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herebedragons
A basic 3D scene implemented with various engines, frameworks or APIs.MIDIVisualizer
A small MIDI visualizer tool, using OpenGLRendu
A simple realtime graphics playground for experimentations.sr_graph
A simple, one-file, header-only, C++ utility for graphs, curves and histograms.Technique-iOS
A simple implementation of SCNTechniqueopengl-skydome
A fragment-shader skydome implementationPRPViewer
Real-time viewer for Uru and Myst V level assets, based on libHSPlasma.LazyBrush-implementation
A study and implementation of 'LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons 'BacteriaGeneration
My submission for the Monthly Challenge #22 (Sep, 2017) - Procedural Bacteria, on r/proceduralgenerationsr_webcam
A C library providing basic access to webcams on Windows, macOS and Linux.Thoth
A simple static blog generatorRendu-resources
Additional resources for the Rendu graphics experimentation engine (https://github.com/kosua20/Rendu).TheQuantizer
The Quantizer - A Swift-based reimplementation of ImageAlphaPirateMap
My submission for the Monthly Challenge #1 (Dec, 2015) - Procedural Pirate Map, on r/proceduralgenerationVFS
Our VFS assignementsr_keychain
A C library providing basic access to keychain/credential managing utilities on Windows, macOS and Linux.quanto
An image quantizer, in C++CGLFW3Linux
Linux GLFW3 bindings for Swiftcalco
A calculator with a syntax close to GLSLProceduralCastle
My submission for the Monthly Challenge #2 (Jan, 2016) - Procedural Castle, on r/proceduralgenerationMIDIVisualizer-dependencies
Binary dependencies for MIDIVisualizer deployement (https://github.com/kosua20/MIDIVisualizer)sr_gui
A C library providing access to basic GUI elements on Windows, macOS and Linux.GL_Dragons
A draconic point-clouds renderer.packo
A nodal image data packerLove Open Source and this site? Check out how you can help us