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ECL Build Notes ~~~~~~~~~~~~~~~ Use git-clone, then open a shell in the ecl-iphone-builder directory. Alternatively, download the release as a tar.gz archive: curl -L -o ecl-iphone-builder.tar.gz http://github.com/kriyative/ecl-iphone-builder/tarball/master tar xzf ecl-iphone-builder.tar.gz cd *ecl-iphone-builder-* Next, download ECL: curl -O http://space.dl.sourceforge.net/project/ecls/ecls/11.1/ecl-11.1.1.tar.gz tar xzf ecl-11.1.1.tar.gz [1] Apply the ECL for iOS patches. cd ecl-11.1.1 patch -p0 < ../ecl-ios-patches.txt [2] Building ECL for host, simulator, device, and universal ECL_IOS=/opt/ecl-ios ../build.sh -t all -d ${ECL_IOS} -v 4.3 [Note: if you use a different path for ${ECL_IOS}, then you must change the ECL_IOS build var in the eclshell Xcode project] Get yourself a cup of coffee, while this runs (on a 2.26 GHz Intel Core 2 Duo Mac Book Pro with 4GB RAM and 160GB SSD, it takes about 13 minutes to build everything). When it's done, there should be an ${ECL_IOS} directory with the following contents: host/bin/... host/include/... host/lib/... armv6/bin/... armv6/include/... armv6/lib/... armv7/bin/... armv7/include/... armv7/lib/... simulator/bin/... simulator/include/... simulator/lib/... universal/lib/libbytecmp.a universal/lib/libecl.a universal/lib/libeclgc.a universal/lib/libeclgmp.a universal/lib/libserve-event.a universal/lib/libsockets.a The universal/lib/lib* contain FAT binaries of the static libraries, which makes it easy to configure the Xcode project. eclshell Build Notes ~~~~~~~~~~~~~~~~~~~~ Download and setup a SLIME source directory: cd ../eclshell cvs -d :pserver:anonymous:[email protected]:/project/slime/cvsroot co -D'2010-01-29' slime The swank-ecl-patches.txt has been submitted to the SLIME maintainers, and hopefully it will make it into the CVS builds one of these days, and this patch step will not be required: cd slime patch -p0 < ../../swank-ecl-patches.txt cd .. If you specified a different path or SDK version for the ECL build than the default, be sure to edit the sdk_ver and ecl_root settings in `eclshell/makefile'. make # see makefile for configuring ecl path That should generate a libeclffi.a fat library. Now fire up the project in Xcode: open -a xcode eclshell.xcodeproj If you specified a different path for the ECL build than the default (in step 2 above), be sure to change the ECL_IOS user defined build setting accordingly. Run a Simulator or Device build. Hopefully it will just work, and there will be some noisy output as SLIME loads, ending eventually with: ;; Swank started at port: 4005. From a local emacs, run M-x slime-connect, to 127.0.0.1 (if running a Simulator build, for device builds look at the IP address listed on the device), port 4005. Happy hacking.
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