Please use this version instead, if you're going to use thie library.
Restring 1.0
An easy way to replace bundled Strings dynamically, or provide new translations in Android
1. Add dependency
implementation 'com.ice.restring:restring:1.0.0'
2. Initialize
Initialize Restring in your Application class:
Restring.init(context);
or if you want more configurations:
Restring.init(context,
new RestringConfig.Builder()
.persist(true)
.stringsLoader(new SampleStringsLoader())
.build()
);
3. Inject into Context
if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!
@Override
protected void attachBaseContext(Context newBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}
4. Provide new Strings
There're two ways to provide new Strings. You can use either way or both.
First way: You can implement Restring.StringsLoader like this:
public class MyStringsLoader implements Restring.StringsLoader {
//This will be called on background thread.
@Override
public List<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.
@Override
public Map<String, String> getStrings(String language) {
Map<String, String> map = new HashMap<>();
// Load your strings here into a map of (key,value)s for this language!
return map;
}
}
and initialize Restring like this:
Restring.init(context,
new RestringConfig.Builder()
.persist(true)
.stringsLoader(new MyStringsLoader())
.build()
);
Second way: Load your Strings in any way / any time / any place and just call this:
// e.g. language="en" newStrings=map of (key-value)s
Restring.setStrings(language, newStrings);
5. Done!
Now all strings in your app will be overriden by new strings provided to Restring.
Notes:
- Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);
Restring will start using strings of the new locale.
- By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
new RestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
- For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.
Limitations
- Plurals are not supported yet.
- String arrays are not supported yet.
Docs
License
Copyright 2018 Hamid Gharehdaghi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.