wx_cmake_template
A template for multiplatform wxWidgets projects using CMake
How this works
This template searches for the wxWidgets library using FindPackage
. If not found, it downloads the library source from GitHub, compiles it, and links it with the main project.
The super build pattern with ExternalProject_Add
is used to achieve this.
Requirements
This works on Windows, Mac, and Linux. You'll need cmake
and a C++ compiler (tested on clang
, gcc
, and MSVC).
Linux builds require the GTK3 library and headers installed in the system.
Building
To build the project, use:
cmake -S. -Bbuild
cmake --build build
This will create a directory named build
and create all build artifacts there. The main executable can be found in the build/subprojects/Build/wx_cmake_template_core
folder.
Using as a Template (Linux/Mac)
Use the provided copy_to_project.sh
script to create another project from the template.
./copy_to_project.sh directory project_name
This will create a copy of the template's directory structure in directory
, renaming wx_cmake_template
to the provided project_name
.
Notes
For details, see the blog post and the video tutorial showcasing the installation on Linux, Windows, and Mac OS X.