ExtraLINQ
ExtraLINQ provides a set of extension methods for various .NET sequence types.
Installation
ExtraLINQ is available as a NuGet package:
Install-Package ExtraLINQ
Extensions
Extensions for collections of type IEnumerable<T>
:
Chunk
Cycle
Distinct
Each
Flatten
HasExactly
HasAtMost
HasAtLeast
Intersperse
IsEmpty
IsNullOrEmpty
JoinedBy
None
Partition
Random
Repeat
Shuffle
TakeSkip
ToHashSet
WhereNot
Without
Extensions for collections of type NameValueCollection
:
IEnumerable<T>
Extensions for Chunk
Splits the given sequence into chunks of the given size. If the sequence length isn't evenly divisible by the chunk size, the last chunk will contain all remaining elements.
int[] numbers = { 1, 2, 3, 4, 5, 6, 7 };
int[][] chunks = numbers.Chunk(3).ToArray();
// chunks = [[1, 2, 3], [4, 5, 6], [7]]
Cycle
Turns a finite sequence into a circular one, or equivalently, repeats the original sequence indefinitely.
int[] bits = { 0, 1 };
int[] alternatingBits = bits.Cycle().Take(5).ToArray();
// alternatingBits = [0, 1, 0, 1, 0]
Distinct
Returns distinct elements from the given sequence using the default equality comparer to compare projected values.
string[] spellingsOfJavaScript = { "JavaScript", "Javascript", "javascript" };
string[] distinctSpellings = spellingsOfJavaScript
.Distinct(n => n.ToLower())
.ToArray();
// distinctSpellings = ["JavaScript"]
Each
Passes every element of the sequence to the specified action and returns it afterwards.
string[] ringInscriptionLines =
{
"One Ring to rule them all",
"One Ring to find them",
"One Ring to bring them all",
"and in the darkness bind them"
};
ringInscriptionLines.Each(Console.WriteLine);
// Console output:
//
// One Ring to rule them all
// One Ring to find them
// One Ring to bring them all
// and in the darkness bind them
Flatten
Returns a flattened sequence that contains the concatenation of all the nested sequences' elements.
int[][] numbers =
{
new[] { 1, 2, 3 },
new[] { 4, 5 },
new[] { 6 }
};
int[] flattenedNumbers = numbers.Flatten().ToArray();
// flattenedNumbers = [1, 2, 3, 4, 5, 6]
HasAtLeast
Determines whether a collection contains at least a certain number of items.
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasAtLeast(0) // true
theThreeRings.HasAtLeast(2) // true
theThreeRings.HasAtLeast(4) // false
Optionally, a predicate can be passed that is called for every element:
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasAtLeast(2, ring => ring.StartsWith("N")) // true
theThreeRings.HasAtLeast(3, ring => ring.StartsWith("N")) // false
HasAtMost
Determines whether a collection contains at most a certain number of items.
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasAtMost(2) // false
theThreeRings.HasAtMost(3) // true
theThreeRings.HasAtMost(4) // true
Optionally, a predicate can be passed that is called for every element:
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasAtMost(1, ring => ring.StartsWith("N")) // false
theThreeRings.HasAtMost(2, ring => ring.StartsWith("N")) // true
HasExactly
Determines whether a collection contains exactly a given number of items.
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasExactly(2) // false
theThreeRings.HasExactly(3) // true
theThreeRings.HasExactly(4) // false
Optionally, a predicate can be passed that is called for every element:
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
theThreeRings.HasExactly(1, ring => ring.StartsWith("N")) // false
theThreeRings.HasExactly(1, ring => ring.StartsWith("V")) // true
theThreeRings.HasExactly(2, ring => ring.StartsWith("N")) // true
Intersperse
Returns all elements of the collection separated by the given separator.
int[] numbers = { 1, 2, 3, 4, 5 };
int[] separatedNumbers = numbers.Intersperse(0).ToArray();
// separatedNumbers = [1, 0, 2, 0, 3, 0, 4, 0, 5]
IsEmpty
Determines whether a collection is empty.
new int[0].IsEmpty() // true
new[] { 1, 2, 3 }.IsEmpty() // false
IsNullOrEmpty
Determines whether a collection is null or empty.
(null as int[]).IsNullOrEmpty() // true
new int[0].IsNullOrEmpty() // true
new[] { 1, 2, 3 }.IsNullOrEmpty() // false
JoinedBy
Concatenates all items of a sequence using the specified separator between each item.
string[] nameParts = { "The", "One", "Ring" };
string ringName = nameParts
.Select(part => part.ToUpper())
.JoinedBy(" ");
// ringName = "THE ONE RING"
Note that the main purpose of JoinedBy
is to provide a chainable wrapper around String.Join
.
None
Determines whether a collection doesn't contain any elements matching certain criteria.
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
bool allRingsNamed = theThreeRings.None(string.IsNullOrWhiteSpace);
// allRingsNamed = true
The None
method is equivalent to a negated version of Any
.
Partition
Uses the given predicate to partition the given sequence into two sequences, one with all the matches and one with all the mismatches.
int[] numbers = { 1, 2, 3, 4, 5 };
var partitionedNumbers = numbers.Partition(n => n % 2 == 0);
// partitionedNumbers.Matches = [2, 4]
// partitionedNumbers.Mismatches = [1, 3, 5]
Random
Returns a given number of random elements from a collection.
int[] numbers = Enumerable.Range(1, 49).ToArray();
int[] lottoNumbers = numbers
.Random(6)
.OrderBy(n => n)
.ToArray();
// e.g. lottoNumbers = [5, 19, 20, 27, 38, 41]
Repeat
Repeats a given sequence a given number of times.
string[] eatingSounds = { "om", "nom", "nom" };
string[] cookieMonsterSounds = eatingSounds.Repeat(3).ToArray();
// cookieMonsterSounds = ["om", "nom", "nom", "om", "nom", "nom", "om", "nom", "nom"]
Shuffle
Enumerates the specified input sequence and returns a new sequence which contains all input elements in random order.
string[] hobbits = { "Frodo", "Sam", "Merry", "Pippin" };
string[] shuffledHobbits = hobbits.Shuffle().ToArray();
// e.g. shuffledHobbits = ["Sam", "Pippin", "Frodo", "Merry"]
TakeSkip
Iterates over the given sequence and repeatedly returns a specified number of elements before skipping a specified number of elements.
string[] fellowship =
{
"Frodo",
"Sam",
"Merry",
"Pippin",
"Aragorn",
"Legolas",
"Gimli",
"Boromir",
"Gandalf"
};
string[] everyOtherFellow = fellowship.TakeSkip(1, 1).ToArray();
// everyOtherFellow = ["Frodo", "Merry", "Aragorn", "Gimli", "Gandalf"]
ToHashSet
Creates a HashSet
from a given sequence.
string gollumsUtterings = "Nasty hobbitses, gollum, gollum!";
HashSet<string> gollumsVocabulary = gollumsUtterings
.Split(new[] { ' ', ',', '!' }, StringSplitOptions.RemoveEmptyEntries)
.ToHashSet();
// gollumsVocabulary = ["Nasty", "hobbitses", "gollum"]
Note that the main purpose of ToHashSet
is to provide a chainable wrapper around the HashSet
constructor.
WhereNot
Filters a sequence of values based on a given predicate and returns those values that don't match the predicate.
string[] theThreeRings = { "Narya", "Nenya", "Vilya" };
Func<string, bool> startsWithN = value => value.StartsWith("N");
string vilya = theThreeRings.WhereNot(startsWithN).Single();
// vilya = "Vilya"
Without
Returns the specified collection without the specified items.
string[] hobbits = { "Frodo", "Sam", "Merry", "Pippin" };
string[] mainHobbits = hobbits.Without("Merry", "Pippin").ToArray();
// mainHobbits = ["Frodo", "Sam"]
NameValueCollection
Extensions for ToDictionary
Returns a new dictionary from the specified collection.
var ringBearers = new NameValueCollection
{
{ "Nenya", "Galadriel" },
{ "Narya", "Gandalf" },
{ "Vilya", "Elrond" }
};
Dictionary<string, string> ringBearersDictionary = ringBearers.ToDictionary();
ToKeyValuePairs
Enumerates the specified collection as a sequence of key-value pairs.
var ringBearers = new NameValueCollection
{
{ "Nenya", "Galadriel" },
{ "Narya", "Gandalf" },
{ "Vilya", "Elrond" }
};
IEnumerable<KeyValuePair<string, string>> ringBearersKeyValuePairs = ringBearers.ToKeyValuePairs();