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Unity-Humanoid-Mocap-CSV
Use .csv files to record, play and evaluate motion capture data.Unity-EyeTracking-RegionsOfInterest
A framework to process eye-tracking data in 3D space with regards to regions of interestsUnity-Humanoid-AdjustProportions
Adjust a character's body proportions without setting up blendshapesUnity-IIR-Realtime-Filtering
Apply 2nd order Butterworth Low-pass and High-pass filters or Notch filters to data as they arriveUnity-Humanoid-TransportObjects
Make your character grab objects and transport them to a destination. You need Final IK for this.Unity-Humanoid-FacialExpressions
Make your character with facial blendshapes show natural facial expressions. Designed for models from Autodesk Character Generator.Unity-Dynamic-Mesh
An example of a procedural mesh which can be changed dynamically along several parameters at runtimeUnity-MoveCameraOnTouch
Smoothly move the camera around by clicking or touching the screenUnity-SkinnedMeshRenderer-ChangeTexture
Smoothly transition between different textures for your SkinnedMeshRendererUnity-Humanoid-Walk-To-Goal
Make your character smoothly walk to goals, avoiding obstacles on the way.Unity-Vertex-Displacements
An example showing how to distort objects while preserving touchUnity-Humanoid-Gestures
Make your character display gestures such as 'scissors', 'rock' or 'paper', and record your own gestures.Unity-Humanoid-WalkingSound
Play a walking sound when your character's feet touch the ground.AvatarTransferPro
A Tool for Automatic Transfer of High-Quality Personalised Avatars in Networked Social Virtual RealityScirraConstruct-Examples
Some example games made with the Scirra Construct 2 game engineUnity-StoreDataOnServer
An example on how to store data from within a Unity application on a serverLove Open Source and this site? Check out how you can help us