(map)
Add a Marker to {map} and optionaly make it bounce.
- onRemove(map)
Stop any animation running and remove the Marker from {map}.
Typedefs
- bounceOnAddOptions :
Object
User defined options
- bounceOnAddCallback ⇒
void
Callback run at the end of the whole animation.
bounce(options, endCallback)
Make a marker bounce at anytime you wish.
Kind: global function
Param | Type | Description |
---|---|---|
options | bounceOnAddOptions |
user defined options |
endCallback | bounceOnAddCallback |
run at end of animation |
Example
marker = new L.Marker([48.85, 2.35], {bounceOnAdd: true}).addTo(map);
marker.on('click', function () {
marker.bounce({duration: 500, height: 100});
});
void
stopBounce() ⇒ Stop the animation and place the marker at its destination.
onAdd(map)
Add a Marker to {map} and optionaly make it bounce.
Kind: global function
Param | Type | Description |
---|---|---|
map | L.Map |
Leaflet map to add the marker to |
Example
L.marker([48.85, 2.35],
{
bounceOnAdd: true,
}).addTo(map);
onRemove(map)
Stop any animation running and remove the Marker from {map}.
Kind: global function
Param | Type | Description |
---|---|---|
map | L.Map |
Leaflet map to add the marker to |
Object
bounceOnAddOptions : User defined options
Kind: global typedef
Properties
Name | Type | Default | Description |
---|---|---|---|
[bounceOnAddOptions.duration] | Number |
1000 |
Animation's duration in ms. |
[bounceOnAddOptions.height] | Number |
topY |
Height (in pixel) from which the marker is "dropped". |
[bounceOnAddOptions.loop] | Number |
1 |
Number of times the animation should play. -1 is a special value for infinite loop. |
void
bounceOnAddCallback ⇒ Callback run at the end of the whole animation.
Kind: global typedef