A fully customizable webgl shader sandbox to embed in your pages
Visit http://pocketgl.com for the full documentation, examples and tutorials.
Examples
Load meshes and define editable shader variables
Edit vertex and fragment shader code in place
Animate your shaders, add skyboxes and multiple textures
Make a fragment-only Shadertoy-like shader
Or just use it as a 3D model viewer
Dependencies
pocket.gl is based on these front-end libraries:
- Three.js for 3D rendering
- Ace for the editors
- dat.GUI for the GUI panel
- clipboard.js for copying text to clipboard
- RequireJS for modules loading