Foxtrot
The all-in-one Bevy 3D game template.
foxtrot-480p.mov
What does this template give you?
- A 3D character controller
- Physics via
bevy_rapier
- Audio via
bevy_kira_audio
- Pathfinding via
oxidized_navigation
bevy_editor_pls
bound to 'G'- Custom editor for the game state found in the windows selection for
bevy_editor_pls
. - Saving / loading levels
- Saving / loading the game state
- Animations
- A custom dialog system
- Shaders
- GLTF imports, including auto-detection of colliders
- Dynamic builds when developing
- Grass blades using
warbler_grass
- Smooth cameras via
bevy_dolly
- A skydome that follows the camera
- Simple error handling via
bevy_mod_sysfail
- Simple plugin creation via
seldom_fn_plugin
- Particle effects via
bevy_hanabi
- Clean and extensible object spawning via
spew
Usage
Simply use the template button on GitHub to create a new repository from this template.
Then, replace all instances of the word foxtrot
with the name of your game. Change the game version as well as the author information in the following files:
Cargo.toml
build/windows/installer/Package.wxs
build/macos/src/Game.app/Contents/Resources/Info.plist
Running the game
Native:
cargo run
Wasm:
trunk serve
Building WASM requires trunk
:
cargo install --locked trunk
Updating assets
You should keep the credits
directory up to date. The release workflow automatically includes the directory in every build.
Updating the icons
- Replace
build/windows/icon.ico
(used for windows executable and as favicon for the web-builds) - Replace
build/macos/icon_1024x1024.png
with a1024
times1024
pixel png icon and runcreate_icns.sh
(make sure to run the script inside themacos
directory) - Warning: sadly this seems to require a mac...
Help and Discussion
Feel free to shoot a message in the dedicated help thread on the Bevy Discord or open an issue on GitHub if you want to discuss something or need help :)